public void Init(System.Action<Card> cardPartsPushDown, System.Action cardPartsPushUp) { SetDeck(); this.cardPartsPushDown = cardPartsPushDown; this.cardPartsPushUp = cardPartsPushUp; }
public frmAddDrv() { InitializeComponent(); this.DiscoveryEnd = this.OnEnd; this.OnMessage = this.OnLogMessages; this.DiscoveryResult = this.OnResult; }
public MainPage() { System.Action action = null; this.currentPanoramaItemName = string.Empty; this.passwordErrorMessage = string.Empty; this.image = string.Empty; this.margin12120000 = new Thickness(12.0, 12.0, 0.0, 0.0); base.Resources.Add("GlobalAppNameLower", AppSetting.Instance.AppName.ToLowerInvariant()); this.InitializeComponent(); if (action == null) { action = delegate { this.NavigateTo("/Pages/DataSynchronizationPage.xaml"); }; } App.GoToRestoreBackupSdfPage = action; TiltEffect.SetIsTiltEnabled(this, true); backgroundImageSetter = new System.Action<Stream>(this.setBackgroundImage); IsolatedAppSetingsHelper.LoadLastMainPageIndex(); this.mainPageViewModel = ViewModelLocator.MainPageViewModel; base.DataContext = this.mainPageViewModel; this.InitializeMenu(); this.StartApp(); base.Loaded += new RoutedEventHandler(this.MainPage_Loaded); base.BackKeyPress += new System.EventHandler<CancelEventArgs>(this.MainPage_BackKeyPress); System.DateTime? lastAccessTime = App.LastAccessTime; if (lastAccessTime.HasValue) { System.TimeSpan span = (System.TimeSpan)(System.DateTime.Now.Date - lastAccessTime.Value.Date); this.daysWithoutTally = span.Days; this.needShowNotificatioToDoTally = this.daysWithoutTally >= 7; } if (System.Diagnostics.Debugger.IsAttached) { this.needShowNotificatioToDoTally = true; } IsolatedAppSetingsHelper.LastMainPageIndexCache = (IsolatedAppSetingsHelper.LastMainPageIndexCache < 0) ? 0 : IsolatedAppSetingsHelper.LastMainPageIndexCache; if (UpdatingController.HasSomeThingToDoBeforeGoToMainPage(this)) { IsolatedAppSetingsHelper.LastMainPageIndexCache = 0; } this.MainPanorama.DefaultItem = this.MainPanorama.Items[IsolatedAppSetingsHelper.LastMainPageIndexCache]; TextBlock block = new TextBlock { Text = AppResources.Today.ToLowerInvariant(), FontSize = 48.0, Margin = new Thickness(0.0, 40.0, 0.0, 0.0) }; this.RecentItemList.Header = block; Binding binding = new Binding("FavoritesPageVisibiable") { Source = AppSetting.Instance }; this.RecentItemList.SetBinding(UIElement.VisibilityProperty, binding); }
protected PartBase(string name) { this.Name = name ?? GetType().Name.Replace("Part", string.Empty); this.execute = ((i) => { }); this.canExecute = (() => IsActive); this.AutoUpdate(true); }
Act(Person s, Verb v, Noun o1, Noun o2, Act c, System.Action<Act> R) : this() { //Debug.Assert(Arity(v) == 2 || o2, v.ToString() + " is a ternary verb."); subject = s; verb = v; primaryObject = o1; secondaryObject = o2; parent = c; Register = R; args = new VerbArguments(this); Register(this); }
public IL2CPPBuilder(string tempFolder, string stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action<string> modifyOutputBeforeCompile, RuntimeClassRegistry runtimeClassRegistry, bool developmentBuild) { this.m_TempFolder = tempFolder; this.m_StagingAreaData = stagingAreaData; this.m_PlatformProvider = platformProvider; this.m_ModifyOutputBeforeCompile = modifyOutputBeforeCompile; this.m_RuntimeClassRegistry = runtimeClassRegistry; this.m_DevelopmentBuild = developmentBuild; }
/// <summary> /// Initialize the network connection /// </summary> public void Connect(string host, int port, System.Action<bool> onResult = null) { this.onResult = onResult; client = new TcpClient(); client.NoDelay = true; client.BeginConnect(host, port, new AsyncCallback(this.DoСonnect), client); isHead = true; }
public FlexibleMenu(IFlexibleMenuItemProvider itemProvider, int selectionIndex, FlexibleMenuModifyItemUI modifyItemUi, System.Action<int, object> itemClickedCallback) { this.m_ItemProvider = itemProvider; this.m_ModifyItemUI = modifyItemUi; this.m_ItemClickedCallback = itemClickedCallback; this.m_SeperatorIndices = this.m_ItemProvider.GetSeperatorIndices(); this.selectedIndex = selectionIndex; this.m_ShowAddNewPresetItem = this.m_ModifyItemUI != null; }
