Example #1
0
 public static void Unload()
 {
     HitboxTriggerSpikes.Unload();
     ActualEntityCollideHitbox.Unload();
     HitboxFixer.Unload();
     HitboxSimplified.Unload();
     HitboxHideTrigger.Unload();
     HitboxColor.Unload();
     HitboxFinalBoss.Unload();
     HitboxOptimized.Unload();
     HitboxNpc.Unload();
     HitboxRoomBoundary.Unload();
 }
Example #2
0
 public static void Unload()
 {
     HitboxTriggerSpikes.Unload();
     ActualEntityCollideHitbox.Unload();
     ActualPlayerCollideHitbox.Unload();
     HitboxFixer.Unload();
     HitboxSimplified.Unload();
     HitboxColor.Unload();
     HitboxFinalBoss.Unload();
     On.Monocle.Entity.DebugRender         -= ModHitbox;
     IL.Celeste.PlayerCollider.DebugRender -= PlayerColliderOnDebugRender;
     On.Celeste.PlayerCollider.DebugRender -= AddFeatherHitbox;
     On.Monocle.Circle.Render           -= CircleOnRender;
     On.Celeste.SoundSource.DebugRender -= SoundSource_DebugRender;
 }