public User(StateManager stateMgr, API.Geo.World world) { this.mStateMgr = stateMgr; this.mWorld = world; this.mTimeSinceGUIOpen = new Timer(); this.mCameraMan = null; this.IsAllowedToMoveCam = true; this.IsFreeCamMode = true; Camera cam = this.mStateMgr.Camera; cam.Position = new Vector3(-203, 633, -183); cam.Orientation = new Quaternion(0.3977548f, -0.1096644f, -0.8781486f, -0.2421133f); this.mCameraMan = new CameraMan(cam); this.mSelectedAllies = new HashSet<VanillaNonPlayer>(); this.mRandom = new Random(); this.mFigures = new MOIS.KeyCode[10]; for (int i = 0; i < 9; i++) this.mFigures[i] = (MOIS.KeyCode)System.Enum.Parse(typeof(MOIS.KeyCode), "KC_" + (i + 1)); this.mFigures[9] = MOIS.KeyCode.KC_0; this.mWireCube = this.mStateMgr.SceneMgr.RootSceneNode.CreateChildSceneNode(); this.mWireCube.AttachObject(StaticRectangle.CreateRectangle(this.mStateMgr.SceneMgr, Vector3.UNIT_SCALE * Cst.CUBE_SIDE)); this.mWireCube.SetVisible(false); this.Inventory = new Inventory(10, 4, new int[] { 3, 0, 1, 2 }, true); }
public void TestPriorityQueue() { int operationsCount = 100000; Random rand = new Random(0); PriorityQueue<double> queue = new PriorityQueue<double>(); for (int op = 0; op < operationsCount; ++op) { int opType = rand.Next(0, 2); if (opType == 0) // Enqueue { double item = (100.0 - 1.0) * rand.NextDouble() + 1.0; queue.Enqueue(item); Assert.IsTrue(queue.IsConsistent(), "Test fails after enqueue operation # " + op); } else // Dequeue { if (queue.Count > 0) { double item = queue.Dequeue(); Assert.IsTrue(queue.IsConsistent(), "Test fails after dequeue operation # " + op); } } } }
public void RandomDatagramTest() { Random random = new Random(); for (int i = 0; i != 1000; ++i) { Datagram datagram = random.NextDatagram(random.Next(1024)); Assert.AreEqual(datagram, new Datagram(new List<byte>(datagram).ToArray())); Assert.AreEqual(datagram.GetHashCode(), new Datagram(new List<byte>(datagram).ToArray()).GetHashCode()); Assert.AreNotEqual(datagram, random.NextDatagram(random.Next(10 * 1024))); Assert.AreNotEqual(datagram.GetHashCode(), random.NextDatagram(random.Next(10 * 1024)).GetHashCode()); if (datagram.Length != 0) { Assert.AreNotEqual(datagram, Datagram.Empty); Assert.AreNotEqual(datagram, random.NextDatagram(datagram.Length)); if (datagram.Length > 2) Assert.AreNotEqual(datagram.GetHashCode(), random.NextDatagram(datagram.Length).GetHashCode()); } else Assert.AreEqual(datagram, Datagram.Empty); // Check Enumerable IEnumerable enumerable = datagram; int offset = 0; foreach (byte b in enumerable) Assert.AreEqual(datagram[offset++], b); } }
static void Main(string[] args) { var m_Config = new ServerConfig { Port = 911, Ip = "Any", MaxConnectionNumber = 1000, Mode = SocketMode.Tcp, Name = "CustomProtocolServer" }; var m_Server = new CustomProtocolServer(); m_Server.Setup(m_Config, logFactory: new ConsoleLogFactory()); m_Server.Start(); EndPoint serverAddress = new IPEndPoint(IPAddress.Parse("127.0.0.1"), m_Config.Port); using (Socket socket = new Socket(serverAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp)) { socket.Connect(serverAddress); var socketStream = new NetworkStream(socket); var reader = new StreamReader(socketStream, Encoding.ASCII, false); string charSource = Guid.NewGuid().ToString().Replace("-", string.Empty) + Guid.NewGuid().ToString().Replace("-", string.Empty) + Guid.NewGuid().ToString().Replace("-", string.Empty); Random rd = new Random(); var watch = Stopwatch.StartNew(); for (int i = 0; i < 10; i++) { int startPos = rd.Next(0, charSource.Length - 2); int endPos = rd.Next(startPos + 1, charSource.Length - 1); var currentMessage = charSource.Substring(startPos, endPos - startPos + 1); byte[] requestNameData = Encoding.ASCII.GetBytes("ECHO"); socketStream.Write(requestNameData, 0, requestNameData.Length); var data = Encoding.ASCII.GetBytes(currentMessage); socketStream.Write(new byte[] { (byte)(data.Length / 256), (byte)(data.Length % 256) }, 0, 2); socketStream.Write(data, 0, data.Length); socketStream.Flush(); // Console.WriteLine("Sent: " + currentMessage); var line = reader.ReadLine(); //Console.WriteLine("Received: " + line); //Assert.AreEqual(currentMessage, line); } watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds); } Console.ReadLine(); }