public MyGuiScreenEnterSectorProgress(MyMwcTravelTypeEnum travelType, MyMwcVector3Int targetSectorPosition, Vector3 currentShipPosition, System.Action<MyMwcObjectBuilder_Sector, Vector3> enterSectorSuccessfulAction) : base(MyTextsWrapperEnum.EnterSectorInProgressPleaseWait, false) { m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_travelType = travelType; m_targetSectorPosition = targetSectorPosition; m_currentShipPosition = currentShipPosition; m_enterSectorSuccessfulAction = enterSectorSuccessfulAction; }
public void Initialize(string url, Action<string> onMessage, Action onClose, Action onOpen, Action<string> onError) { this.SocketId = nextSocketId++; this.onMessage = onMessage; this.onClose = onClose; this.onOpen = onOpen; this.onError = onError; this.url = url; }
public RelayCommand(System.Action<object> execute, System.Predicate<object> canExecute) { if (execute == null) { throw new System.ArgumentNullException("execute"); } this._execute = execute; this._canExecute = canExecute; }
/// <summary> /// Initialize the network connection /// </summary> //TODO onResult is called in a foreign thread public void Connect(string host, int port, System.Action<bool> onResult = null) { if (client != null) Close(); this.onResult = onResult; client = new TcpClientDebug(name); // client.NoDelay = true; //Debug.Log(name + " C: Connect(" + endConnected + ")"); endConnected = false; client.BeginConnect(host, port, new AsyncCallback(this.DoСonnect), client); isHead = true; }
public MyGuiScreenLoadCheckpointProgress(MyMwcSectorTypeEnum sessionType, MyMwcSessionStateEnum sessionStartType, int? userId, MyMwcVector3Int? position, string checkpointName, System.Action<MyMwcObjectBuilder_Checkpoint> enterSectorSuccessfulAction) : base(MyTextsWrapperEnum.EnterSectorInProgressPleaseWait, false, TimeSpan.FromSeconds(360)) // Some missions loads very long (Roch's junkyard) { m_backgroundFadeColor = MyGuiConstants.SCREEN_BACKGROUND_FADE_BLANK_DARK_PROGRESS_SCREEN; m_sessionType = sessionType; m_sessionStartType = sessionStartType; m_userId = userId; m_sectorPosition = position; m_checkpointName = checkpointName; m_loadCheckpointSuccessfulAction = enterSectorSuccessfulAction; }
public void Initialize(string url, Action<string> onMessage, Action onClose, Action onOpen, Action<string> onError) { this.SocketId = socketCount; socketCount++; this.url = url; this.messageCallback = onMessage; this.closeCallback = onClose; this.openCallback = onOpen; this.errorCallback = onError; }
public PeopleImporter() { this.InitializeComponent(); TiltEffect.SetIsTiltEnabled(this, true); this.currentSelector = this.buddies; base.Loaded += new RoutedEventHandler(this.PeopleImporter_Loaded); System.Action<ApplicationBarIconButton>[] setters = new System.Action<ApplicationBarIconButton>[] { delegate (ApplicationBarIconButton p) { p.Text = AppResources.ShowGroups; } }; base.ApplicationBar.GetIconButtonFrom(0).SetPropertyValue(setters).IsEnabled = false; }
public void Init(string content, System.Action<TopAlertItem> callbackDisappear, float delay = 1f) { hideDelay = delay; tween.delay = 0f; tween.SetOnFinished(OnStart); tween.PlayForward(); label.color = originColor; label.text = content; CallbackDisappear = callbackDisappear; }
public MonthSelectorPage() { this.InitializeComponent(); this.mbs = new MessageBoxService(this); this.viewModel = new DateConfigViewModel(); base.Loaded += new RoutedEventHandler(this.MonthSelectorPage_Loaded); Microsoft.Unsupported.TiltEffect.SetIsTiltEnabled(this, true); System.Action<ApplicationBarIconButton>[] setters = new System.Action<ApplicationBarIconButton>[] { delegate (ApplicationBarIconButton p) { p.Text = AppResources.Search; } }; base.ApplicationBar.GetIconButtonFrom(0).SetPropertyValue(setters); }
