public static void Unload() { HitboxTriggerSpikes.Unload(); ActualEntityCollideHitbox.Unload(); HitboxFixer.Unload(); HitboxSimplified.Unload(); HitboxHideTrigger.Unload(); HitboxColor.Unload(); HitboxFinalBoss.Unload(); HitboxOptimized.Unload(); HitboxNpc.Unload(); HitboxRoomBoundary.Unload(); }
public static void Unload() { HitboxTriggerSpikes.Unload(); ActualEntityCollideHitbox.Unload(); ActualPlayerCollideHitbox.Unload(); HitboxFixer.Unload(); HitboxSimplified.Unload(); HitboxColor.Unload(); HitboxFinalBoss.Unload(); On.Monocle.Entity.DebugRender -= ModHitbox; IL.Celeste.PlayerCollider.DebugRender -= PlayerColliderOnDebugRender; On.Celeste.PlayerCollider.DebugRender -= AddFeatherHitbox; On.Monocle.Circle.Render -= CircleOnRender; On.Celeste.SoundSource.DebugRender -= SoundSource_DebugRender; }