/// <summary> /// If there is no real life data between seasons, /// change some match dates to around now for testing purposes /// </summary> private static void ChangeMatchDates(TtcDbContext context) { bool endOfSeason = !context.Matches.Any(match => match.Date > DateTime.Now); if (true || endOfSeason) { var passedMatches = context.Matches .Where(x => x.FrenoySeason == Constants.FrenoySeason) //.Where(x => x.Date < DateTime.Today) .OrderByDescending(x => x.Date) .Take(42); var timeToAdd = DateTime.Today - passedMatches.First().Date; foreach (var match in passedMatches.Take(20)) { match.Date = match.Date.Add(timeToAdd); } var rnd = new Random(); foreach (var match in passedMatches.Take(20)) { match.Date = DateTime.Today.Add(TimeSpan.FromDays(rnd.Next(1, 20))).AddHours(rnd.Next(10, 20)); match.Description = ""; match.AwayScore = null; match.HomeScore = null; //match.IsSyncedWithFrenoy = true; match.WalkOver = false; context.MatchComments.RemoveRange(match.Comments.ToArray()); context.MatchGames.RemoveRange(match.Games.ToArray()); context.MatchPlayers.RemoveRange(match.Players.ToArray()); } } }
static void Main(string[] args) { const int NumberOfAnimals = 10; Stack<Animal> animalStack = new Stack<Animal>(); Queue<Animal> animalQueue = new Queue<Animal>(); Console.WriteLine("/// ORDER OF ENTRY..."); Random r = new Random(); for (int index = 0; index < NumberOfAnimals; index++) { var animalShouldBeCat = (r.Next(2) == 0); uint nextWeight = (uint)r.Next(10, 40); Animal nextAnimal = animalShouldBeCat ? (Animal)(new Cat(nextWeight, "John")) : (Animal)(new Dog(nextWeight, "Dave")); animalStack.Push(nextAnimal); animalQueue.Enqueue(nextAnimal); Console.WriteLine(nextAnimal); } Console.WriteLine(); Console.WriteLine("/// OUTPUT FROM STACK..."); foreach (Animal animal in animalStack) { Console.WriteLine(animal); } Console.WriteLine(); Console.WriteLine("/// OUTPUT FROM QUEUE..."); foreach (Animal animal in animalQueue) { Console.WriteLine(animal); } }
static void Main(string[] args) { int num = 10; var matrix = new int[num, num]; Console.WriteLine("Before : "); for (int i = 0; i < num; ++i) { for (int j = 0; j < num; ++j) { Random rand = new Random(); matrix[i, j] = -i + j + rand.Next(0, 80); Console.Write(matrix[i, j]); Console.Write(' '); } Console.WriteLine(); } Console.WriteLine("After : "); matrix = BubbleSort(matrix, num); for (int i = 0; i < num; ++i) { for (int j = 0; j < num; ++j) { Console.Write(matrix[i, j]); Console.Write(' '); } Console.WriteLine(); } Console.ReadKey(); }
/// <summary> /// Initializes the strategy with the specified nodes and cluster configuration /// </summary> /// <param name="nodes"> The nodes. </param> /// <param name="config"> The config. </param> public ExclusiveConnectionStrategy(Ring nodes, ClusterConfig config) { _nodes = nodes; _config = config; _connections = new ConcurrentStack<Connection>(); _rndGen = new Random((int)DateTime.Now.Ticks); }
/// <summary> /// Submatrix expression operations /// </summary> private void RowColOperation() { Mat src = Cv2.ImRead(FilePath.Image.Lenna); Random rand = new Random(); for (int i = 0; i < 200; i++) { int c1 = rand.Next(100, 400); int c2 = rand.Next(100, 400); Mat temp = src.Row[c1]; src.Row[c1] = src.Row[c2]; src.Row[c2] = temp; } src.Col[0, 50] = ~src.Col[450, 500]; // set constant value (not recommended) src.Row[450,460] = src.Row[450,460] * 0 + new Scalar(0,0,255); // recommended way //src.RowRange(450, 460).SetTo(new Scalar(0, 0, 255)); using (new Window("RowColOperation", src)) { Cv2.WaitKey(); } }
public static void ApplySetPieces(World world) { var map = world.Map; int w = map.Width, h = map.Height; Random rand = new Random(); HashSet<Rect> rects = new HashSet<Rect>(); foreach (var dat in setPieces) { int size = dat.Item1.Size; int count = rand.Next(dat.Item2, dat.Item3); for (int i = 0; i < count; i++) { IntPoint pt = new IntPoint(); Rect rect; int max = 50; do { pt.X = rand.Next(0, w); pt.Y = rand.Next(0, h); rect = new Rect() { x = pt.X, y = pt.Y, w = size, h = size }; max--; } while ((Array.IndexOf(dat.Item4, map[pt.X, pt.Y].Terrain) == -1 || rects.Any(_ => Rect.Intersects(rect, _))) && max > 0); if (max <= 0) continue; dat.Item1.RenderSetPiece(world, pt); rects.Add(rect); } } }