public System.Net.WebClient DownloadStringAsync(Uri uri, System.Action<String> callBack) { this.downLoadCompletedCallBack = callBack; if (!this.WebClient.IsBusy) { this.WebClient.DownloadStringAsync(uri); } else { this.OnWebClientIsBusyEvent(System.EventArgs.Empty); } return this.WebClient; }
public System.Net.WebClient OpenReadAsync(Uri uri, System.Action<String> callBack) { this.openReadCompletedCallBack = callBack; if (!this.WebClient.IsBusy) { this.WebClient.OpenReadAsync(uri, null); } else { this.OnWebClientIsBusyEvent(System.EventArgs.Empty); } return this.WebClient; }
public void AddUpdateFunc(Action<IPlanerLike> newUpdateFunc) { //Debug.Log("add"); if (!m_renewedUpdater) { m_updateFunc = newUpdateFunc; m_renewedUpdater = true; } else { m_updateFunc += newUpdateFunc; } }
// called from game thread public void Authenticate(System.Action<bool> callback, bool silent) { if (mAuthState != AuthState.NoAuth) { Logger.w("Authenticate() called while an authentication process was active. " + mAuthState); mAuthCallback = callback; return; } // make sure the helper GameObject is ready (we use it for the auth callback) Logger.d("Making sure PlayGamesHelperObject is ready."); PlayGamesHelperObject.CreateObject(); Logger.d("PlayGamesHelperObject created."); mSilentAuth = silent; Logger.d("AUTH: starting auth process, silent=" + mSilentAuth); RunOnUiThread(() => { switch (mGameHelperManager.State) { case GameHelperManager.ConnectionState.Connected: Logger.d("AUTH: already connected! Proceeding to achievement load phase."); mAuthCallback = callback; DoInitialAchievementLoad(); break; case GameHelperManager.ConnectionState.Connecting: Logger.d("AUTH: connection in progress; auth now pending."); mAuthCallback = callback; mAuthState = AuthState.AuthPending; // we'll do the right thing in OnSignInSucceeded/Failed break; default: mAuthCallback = callback; if (mSilentAuth) { Logger.d("AUTH: not connected and silent=true, so failing."); mAuthState = AuthState.NoAuth; InvokeAuthCallback(false); } else { Logger.d("AUTH: not connected and silent=false, so starting flow."); mAuthState = AuthState.InProgress; mGameHelperManager.BeginUserInitiatedSignIn(); // we'll do the right thing in OnSignInSucceeded/Failed } break; } }); }
public void InjectedAspect_Dependency_ShouldBeCommited() { MockRepository mockRepository = new MockRepository(); ITransaction transaction = mockRepository.DynamicMock<ITransaction>(new object[0]); using (mockRepository.Record()) { ITransaction mock = transaction; if (InjectedAspectTests.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate2 == null) { // ISSUE: method pointer InjectedAspectTests.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate2 = new System.Action<ITransaction>((object) null, __methodptr(\u003CInjectedAspect_Dependency_ShouldBeCommited\u003Eb__1)); } System.Action<ITransaction> action = InjectedAspectTests.CS\u0024\u003C\u003E9__CachedAnonymousMethodDelegate2; RhinoMocksExtensions.Expect<ITransaction>(mock, action).Repeat.Once(); } InjectedAspectTests.FakeService fakeService = new InjectedAspectTests.FakeService(); fakeService.Transaction = transaction; fakeService.Process(); RhinoMocksExtensions.VerifyAllExpectations((object) transaction); }
public FKeyBoard(string fontName, System.Action parentUpdate, System.Action<string> getText) { _getText = getText; int asciiStarter = (int)'a'; for(float y = 0; y > -Futile.screen.halfWidth; y -= 16*3){ for(float x = -Futile.screen.halfWidth+16*3; x < Futile.screen.halfWidth-16*3; x += 16*3){ if (asciiStarter > (int)'z') break; FLabel c = new FLabel(fontName, ((char)asciiStarter).ToString()); c.x = x; c.y = y; c.scale = 3; this.AddChild(c); asciiStarter++; } } _update = parentUpdate; this.Text = ""; }
private void DoСonnect(IAsyncResult ar) { try { if (client != ar.AsyncState) { Debug.Log(name + " changed"); ((TcpClient)ar.AsyncState).Close(); if (this.onResult != null) this.onResult.Invoke(false); return; } // Finish asynchronous connect client.EndConnect(ar); stream = client.GetStream(); endConnected = true; Log(); //Debug.Log(string.Format("R/W stream.Timeout: {0}/{1} client.Timeout: {2}/{3} client.Buffer: {4}/{5} ", // this.stream.ReadTimeout, this.stream.WriteTimeout, this.client.ReceiveTimeout, this.client.SendTimeout, this.client.ReceiveBufferSize, this.client.SendBufferSize)); if (this.onResult != null) this.onResult.Invoke(true); } catch(Exception e) { if (this.onResult != null) this.onResult.Invoke(false); Debug.Log(e); } this.onResult = null; }
