Example #1
0
        public void _Hide()
        {
            UIMainControl.FadeOut(canvasGroup, 0.25f);

            butClose.SetActive(false);
            Cursor.visible = false;

            StartCoroutine(DelayHide());
        }
Example #2
0
        IEnumerator DestroyMessage(GameObject obj)
        {
            if (enableZoom)
            {
                TweenScale(obj.transform, 0.1f, new Vector3(1.1f, 1.1f, 1.1f));
                yield return(new WaitForSeconds(0.2f));

                TweenScale(obj.transform, 0.2f, new Vector3(1.0f, 1.0f, 1.0f));
            }


            float duration = 0;

            while (duration < 1.25f)
            {
                duration += Time.unscaledDeltaTime;        yield return(null);
            }

            if (fadeOut)
            {
                UIMainControl.FadeOut(obj.GetComponent <CanvasGroup>(), 0.5f);
            }
            if (scaleDown)
            {
                TweenScale(obj.transform, 0.5f, new Vector3(0.5f, 0.5f, 0.5f));
            }

            duration = 0;
            while (duration < 0.75f)
            {
                duration += Time.unscaledDeltaTime;        yield return(null);
            }

            msgTList.Remove(obj.transform);
            Destroy(obj);
        }
Example #3
0
 public void _Hide()
 {
     Cursor.visible = false;
     UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
 }
Example #4
0
 public void _Hide()
 {
     UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
     //thisObj.SetActive(false);
 }
Example #5
0
 public void _Hide()
 {
     UIMainControl.FadeOut(canvasGroup, 0.25f, thisObj);
 }