public void TestConcurrentQueueDeclare() { string x = GenerateExchangeName(); Random rnd = new Random(); List<Thread> ts = new List<Thread>(); System.NotSupportedException nse = null; for(int i = 0; i < 256; i++) { Thread t = new Thread(() => { try { // sleep for a random amount of time to increase the chances // of thread interleaving. MK. Thread.Sleep(rnd.Next(5, 500)); Model.ExchangeDeclare(x, "fanout", false, false, null); } catch (System.NotSupportedException e) { nse = e; } }); ts.Add(t); t.Start(); } foreach (Thread t in ts) { t.Join(); } Assert.IsNotNull(nse); Model.ExchangeDelete(x); }
public void Initialise() { _primitives = new List<Cube>(); var random = new Random(); for (int i = 0; i < Constants.CubeCount; i++) { _primitives.Add(new Cube { Color = Color.Red, Position = new Vector3(random.Next(100) - 50, random.Next(100) - 50, -random.Next(100)), Radius = random.Next(100), Rotation = Vector3.Zero }); } //How to create a kernel and a channel? // _kernel = // _channel = _colour = Color.Beige; _kernel.Factory.NewCoroutine(ChangePosition); _kernel.Factory.NewCoroutine(ChangeColour); }
protected void LinkButton3_Click(object sender, EventArgs e) { HttpContext.Current.Response.AppendHeader("Content-encoding", ""); Random random = new Random(); imgCaptcha.ImageUrl = imgCaptcha.ImageUrl + "?" + random.ToString(); }
public void GetReady () { dataTable = new DataTable ("itemTable"); dc1 = new DataColumn ("itemId"); dc2 = new DataColumn ("itemName"); dc3 = new DataColumn ("itemPrice"); dc4 = new DataColumn ("itemCategory"); dataTable.Columns.Add (dc1); dataTable.Columns.Add (dc2); dataTable.Columns.Add (dc3); dataTable.Columns.Add (dc4); DataRow dr; seed = 123; rowCount = 5; rndm = new Random (seed); for (int i = 1; i <= rowCount; i++) { dr = dataTable.NewRow (); dr["itemId"] = "item " + i; dr["itemName"] = "name " + rndm.Next (); dr["itemPrice"] = "Rs. " + (rndm.Next () % 1000); dr["itemCategory"] = "Cat " + ((rndm.Next () % 10) + 1); dataTable.Rows.Add (dr); } dataTable.AcceptChanges (); dataView = new DataView (dataTable); dataView.ListChanged += new ListChangedEventHandler (OnListChanged); listChangedArgs = null; }
private void btnAddPID_Click(object sender, EventArgs e) { if (tbPID.EditValue == null || tbPID.EditValue.ToString().Trim() == string.Empty) { return; } if (!dxvp.Validate(ccbProxy)) return; string[] PIDs = tbPID.EditValue.ToString().Split('\n'); string[] proxies = ccbProxy.EditValue.ToString().Split(','); Random rnd = new Random(); foreach (string pid in PIDs) { if (pid.Trim() == string.Empty) continue; _flagList.Add(new Datasource.FlagUnit("", 0, "", pid.Trim(), "Unknown", "Unknown")); foreach (string proxy in proxies) { int id = rnd.Next(0, dsData.UserAgent.Count); Datasource.FlagUnit data = new Datasource.FlagUnit(proxy, dsData.UserAgent[id].UserAgentId, dsData.UserAgent[id].UserAgentName, pid.Trim(), "Unknown", "Unknown"); _flagQue.Enqueue(data); gridControlPID.RefreshDataSource(); } } tbPID.EditValue = null; }
public ViewModel() { mgt = new ManagementClass("Win32_Processor"); procs = mgt.GetInstances(); CPU = new ObservableCollection<Model>(); timer = new DispatcherTimer(); random = new Random(); time = DateTime.Now; cpuCounter = new PerformanceCounter(); cpuCounter.CategoryName = "Processor"; cpuCounter.CounterName = "% Processor Time"; cpuCounter.InstanceName = "_Total"; ramCounter = new PerformanceCounter("Memory", "Available MBytes"); ProcessorID = GetProcessorID(); processes = Process.GetProcesses(); Processes = processes.Length; MaximumSpeed = GetMaxClockSpeed(); LogicalProcessors = GetNumberOfLogicalProcessors(); Cores = GetNumberOfCores(); L2Cache = GetL2CacheSize(); L3Cache = GetL3CacheSize(); foreach (ManagementObject item in procs) L1Cache = ((UInt32)item.Properties["L2CacheSize"].Value / 2).ToString() + " KB"; timer.Interval = TimeSpan.FromMilliseconds(1000); timer.Tick += timer_Tick; timer.Start(); for (int i = 0; i < 60; i++) { CPU.Add(new Model(time, 0,0)); time = time.AddSeconds(1); } }
public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; context.Response.Clear(); if (context.Request.Files.Count > 0) { try { HttpPostedFile httpPostFile = context.Request.Files[0]; string file = context.Request.Form["Filename"].ToString(); string fileType = file.Substring(file.LastIndexOf('.')).ToLower(); Random r = new Random(); string fileName = DateTime.Now.ToString("yyyyMMdd-HHmmss-ms") + r.Next(100, 999) + fileType; string serverPath = System.Configuration.ConfigurationSettings.AppSettings["ImageUploadPath"]; httpPostFile.SaveAs(context.Server.MapPath(serverPath + fileName)); context.Application["ImageUrl"] = serverPath + fileName; context.Response.Write("UP_OK"); } catch { context.Response.Write("UP_FAILE"); } } else { context.Response.Write("UP_FAILE"); } }