/// <summary> /// 正在初始化 /// <para>参数为初始化情况回调</para> /// <para>回调参数分别为:初始化进度</para> /// </summary> /// <param name="initializingAction">初始化情况回调</param> /// <returns>自身实例对象</returns> public ResourcesManager OnInitializing(System.Action <float> initializingAction) { OnInitializingEvent += initializingAction; return(Instance); }
public abstract void Schedule(System.Action <object> action, object state);
public TimerEntry(System.Action <int> callback) : this(0, 0, callback) { }
/// <summary> /// 资源管理器的初始化 /// <para>针对提供自定义资源清单文件json数据的加载请求的情况</para> /// <para>大多用于资源清单位于服务器的时候</para> /// </summary> /// <param name="resourceslistJsonFileWebRequest">配置好了的加载资源清单json数据的请求对象</param> /// <returns>自身实例对象</returns> public ResourcesManager Init(UnityEngine.Networking.UnityWebRequest resourceslistJsonFileWebRequest, System.Action <bool, float, string> initAction = null) { return(Init(ResourcesLoadingLocation.Resources, resourceslistJsonFileWebRequest, initAction)); }
/// Display the options, and call the optionChooser when done. public abstract void RunOptions(Yarn.OptionSet optionSet, IDictionary <string, string> strings, System.Action <int> onOptionSelected);
/// <summary> /// 初始化资源管理器 /// <para>默认初始化方式,会从参数指示的位置,按照方法<see cref="GetResourceListFilePath"/>返回的路径进行加载。</para> /// </summary> /// <param name="resourcesLoadingLocation">加载资源的位置</param> /// <returns>自身实例对象</returns> public ResourcesManager Init(ResourcesLoadingLocation resourcesLoadingLocation = ResourcesLoadingLocation.Resources, System.Action <bool, float, string> initAction = null) { if (initAction != null) { Instance.OnInitEvent += initAction; } if (Instance._isInitializing || _Instance._isInitDone) { return(Instance); } Instance._isInitializing = true; Instance._isInitDone = false; Instance._initProgress = 0; Instance._initError = null; _resourcesLoadingLocation = resourcesLoadingLocation; NextFrame(() => { Instance.StartCoroutine(loadResourcesList(onInitFunc)); }); return(Instance); }
private IEnumerator LoadPlayerTriggerBoxNodes(CathodeFlowgraph flowgraph, GameObject parentTransform, System.Action <int, GameObject> loadModelCallback) { PreloadedFlowgraphContent content = preloadedPlayerTriggerBoxNodes.FirstOrDefault(o => o.flowraphID == flowgraph.nodeID); for (int i = 0; i < content.nodeNames.Count; i++) { GameObject thisNodeGO = GameObject.CreatePrimitive(PrimitiveType.Cube); thisNodeGO.name = content.nodeNames[i]; thisNodeGO.transform.parent = parentTransform.transform; thisNodeGO.transform.localPosition = content.nodeTransforms[i].position; thisNodeGO.transform.localRotation = content.nodeTransforms[i].rotation; thisNodeGO.transform.localScale = new Vector3(content.half_dimensions.y, content.half_dimensions.z, content.half_dimensions.x) * 2; //i dont think this is right } yield break; }
public Ack (int packetId, System.Action<string> action) { this.packetId = packetId; this.time = DateTime.Now; this.action = action; }
IEnumerator startThreadHandleResourcePackage(string jsonContent, System.Action <bool, float, string> action) { var text = jsonContent; bool isdone = false; var progress = 0f; string error = null; var _Thread = new System.Threading.Thread(() => { try { var r = JsonUtility.FromJson <AssetBundleManifest>(text); if (r != null) { _AssetBundleManifest = r; progress = 0.5f; } else { progress = 1; error = KSwordKitName + ": 资源清单解析失败!请检查资源清单 json 格式是否正确。或者可以重新生成资源包。(点击:KSwordKit/资源管理/生成资源包)"; isdone = true; } } catch (System.Exception e) { error = KSwordKitName + ": " + e.Message; progress = 1; isdone = true; } if (Instance.ResourcePackage != null) { var dc = Instance.ResourcePackage.AssetBundleInfos.Count; float cc = 0; Instance.ResourcePackage.AssetBundleInfos.ForEach((rm) => { Instance.AssetbundleName_AssetBundlePathDic[rm.AssetBundleName] = rm; rm.ResourceObjects.ForEach((ro) => { Instance.ResourceObjectPath_ResourceObjectDic[ro.ResourcePath] = ro; }); cc++; progress = 0.5f + 0.5f * cc / dc; }); isdone = true; } }); _Thread.Start(); var p = 0f; while (!isdone) { p = progress; action(false, progress, null); yield return(null); } if (p != 1) { action(false, 1, null); yield return(null); } action(true, 1, error); }
