public void FaceOffsetCalculation (UInt16 [] vertices, UInt16 texture_and_result) { var face3 = new libtrx.Face3 (vertices.Take (3).ToArray (), texture_and_result); var face4 = new libtrx.Face4 (vertices, texture_and_result); Assert.AreEqual (texture_and_result, face3.Texture); Assert.AreEqual (texture_and_result, face4.Texture); }