/// <summary> /// Uses the dwarf's pickaxe to mine the nearest rock. /// </summary> public void UsePickaxe() { foreach (Rock rock in this.Game.ObjectManager.Objects.Where(p => p is Rock)) { if (rock.CollisionBounds.IntersectsWith(this.Game.Character.PickaxeBounds)) { Random random = new Random(); rock.Hitpoints -= random.GenerateNumber(0, this.Game.Character.PickaxeLevel.GetMaximumDamage()); if (rock.Hitpoints == 0 && rock.Ore != OresAndMetals.Boulder) { this.Game.RocksCollected[rock.Ore]++; } this.Game.Sound.Play(SoundComponent.Sound.Pickaxe); break; } } this.Game.ObjectManager.Objects.RemoveAll(p => p is Rock && ((Rock)p).IsDestroyed); }
/// <summary> /// Initializes a new instance of the <see cref="MedicalCrate"/> class. /// </summary> /// <param name="game">Reference to the <see cref="Game"/> instance.</param> public MedicalCrate(Game game) : base(game, Resources.medical_crate) { Random random = new Random(); this.Healing = random.GenerateNumber(50, 200); }
/// <summary> /// Sets the object's position so that it is on the ceiling at a random X coordinate on the screen. /// </summary> public void SetCeilingPosition() { Random random = new Random(); this.Location = new Point(random.GenerateNumber(0, this.Game.ScreenSize.Width - this.Size.Width), 0 - this.Size.Height); }