private void InitializeAppBar() { System.Action<ApplicationBarIconButton>[] setters = new System.Action<ApplicationBarIconButton>[] { delegate (ApplicationBarIconButton p) { p.Text = AppResources.Edit; } }; base.ApplicationBar.GetIconButtonFrom(0).SetPropertyValue(setters).Click += new System.EventHandler(this.CategoryInfoViewer_EditButton_Click); if ((this.current != null) && !this.current.IsParent) { ApplicationBarIconButton button = new ApplicationBarIconButton { IconUri = new Uri("/icons/appbar.transfering.rest.png", UriKind.RelativeOrAbsolute), Text = AppResources.MoveTo }; button.Click += new System.EventHandler(this.MoveCategoryToButton_Click); this.DetectFarvour(); base.ApplicationBar.Buttons.Add(button); } }
/// <summary> /// 资源管理器的初始化 /// <para>针对可以直接提供资源清单文本内容的情况</para> /// </summary> /// <param name="resourceslist_jsonString">资源清单的文本内容</param> /// <returns>自身实例对象</returns> public ResourcesManager Init(string resourceslist_jsonString, System.Action <bool, float, string> initAction = null) { return(Init(ResourcesLoadingLocation.Resources, resourceslist_jsonString, initAction)); }
public virtual void Authenticate(System.Action <bool> callback, bool silent) { throw new NotSupportedException("unsupported"); }
/// <summary> /// 资源管理器的初始化 /// <para>针对提供自定义资源清单文件json数据的加载请求的情况</para> /// <para>大多用于资源清单位于服务器的时候</para> /// </summary> /// <param name="resourcesLoadingLocation">资源加载位置</param> /// <param name="resourceslistJsonFileWebRequest">配置好了的加载资源清单json数据的请求对象</param> /// <returns>自身实例对象</returns> public ResourcesManager Init(ResourcesLoadingLocation resourcesLoadingLocation, UnityEngine.Networking.UnityWebRequest resourceslistJsonFileWebRequest, System.Action <bool, float, string> initAction = null) { if (initAction != null) { Instance.OnInitEvent += initAction; } if (Instance._isInitializing || _Instance._isInitDone) { return(Instance); } Instance._isInitializing = true; Instance._isInitDone = false; Instance._initProgress = 0; Instance._initError = null; _resourcesLoadingLocation = resourcesLoadingLocation; NextFrame(() => { Instance.StartCoroutine(loadResourcesList(resourceslistJsonFileWebRequest, onInitFunc)); }); return(Instance); }
private IEnumerator RecursiveLoad(CathodeFlowgraph flowgraph, GameObject parentTransform, System.Action <int, GameObject> loadModelCallback) { for (int i = 0; i < flowgraph.nodes.Count; i++) { CathodeNodeEntity node = flowgraph.nodes[i]; CathodeFlowgraph nextCall = commandsPAK.GetFlowgraph(node.nodeType); if (nextCall == null) { continue; } PosAndRot trans = GetTransform(ref node); GameObject nextFlowgraphGO = new GameObject(nextCall.name); nextFlowgraphGO.transform.parent = parentTransform.transform; nextFlowgraphGO.transform.localPosition = trans.position; nextFlowgraphGO.transform.localRotation = trans.rotation; StartCoroutine(RecursiveLoad(nextCall, nextFlowgraphGO, loadModelCallback)); } StartCoroutine(LoadModelReferenceNodes(flowgraph, parentTransform, loadModelCallback)); StartCoroutine(LoadPlayerTriggerBoxNodes(flowgraph, parentTransform, loadModelCallback)); yield break; }
private void GetDistributedObjectReference(DistributedObjectId requestedDistributedObjectId, System.Action <IClientDistributedObject> retrieveDistributedObjectCallback) { IClientDistributedObject clientDistributedObject = this.GetObject(requestedDistributedObjectId) as IClientDistributedObject; //if the resulting object is null, we need to cache this request for when the object is eventually downloaded if (clientDistributedObject == null) { if (!mAnticipatedDistributedObjectIdsToCallbacks.ContainsKey(requestedDistributedObjectId)) { mAnticipatedDistributedObjectIdsToCallbacks.Add(requestedDistributedObjectId, new List <System.Action <IClientDistributedObject> >()); } mAnticipatedDistributedObjectIdsToCallbacks[requestedDistributedObjectId].Add(retrieveDistributedObjectCallback); } else { retrieveDistributedObjectCallback(clientDistributedObject); } }