private EntityCollection GenerateRandomAccountCollection() { var collection = new List<Entity>(); for (var i = 0; i < 10; i++) { var rgn = new Random((int)DateTime.Now.Ticks); var entity = new Entity("account"); entity["accountid"] = entity.Id = Guid.NewGuid(); entity["address1_addressid"] = Guid.NewGuid(); entity["modifiedon"] = DateTime.Now; entity["lastusedincampaign"] = DateTime.Now; entity["donotfax"] = rgn.NextBoolean(); entity["new_verybignumber"] = rgn.NextInt64(); entity["exchangerate"] = rgn.NextDecimal(); entity["address1_latitude"] = rgn.NextDouble(); entity["numberofemployees"] = rgn.NextInt32(); entity["primarycontactid"] = new EntityReference("contact", Guid.NewGuid()); entity["revenue"] = new Money(rgn.NextDecimal()); entity["ownerid"] = new EntityReference("systemuser", Guid.NewGuid()); entity["industrycode"] = new OptionSetValue(rgn.NextInt32()); entity["name"] = rgn.NextString(15); entity["description"] = rgn.NextString(300); entity["statecode"] = new OptionSetValue(rgn.NextInt32()); entity["statuscode"] = new OptionSetValue(rgn.NextInt32()); collection.Add(entity); } return new EntityCollection(collection); }
protected void Arrange() { var random = new Random(); _subsystemName = random.Next().ToString(CultureInfo.InvariantCulture); _operationTimeout = TimeSpan.FromSeconds(30); _encoding = Encoding.UTF8; _disconnectedRegister = new List<EventArgs>(); _errorOccurredRegister = new List<ExceptionEventArgs>(); _channelDataEventArgs = new ChannelDataEventArgs( (uint)random.Next(0, int.MaxValue), new[] { (byte)random.Next(byte.MinValue, byte.MaxValue) }); _sessionMock = new Mock<ISession>(MockBehavior.Strict); _channelMock = new Mock<IChannelSession>(MockBehavior.Strict); _sequence = new MockSequence(); _sessionMock.InSequence(_sequence).Setup(p => p.CreateChannelSession()).Returns(_channelMock.Object); _channelMock.InSequence(_sequence).Setup(p => p.Open()); _channelMock.InSequence(_sequence).Setup(p => p.SendSubsystemRequest(_subsystemName)).Returns(true); _subsystemSession = new SubsystemSessionStub( _sessionMock.Object, _subsystemName, _operationTimeout, _encoding); _subsystemSession.Disconnected += (sender, args) => _disconnectedRegister.Add(args); _subsystemSession.ErrorOccurred += (sender, args) => _errorOccurredRegister.Add(args); _subsystemSession.Connect(); }
static void Main2(string[] args) { var numReal = new List<double>(80); Random gerador = new Random(); double maior = 0; double menor = 0; double soma = 0; double media = 0; for (int i = 0; i < 80; i++) { numReal.Add(gerador.NextDouble()); if (i == 0) { maior = numReal[i]; menor = numReal[i]; } soma += numReal[i]; } media = soma / 80; for (int i = 0; i < 80; i++) { maior = (numReal[i] > maior) ? numReal[i] : maior; menor = (numReal[i] < menor) ? numReal[i] : menor; } Console.WriteLine("Maior: {0:F2}", maior); Console.WriteLine("Menor: {0:F2}", menor); Console.WriteLine("Soma: {0:F2}", soma); Console.WriteLine("Media: {0:F2}", media); Console.ReadKey(); }
public static long GetRandomLong() { var random = new Random(); var value = ((long)random.Next()) << 32 + random.Next(); var sign = random.Next(0, 2) == 0 ? -1 : 1; return value * sign; }
public static void Main() { var someActivities = new string[] { "Pesho beshe na more", "Boil ima novo kuche", "Neli chete GoT" }; var rng = new Random(); var newsFeedList = new List<UserNewsFeed>(); // slow operation simulation Console.WriteLine("Request weather report from the server"); var weatherReport = Server.GetWeatherReport(); Console.WriteLine("Report reveceived for: " + 2000 + " miliseconds"); // cloning proves a lot faster in that case for (int i = 0; i < 4; i++) { var activity = someActivities[rng.Next() % 3]; newsFeedList.Add(new UserNewsFeed(activity, (WeatherReport)weatherReport.Clone())); } foreach (var item in newsFeedList) { Console.WriteLine("\n" + item + "\n "); } }
