public void _Hide() { UIMainControl.FadeOut(canvasGroup, 0.25f); butClose.SetActive(false); Cursor.visible = false; StartCoroutine(DelayHide()); }
IEnumerator DestroyMessage(GameObject obj) { if (enableZoom) { TweenScale(obj.transform, 0.1f, new Vector3(1.1f, 1.1f, 1.1f)); yield return(new WaitForSeconds(0.2f)); TweenScale(obj.transform, 0.2f, new Vector3(1.0f, 1.0f, 1.0f)); } float duration = 0; while (duration < 1.25f) { duration += Time.unscaledDeltaTime; yield return(null); } if (fadeOut) { UIMainControl.FadeOut(obj.GetComponent <CanvasGroup>(), 0.5f); } if (scaleDown) { TweenScale(obj.transform, 0.5f, new Vector3(0.5f, 0.5f, 0.5f)); } duration = 0; while (duration < 0.75f) { duration += Time.unscaledDeltaTime; yield return(null); } msgTList.Remove(obj.transform); Destroy(obj); }
public void _Hide() { Cursor.visible = false; UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj); }
public void _Hide() { UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj); //thisObj.SetActive(false); }
public void _Hide() { UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj); }