/// <summary> /// 初始化失败了 /// <para>当初始化失败时,会回调<paramref name="initializationFailed"/></para> /// <para>回调<paramref name="initializationFailed"/> 中的参数为失败信息</para> /// </summary> public ResourcesManager OnInitializationFailed(System.Action <string> initializationFailed) { OnInitializationFailedEvent += initializationFailed; return(Instance); }
public int Test33(ref System.Action <int> action) { Debugger.Log("ref System.Action action"); return(14); }
/// <summary> /// 异步加载场景 /// </summary> /// <param name="scenePath">场景资源路径</param> /// <param name="asyncAction">异步数据回调</param> /// <returns></returns> public ResourcesManager LoadSceneAsync(string scenePath, Func <string, AsyncOperation> scnenAsyncRequestFunc, System.Action <bool, float, string, SceneInfo> asyncAction) { ResourcesAsyncLoader <SceneInfo> .ResourcePackage = ResourcePackage; ResourcesAsyncLoader <SceneInfo> .LoadSceneAsync(scenePath, _resourcesLoadingLocation, scnenAsyncRequestFunc, (isdone, progress, error, obj) => { if (asyncAction != null) { asyncAction(isdone, progress, error, obj); } }); return(this); }
public void Draw(System.Action <Vector3, Vector3, Color4> draw) { root.Draw(draw); }
public PartBase(string name, System.Action <PartBase> execute, Func <bool> canExecute = null) : this(name) { this.execute = execute ?? ((i) => { }); this.canExecute = canExecute ?? (() => IsActive); }
private IEnumerator LoadModelReferenceNodes(CathodeFlowgraph flowgraph, GameObject parentTransform, System.Action <int, GameObject> loadModelCallback) { PreloadedFlowgraphContent content = preloadedModelReferenceNodes.FirstOrDefault(o => o.flowraphID == flowgraph.nodeID); for (int i = 0; i < content.nodeNames.Count; i++) { GameObject thisNodeGO = new GameObject(content.nodeNames[i]); thisNodeGO.transform.parent = parentTransform.transform; thisNodeGO.transform.localPosition = content.nodeTransforms[i].position; thisNodeGO.transform.localRotation = content.nodeTransforms[i].rotation; for (int x = 0; x < content.nodeModelIDs[i].Count; x++) { loadModelCallback(content.nodeModelIDs[i][x], thisNodeGO); } } yield break; }
private static CodeTypeReference CreateTypeReference(ITypedElement typedElement, System.Action <CodeAttributeDeclaration> attributePersistor, System.Func <ITypedElement, CodeTypeReference, ITransformationContext, CodeTypeReference> getCollectionType, ITransformationContext context) { if (typedElement == null) { return(new CodeTypeReference(typeof(void))); } CodeTypeReference elementType; var systemType = typedElement.Type as IPrimitiveType; if (systemType != null) { elementType = new CodeTypeReference(systemType.SystemType); } else { var type = typedElement.Type; bool isReference; if (type != null) { isReference = type is IReferenceType; } else { isReference = typedElement is IReference; } elementType = CreateReference(typedElement.Type, isReference, context); } if (typedElement.UpperBound == 1) { return(elementType); } else { if (attributePersistor != null) { if (typedElement.LowerBound > 0) { attributePersistor(new CodeAttributeDeclaration(typeof(LowerBoundAttribute).ToTypeReference(), new CodeAttributeArgument(new CodePrimitiveExpression(typedElement.LowerBound)))); } if (typedElement.UpperBound > 1) { attributePersistor(new CodeAttributeDeclaration(typeof(UpperBoundAttribute).ToTypeReference(), new CodeAttributeArgument(new CodePrimitiveExpression(typedElement.UpperBound)))); } } if (getCollectionType == null) { return(new CodeTypeReference(typeof(IEnumerable <>).Name, elementType)); } else { return(getCollectionType(typedElement, elementType, context)); } } }