public void RandomPacketTest() { int seed = new Random().Next(); Console.WriteLine("Seed: " + seed); Random random = new Random(seed); for (int i = 0; i != 1000; ++i) { Packet packet = random.NextPacket(random.Next(10 * 1024)); // Check Equals Assert.AreEqual(packet, new Packet(packet.Buffer, packet.Timestamp.AddHours(1), packet.DataLink)); Assert.AreNotEqual(packet, random.NextPacket(random.Next(10 * 1024))); if (packet.Length != 0) Assert.AreNotEqual(packet, random.NextPacket(packet.Length)); // Check GetHashCode Assert.AreEqual(packet.GetHashCode(), new Packet(packet.Buffer, packet.Timestamp.AddHours(1), packet.DataLink).GetHashCode()); Assert.AreNotEqual(packet.GetHashCode(), random.NextPacket(random.Next(10 * 1024)).GetHashCode()); if (packet.Length != 0) Assert.AreNotEqual(packet.GetHashCode(), random.NextPacket(packet.Length).GetHashCode()); // Check ToString Assert.IsNotNull(packet.ToString()); Assert.IsFalse(new Packet(packet.Buffer, DateTime.Now, (DataLinkKind)((int)DataLinkKind.Ethernet + 1)).IsValid); // Check Enumerable IEnumerable enumerable = packet; int offset = 0; foreach (byte b in enumerable) Assert.AreEqual(packet[offset++], b); } }
public static void Main(string[] args) { OrderedMultiDictionary<double, Article> articles = new OrderedMultiDictionary<double, Article>(true); Random randomNumberGenerator = new Random(); double randomNumber; for (int i = 0; i < 2000000; i++) { randomNumber = randomNumberGenerator.NextDouble() * MaxValue; Article article = new Article("barcode" + i, "vendor" + i, "article" + i, randomNumber); articles.Add(article.Price, article); } Console.Write("from = "); double from = double.Parse(Console.ReadLine()); Console.Write("to = "); double to = double.Parse(Console.ReadLine()); var articlesInRange = articles.Range(from, true, to, true); foreach (var pair in articlesInRange) { foreach (var article in pair.Value) { Console.WriteLine("{0} => {1}", Math.Round(article.Price, 2), article); } } }
public DefaultMapGenerator(long seed) { Frequency = 0.03; Lacunarity = 0.01; Persistance = 0.01; OctaveCount = 1; Seed = seed; CaveNoise = new Perlin(); TreeNoise = new Perlin(); CaveNoise.Seed = (int)Seed + 3; TreeNoise.Seed = (int)Seed + 4; rand = new Random((int)Seed); CaveNoise.Frequency = Frequency; CaveNoise.NoiseQuality = NoiseQuality; CaveNoise.OctaveCount = OctaveCount+2; CaveNoise.Lacunarity = Lacunarity; CaveNoise.Persistence = Persistance; TreeNoise.Frequency = Frequency+2; TreeNoise.NoiseQuality = NoiseQuality; TreeNoise.OctaveCount = OctaveCount; TreeNoise.Lacunarity = Lacunarity; TreeNoise.Persistence = Persistance; }
internal Address Next(Random r) { var pref = addresses.prefecture[r.Next(addresses.prefecture.Count)]; var city = addresses.city[r.Next(addresses.city.Count)]; var town = addresses.town[r.Next(addresses.town.Count)]; return new Address { Prefecture = new JapaneseText { Kanji = pref[KanjiIndex], Hiragana = pref[HiraganaIndex], Katakana = pref[KatakanaIndex] }, City = new JapaneseText { Kanji = city[KanjiIndex], Hiragana = city[HiraganaIndex], Katakana = city[KatakanaIndex] }, Town = new JapaneseText { Kanji = town[KanjiIndex], Hiragana = town[HiraganaIndex], Katakana = town[KatakanaIndex] } }; }
public Forest(string name, int minEnemies, int maxEnemies) { Random rand = new Random(); this.name = name; this.genericName = "forest"; this.genericPlural = "forests"; this.genericDescription = new List<string>(); this.genericDescription.Add("{0} surrounds you and you hear birds chirping in the trees above."); this.genericDescription.Add("{0} spreads out before you, beams of sunlight piercing through the canopy of leaves above."); this.genericDescription.Add("{0} appears to be more of a plain with a few trees here and there."); int enemies = rand.Next(minEnemies, maxEnemies); for (int i = 0; i < enemies; i++) { int randomName = rand.Next(0, CharacterNames.namesEnemies.Count); int minValue = Math.Max((Program.currentGame.player.level - 1), 1); int maxValue = Program.currentGame.player.level + 1; int randomFortitude = rand.Next(minValue, maxValue); int randomStrength = rand.Next(minValue, maxValue); int randomSpeed = rand.Next(minValue, maxValue); int randomDexterity = rand.Next(minValue, maxValue); this.enemies.Add(new Enemy(CharacterNames.namesEnemies[randomName], randomFortitude, randomStrength, randomSpeed, randomDexterity)); } }
