void OnFPSMode(bool flag) { //FPSModeCrosshairObj.SetActive(flag); #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY UIGameMessage.DisplayMessage("FPS mode is not supported in mobile"); #endif if (flag) { UIBuildButton.Hide(); UIAbilityButton.Hide(); UIPerkMenu.Hide(); UIFPSHUD.Show(); } else { if (UseDragNDrop()) { UIBuildButton.Show(); } if (AbilityManager.IsOn()) { UIAbilityButton.Show(); } if (PerkManager.IsOn()) { UIPerkMenu.Show(); } UIFPSHUD.Hide(); } }
void Start() { if (!AbilityManager.IsOn() || AbilityManager.GetAbilityCount() == 0) { thisObj.SetActive(false); return; } List <Ability> abList = AbilityManager.GetAbilityList(); for (int i = 0; i < abList.Count; i++) { if (i == 0) { buttonList[0].Init(); } else if (i > 0) { buttonList.Add(UIButton.Clone(buttonList[0].rootObj, "AbilityButton" + (i + 1))); } buttonList[i].imgIcon.sprite = abList[i].icon; buttonList[i].imgHighlight.enabled = false; buttonList[i].label.text = ""; if (abList[i].usedRemained > 0) { buttonList[i].label.text = abList[i].usedRemained.ToString(); } //else buttonList[i].label.text="∞"; if (UIMainControl.InTouchMode()) { buttonList[i].SetCallback(null, null, this.OnAbilityButton, null); } else { buttonList[i].SetCallback(this.OnHoverButton, this.OnExitButton, this.OnAbilityButton, null); } } tooltipRscItem.Init(); butCancelCanvasG = butCancelObj.AddComponent <CanvasGroup>(); OnAbilitySelectingTarget(false); UIItemCallback cancelCallback = butCancelObj.AddComponent <UIItemCallback>(); cancelCallback.SetDownCallback(this.OnCancelAbilityButton); //cancelCallback.SetUpCallback(up); tooltipObj.SetActive(false); }
// Use this for initialization void Start() { tooltipObj.SetActive(false); if (!AbilityManager.IsOn()) { Hide(); return; } List <Ability> abList = AbilityManager.GetAbilityList(); if (abList.Count == 0) { Hide(); return; } EventTrigger.Entry entryRequireTargetSelect = SetupTriggerEntry(true); EventTrigger.Entry entryDontRequireTargetSelect = SetupTriggerEntry(false); for (int i = 0; i < abList.Count; i++) { if (i == 0) { buttonList[0].Init(); } else if (i > 0) { buttonList.Add(buttonList[0].Clone("button" + (i + 1), new Vector3(i * 55, 0, 0))); } buttonList[i].imageIcon.sprite = abList[i].icon; buttonList[i].label.text = ""; EventTrigger trigger = buttonList[i].rootObj.GetComponent <EventTrigger>(); if (abList[i].requireTargetSelection) { trigger.triggers.Add(entryRequireTargetSelect); } else { trigger.triggers.Add(entryDontRequireTargetSelect); } } float offset = 0.5f * (buttonList.Count - 1) * 55; for (int i = 0; i < buttonList.Count; i++) { buttonList[i].rootT.localPosition -= new Vector3(offset, 0, 0); } }
// Use this for initialization void Start() { tooltipObj.SetActive(false); if (!AbilityManager.IsOn()) { Hide(); return; } abList = AbilityManager.GetAbilityList(); if (abList.Count == 0) { Hide(); return; } EventTrigger.Entry entryRequireTargetSelect = SetupTriggerEntry(true); EventTrigger.Entry entryDontRequireTargetSelect = SetupTriggerEntry(false); for (int i = 0; i < abList.Count; i++) { if (i == 0) { buttonList[0].Init(); } else if (i > 0) { buttonList.Add(buttonList[0].Clone("button" + (i + 1), new Vector3(i * 155, 0, 0))); } buttonList[i].InitAbility(abList[i]); EventTrigger trigger = buttonList[i].gameObject.GetComponent <EventTrigger>(); if (abList[i].requireTargetSelection) { trigger.triggers.Add(entryRequireTargetSelect); } else { trigger.triggers.Add(entryDontRequireTargetSelect); } } }