public void DefineOnClick(System.Action <int> clickedOn) { OnClick = clickedOn; }
/// <summary> /// Connect a web socket to a path on the API and start listening /// </summary> /// <param name="url">The sub url for the web socket, or null for none</param> /// <param name="messageCallback">Callback for messages</param> /// <param name="connectCallback"Connect callback /// <returns>Web socket - dispose of the wrapper to shutdown the socket</returns> public WebSocketWrapper ConnectWebSocket(string url, System.Action <string, WebSocketWrapper> messageCallback, System.Action <WebSocketWrapper> connectCallback = null) { string fullUrl = BaseUrlWebSocket + (url ?? string.Empty); return(new WebSocketWrapper(fullUrl, messageCallback, TimeSpan.FromSeconds(30.0), connectCallback)); }
/// <summary> /// 加载资源包方法 /// </summary> /// <param name="action">回调动作</param> /// <returns>协程</returns> public IEnumerator AsyncLoad(System.Action <bool, float, string, AssetBundle> action) { // 如果该资源已经加载过了,程序返回该资源的加载情况 if (asyncloaded) { if (isDone) { action(false, 1, null, null); ResourcesManager.NextFrame(() => action(isDone, 1, error, AssetBundle)); } else { LoadingStatusEvent += action; } yield break; } // 标记该资源已被加载 asyncloaded = true; // 设置回调函数 LoadingStatusEvent += action; // 先加载依赖 float dc = Dependencies.Count; float cc = 0; for (var i = 0; i < dc; i++) { yield return(ResourcesManager.Instance.AssetbundleName_AssetBundlePathDic[Dependencies[i]].AsyncLoad((isdone, progress, _error, obj) => { if (!string.IsNullOrEmpty(error)) { cc++; return; } if (isdone) { error = _error; cc++; return; } LoadingStatusEvent(false, 0.5f * (cc / dc + (1 / dc) * progress), null, null); })); } // 等待所有依赖加载完毕 while (cc != dc) { yield return(null); } // 如果加载依赖过程中发生了错误,则程序终止,返回错误信息。 if (!string.IsNullOrEmpty(error)) { LoadingStatusEvent(false, 1, error, null); yield break; } // 所有依赖全部顺利加载完毕后,开始加载自身 var rootDir = System.IO.Path.Combine(ResourcesManager.Instance.GetResourcesFileRootDirectory(), ResourcesManager.ResourceRootDirectoryName); var unityWebRequest = UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle("file://" + System.IO.Path.Combine(rootDir, AssetBundlePath)); unityWebRequest.timeout = AsyncLoadTimeout; var op = unityWebRequest.SendWebRequest(); while (!op.isDone) { isDone = false; LoadingStatusEvent(false, 0.5f + 0.5f * op.progress, null, null); yield return(null); } // 加载完成后更新进度信息 if (op.progress != 1f) { LoadingStatusEvent(false, 1, null, null); yield return(null); } // 检查加载完成情况 if (string.IsNullOrEmpty(unityWebRequest.error)) { try { // 尝试加载将AssetBundle加载到内存中 AssetBundle ab = UnityEngine.Networking.DownloadHandlerAssetBundle.GetContent(unityWebRequest); if (ab != null) { AssetBundle = ab; LoadingStatusEvent(true, 1, null, ab); } else { error = ResourcesManager.KSwordKitName + ": 获取资源包失败!\nassetBunbleName=" + AssetBundleName + "\nAssetBundlePath=" + AssetBundlePath + "\nurl=" + unityWebRequest.url; LoadingStatusEvent(true, 1, error, null); } } catch (System.Exception e) { error = ResourcesManager.KSwordKitName + ": 获取资源包失败!" + e.Message + "\nassetBunbleName=" + AssetBundleName + "\nAssetBundlePath=" + AssetBundlePath + "\nurl=" + unityWebRequest.url; LoadingStatusEvent(true, 1, error, null); } } else { error = ResourcesManager.KSwordKitName + ": 获取资源包失败!" + unityWebRequest.error + "\nassetBunbleName=" + AssetBundleName + "\nAssetBundlePath=" + AssetBundlePath + "\nurl=" + unityWebRequest.url; LoadingStatusEvent(true, 1, error, null); } LoadingStatusEvent -= action; isDone = true; }
/// <summary>Stops and cleans up the timer.</summary> public void Dispose() { this.Stop(); this.Action = (System.Action <int>)null; }
/// <summary> /// Register callback to respond to mouse released events. /// </summary> public void OnMouseReleased(System.Action <UIElement> callback) { _onMouseReleasedCallback = callback; _ref_onMouseReleased = _onMouseReleased; _BonEngineBind.BON_UIElement_OnMouseReleased(_handle, _ref_onMouseReleased); }