static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); int[] numbers = new int[n]; Random rand = new Random(); for (int i = 0; i < numbers.Length; i++) { numbers[i] = rand.Next(1, 100); } int startArraySort = Environment.TickCount; Array.Sort(numbers); Console.WriteLine("Array sort in miliseconds: " + (Environment.TickCount - startArraySort)); int startSort = Environment.TickCount; var sortedOdd = numbers .Where(number => number % 2 == 1) .OrderByDescending(number => number); Console.WriteLine("Array sort in milisecond: " + (Environment.TickCount - startSort)); int lastArray = Environment.TickCount; var sortedEven = numbers .Where(number => number % 2 == 0) .OrderBy(number => number); Console.WriteLine("Array sort in miliseconds: " + (Environment.TickCount - lastArray)); }
protected void Arrange() { var random = new Random(); _path = random.Next().ToString(CultureInfo.InvariantCulture); _handle = new[] { (byte)random.Next(byte.MinValue, byte.MaxValue) }; _fileAttributes = SftpFileAttributes.Empty; _bufferSize = (uint)random.Next(0, 1000); _readBufferSize = (uint)random.Next(0, 1000); _writeBufferSize = (uint)random.Next(0, 1000); _sftpSessionMock = new Mock<ISftpSession>(MockBehavior.Strict); var sequence = new MockSequence(); _sftpSessionMock.InSequence(sequence) .Setup(p => p.RequestOpen(_path, Flags.Write | Flags.Truncate, true)) .Returns(_handle); _sftpSessionMock.InSequence(sequence).Setup(p => p.RequestFStat(_handle)).Returns(_fileAttributes); _sftpSessionMock.InSequence(sequence) .Setup(p => p.CalculateOptimalReadLength(_bufferSize)) .Returns(_readBufferSize); _sftpSessionMock.InSequence(sequence) .Setup(p => p.CalculateOptimalWriteLength(_bufferSize, _handle)) .Returns(_writeBufferSize); _sftpSessionMock.InSequence(sequence) .Setup(p => p.IsOpen) .Returns(true); _sftpSessionMock.InSequence(sequence) .Setup(p => p.RequestClose(_handle)); _sftpFileStream = new SftpFileStream(_sftpSessionMock.Object, _path, FileMode.Create, FileAccess.Write, (int)_bufferSize); }
public ActionResult Create(Post post) { var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; var stringChars = new char[8]; var random = new Random(); for (int i = 0; i < stringChars.Length; i++) { stringChars[i] = chars[random.Next(chars.Length)]; } var finalString = new String(stringChars);//this is random key post.ID = finalString; //ViewBag.data = post.ID; if (ModelState.IsValid) { db.Posts.Add(post); db.SaveChanges(); return RedirectToAction("Index"); } return View(post); }
void Game() { time -= Time.deltaTime; if (IsCycle) { if (time < 0f) { time = DeadTime; IsCycle = false; for (int i = 0; i < playerList.Count;) { CharaControl charaControl = playerList[i].GetComponent <CharaControl>(); if (charaControl.healthState == CharaControl.HEALTH_STATE.OUTBREAK) { charaControl.Dead(); playerList.RemoveAt(i); if (i == 0) { isWinner = false; tagState = TagState.FINISH; noticeText.text = "LOSE"; noticeText.color = Colors.DarkBlue; break; } if (playerList.Count == 1) { isWinner = true; tagState = TagState.FINISH; noticeText.text = "Win"; noticeText.color = Colors.Gold; break; } } i++; } } string timeStr; int timeDecimal = Mathf.FloorToInt((time - Mathf.Floor(time)) * 100f); timeStr = string.Format("{0:D2}:{1:D2}", Mathf.FloorToInt(time), timeDecimal); timerText.SetText(timeStr); if (time < 10f) { timerText.color = Color.red; } else { timerText.color = Color.white; } } else { timerText.SetText("BREAK"); timerText.color = Color.yellow; if (time < 0f) { time = CycleTime; IsCycle = true; System.Random rand = new System.Random(); CharaControl nextOutbreakChara = playerList[rand.Next(playerList.Count)].GetComponent <CharaControl>(); nextOutbreakChara.Caught(); } } if (!Debug.isDebugBuild) { return; } if (Input.GetAxis("ChangeCamera") > 0.9f && !trigger) { playerList[targetCamera].GetComponentInChildren <Camera>().depth = -1; targetCamera++; if (targetCamera >= playerList.Count) { targetCamera = 0; } playerList[targetCamera].GetComponentInChildren <Camera>().depth = 0; trigger = true; } if (Input.GetAxis("ChangeCamera") < -0.9f && !trigger) { playerList[targetCamera].GetComponentInChildren <Camera>().depth = -1; targetCamera--; if (targetCamera < 0) { targetCamera = playerList.Count - 1; } playerList[targetCamera].GetComponentInChildren <Camera>().depth = 0; trigger = true; } if (Mathf.Abs(Input.GetAxis("ChangeCamera")) < 0.9f) { trigger = false; } }
