public void Cleared() { cleared = true; GameControl.GainLife(PerkManager.GetLifeGainOnWaveCleared(lifeGainOnCleared)); RscManager.GainRsc(rscGainOnCleared, RscManager._GainType.WaveCleared); PerkManager.GainRsc(perkRscGainOnCleared); AbilityManager.GainRsc(PerkManager.GetAbRscGainOnWaveCleared(abilityRscGainOnCleared)); PerkManager.WaveCleared(waveIdx + 1); }