/// <summary> /// 资源管理器的初始化 /// <para>针对可以直接提供资源清单文本内容的情况</para> /// </summary> /// <param name="resourcesLoadingLocation">资源加载位置</param> /// <param name="resourceslist_jsonString">资源清单的文本内容</param> /// <returns>自身实例对象</returns> public ResourcesManager Init(ResourcesLoadingLocation resourcesLoadingLocation, string resourceslist_jsonString, System.Action <bool, float, string> initAction = null) { if (initAction != null) { Instance.OnInitEvent += initAction; } if (Instance._isInitializing || _Instance._isInitDone) { return(Instance); } Instance._isInitializing = true; Instance._isInitDone = false; Instance._initProgress = 0; Instance._initError = null; NextFrame(() => { Instance.StartCoroutine(startThreadHandleResourcePackage(resourceslist_jsonString, onInitFunc)); }); return(Instance); }
public Ack(int packetId, System.Action<JSONObject> action) { this.packetId = packetId; this.time = DateTime.Now; this.action = action; }
/// <summary> /// Register callback to respond to mouse enter events. /// </summary> public void OnMouseEnter(System.Action <UIElement> callback) { _onMouseEnterCallback = callback; _ref_onMouseEnter = _onMouseEnter; _BonEngineBind.BON_UIElement_OnMouseEnter(_handle, _ref_onMouseEnter); }
public FFStateMachineStateAction(string name, System.Action<FFStateMachineStateAction, FFStateMachineState, FFStateMachineState> action) { this.name = name; this.action = action; }
/// <summary> /// Register callback to respond to mouse leave events. /// </summary> public void OnMouseLeave(System.Action <UIElement> callback) { _onMouseLeaveCallback = callback; _ref_onMouseLeave = _onMouseLeave; _BonEngineBind.BON_UIElement_OnMouseLeave(_handle, _ref_onMouseLeave); }
public static void RegisterSelectionMode(TransferingItem transferingItem, System.Action<TransferingItem> afterCreated) { if (!IsSelectionMode) { IsSelectionMode = true; } _transferingItemForScheduledTask = transferingItem; AfterCreated = afterCreated; }
/// <summary> /// Register callback to respond to draw events. /// </summary> public void OnDraw(System.Action <UIElement> callback) { _onDrawCallback = callback; _ref_onDraw = _onDraw; _BonEngineBind.BON_UIElement_OnDraw(_handle, _ref_onDraw); }
/** * Add a listener method to be called when the appropriate LeanTween.dispatchEvent is called * @method LeanTween.addListener * @param {GameObject} caller:GameObject the gameObject the listener is attached to * @param {int} eventId:int a unique int that describes the event (best to use an enum) * @param {System.Action<LTEvent>} callback:System.Action<LTEvent> the method to call when the event has been dispatched * @example * LeanTween.addListener(gameObject, (int)MyEvents.JUMP, jumpUp);<br> * <br> * void jumpUp( LTEvent e ){ Debug.Log("jump!"); }<br> */ public static void addListener( GameObject caller, int eventId, System.Action<LTEvent> callback ) { if(eventListeners==null){ INIT_LISTENERS_MAX = LISTENERS_MAX; eventListeners = new System.Action<LTEvent>[ EVENTS_MAX * LISTENERS_MAX ]; goListeners = new GameObject[ EVENTS_MAX * LISTENERS_MAX ]; } // Debug.Log("searching for an empty space for:"+caller + " eventid:"+event); for(i = 0; i < INIT_LISTENERS_MAX; i++){ int point = eventId*INIT_LISTENERS_MAX + i; if(goListeners[ point ]==null || eventListeners[ point ]==null){ eventListeners[ point ] = callback; goListeners[ point ] = caller; if(i>=eventsMaxSearch) eventsMaxSearch = i+1; // Debug.Log("adding event for:"+caller.name); return; } if(goListeners[ point ] == caller && System.Object.ReferenceEquals( eventListeners[ point ], callback)){ // Debug.Log("This event is already being listened for."); return; } } Debug.LogError("You ran out of areas to add listeners, consider increasing INIT_LISTENERS_MAX, ex: LeanTween.INIT_LISTENERS_MAX = "+(INIT_LISTENERS_MAX*2)); }
/// <summary> /// Register callback to respond to draw events. /// </summary> public void OnValueChange(System.Action <UIElement> callback) { _onValueChangeCallback = callback; _ref_onValueChange = _onValueChange; _BonEngineBind.BON_UIElement_OnValueChange(_handle, _ref_onValueChange); }