public void GenerateMap() { currentMap = maps[mapIndex]; tileMap = new Transform[currentMap.mapSize.x, currentMap.mapSize.y]; System.Random prng = new System.Random(currentMap.seed); //Generating coords allTileCoords = new List <Coord>(); for (int x = 0; x < currentMap.mapSize.x; x++) { for (int y = 0; y < currentMap.mapSize.y; y++) { allTileCoords.Add(new Coord(x, y)); } } shuffledTileCoords = new Queue <Coord>(Utility.ShuffleArray(allTileCoords.ToArray(), currentMap.seed)); //Create map holder object string holderName = "Generated Map"; if (transform.Find(holderName)) { DestroyImmediate(transform.Find(holderName).gameObject); } Transform mapholder = new GameObject(holderName).transform; mapholder.parent = transform; //Spawning tiles for (int x = 0; x < currentMap.mapSize.x; x++) { for (int y = 0; y < currentMap.mapSize.y; y++) { Vector3 tilePosition = CoordToPosition(x, y); Transform newTile = Instantiate(tilePrefab, tilePosition, Quaternion.Euler(Vector3.right * 90)) as Transform; newTile.localScale = Vector3.one * (1 - outlinePercent) * tileSize; newTile.parent = mapholder; tileMap[x, y] = newTile; } } //Spawning obstacles bool[,] obstaclemap = new bool[(int)currentMap.mapSize.x, (int)currentMap.mapSize.y]; int obstacleCount = (int)(currentMap.mapSize.x * currentMap.mapSize.y * currentMap.obstaclePercent); int currectObstacleCount = 0; List <Coord> allOpenCoords = new List <Coord>(allTileCoords); for (int i = 0; i < obstacleCount; i++) { Coord randomCoord = GetRandomCoord(); obstaclemap[randomCoord.x, randomCoord.y] = true; currectObstacleCount++; if (randomCoord != currentMap.mapCentre && MapIsFullyAccesible(obstaclemap, currectObstacleCount)) { float obstacleHeight = Mathf.Lerp(currentMap.minObstacleHeight, currentMap.maxObstacleheight, (float)prng.NextDouble()); Vector3 obtsaclePos = CoordToPosition(randomCoord.x, randomCoord.y); Transform newObstacle = Instantiate(obstaclePrefab, obtsaclePos + Vector3.up * obstacleHeight / 2, Quaternion.identity) as Transform; newObstacle.parent = mapholder; newObstacle.localScale = new Vector3((1 - outlinePercent) * tileSize, obstacleHeight, ((1 - outlinePercent) * tileSize)); Renderer obstacleRenderer = newObstacle.GetComponent <Renderer>(); Material obstacleMaterial = new Material(obstacleRenderer.sharedMaterial); float colourPercent = randomCoord.y / (float)currentMap.mapSize.y; obstacleMaterial.color = Color.Lerp(currentMap.foregroundColour, currentMap.backgroundColour, colourPercent); obstacleRenderer.sharedMaterial = obstacleMaterial; allOpenCoords.Remove(randomCoord); } else { obstaclemap[randomCoord.x, randomCoord.y] = false; currectObstacleCount--; } } shuffledOpenTileCoords = new Queue <Coord>(Utility.ShuffleArray(allOpenCoords.ToArray(), currentMap.seed)); //Creating navmeshmask Transform maskLeft = Instantiate(navmeshmaskPrefab, Vector3.left * (currentMap.mapSize.x + maxMapSize.x) / 4f * tileSize, Quaternion.identity) as Transform; maskLeft.parent = mapholder; maskLeft.localScale = new Vector3((maxMapSize.x - currentMap.mapSize.x) / 2f, 1, currentMap.mapSize.y) * tileSize; Transform maskRight = Instantiate(navmeshmaskPrefab, Vector3.right * (currentMap.mapSize.x + maxMapSize.x) / 4f * tileSize, Quaternion.identity) as Transform; maskRight.parent = mapholder; maskRight.localScale = new Vector3((maxMapSize.x - currentMap.mapSize.x) / 2f, 1, currentMap.mapSize.y) * tileSize; Transform maskTop = Instantiate(navmeshmaskPrefab, Vector3.forward * (currentMap.mapSize.y + maxMapSize.y) / 4f * tileSize, Quaternion.identity) as Transform; maskTop.parent = mapholder; maskTop.localScale = new Vector3(maxMapSize.x, 1, (maxMapSize.y - currentMap.mapSize.y) / 2f) * tileSize; Transform maskBottom = Instantiate(navmeshmaskPrefab, Vector3.back * (currentMap.mapSize.y + maxMapSize.y) / 4f * tileSize, Quaternion.identity) as Transform; maskBottom.parent = mapholder; maskBottom.localScale = new Vector3(maxMapSize.x, 1, (maxMapSize.y - currentMap.mapSize.y) / 2f) * tileSize; navmeshFloor.localScale = new Vector3(maxMapSize.x, maxMapSize.y) * tileSize; mapFloor.localScale = new Vector3(currentMap.mapSize.x * tileSize, currentMap.mapSize.y * tileSize); }
private void Start() { countdown = 1f; r = new System.Random(); }
public static Color RandomSkyColor(System.Random random) => instance._skyColors.RandomItem(random);
public static GameObject RandomTree(System.Random random) => instance._treePrefabs.RandomItem(random);
public static float[,] GenNoiseMap(int mapWidth, int mapHeight, int seed, float scale, int octaves, float persistance, float lacunarity) { float[,] NoiseMap = new float[mapWidth, mapHeight]; System.Random prng = new System.Random(seed); Vector2[] octaveOffsets = new Vector2[octaves]; for (int i = 0; i < octaves; i++) { float offsetX = prng.Next(-100000, 100000); float offsetY = prng.Next(-100000, 100000); octaveOffsets[i] = new Vector2(offsetX, offsetY); } if (scale <= 0) { scale = 0.001f; } float maxNoiseHeight = float.MinValue; float minNoiseHeight = float.MaxValue; float halfWidth = mapWidth / 2f; float halfHeight = mapHeight / 2f; for (int y = 0; y < mapHeight; y++) { for (int x = 0; x < mapWidth; x++) { float amplitude = 1; float frequency = 1; float noiseHeight = 1; for (int i = 0; i < octaves; i++) { float sampleX = (x - halfWidth) / scale * frequency + octaveOffsets[i].x; float sampleY = (y - halfHeight) / scale * frequency + octaveOffsets[i].y; float perLinValue = Mathf.PerlinNoise(sampleX, sampleY) * 2 - 1; noiseHeight += perLinValue * amplitude; amplitude *= persistance; frequency *= lacunarity; } if (noiseHeight > maxNoiseHeight) { maxNoiseHeight = noiseHeight; } else if (noiseHeight < minNoiseHeight) { minNoiseHeight = noiseHeight; } NoiseMap[x, y] = noiseHeight; } } for (int y = 0; y < mapHeight; y++) { for (int x = 0; x < mapWidth; x++) { NoiseMap[x, y] = Mathf.InverseLerp(minNoiseHeight, maxNoiseHeight, NoiseMap[x, y]); } } return(NoiseMap); }
void Awake() { Instance = this; random = new System.Random(); Reset(); }
IEnumerator StudentReactionFourInitiate() { print("SR 4 started"); int randomWritingStudent = Random.Range(0, gamePlayManager.studentsActions.Count); gamePlayManager.studentsActions[randomWritingStudent].studentAnimation.MB33_WorkOnSheets(true); yield return(new WaitForSeconds(2f)); print("Teacher goes to Table 3 and looks at the students there"); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().LookToPlayer(true, gamePlayManager.GetComponent <MainObjectsManager>().Table3); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().MovePlayer(true, gamePlayManager.GetComponent <MainObjectsManager>().Table3MoveToPoint); if (table1KidsTalking.isPlaying) { table1KidsTalking.Stop(); } if (table2KidsTalking.isPlaying) { table2KidsTalking.Stop(); } if (table3KidsTalking.isPlaying) { table3KidsTalking.Stop(); } if (table4KidsTalking.isPlaying) { table4KidsTalking.Stop(); } print("All students except the writing one look at the teacher"); // int table3talkingstudentsCount= 1; // StudentAction table3student1toTalk, table3student2toTalk, table3student3toTalk; // table3student1toTalk = null; // table3student2toTalk = null; // table3student3toTalk = null; foreach (StudentAction studentAction in gamePlayManager.studentsActions) { studentAction.LookAtWindowRoutineStop(); studentAction.LookAroundOrTalkOrWriteRoutineStop(); // studentAction.studentAnimation.ResetAllAnim(); if (studentAction != gamePlayManager.studentsActions[randomWritingStudent]) { if (studentAction.studentAnimation.GetAnimStateBool("vi7_Talk_ON")) { studentAction.studentAnimation.VI7_TalkToFriendsStop(); } if (studentAction.studentAnimation.GetAnimStateBool("mb33_WriteOnSheet_ON")) { studentAction.studentAnimation.MB33_WorkOnSheets(false); } var teacherPositon = GameObject.FindGameObjectWithTag("Player").transform; studentAction.LookAtSomeone(teacherPositon); } yield return(new WaitForSeconds(Random.Range(0.1f, 0.5f))); } yield return(new WaitUntil(() => !GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().isMove)); print("Teacher looks at table 3 students"); yield return(new WaitForSeconds(3f)); print("Teacher goes back to original place"); //GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>().l; GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().MovePlayerToOriginalPostion(true); yield return(new WaitForSeconds(1.5f)); print("Talking students at Table 3 start talking back"); foreach (StudentAction studentAction in Table3TalkingKids) { studentAction.studentAnimation.VI7_TalkToFriendsLeftAndRight(); yield return(null); } if (!table3KidsTalking.isPlaying) { table1KidsTalking.volume = 0.2f; table3KidsTalking.PlayDelayed(1f); } yield return(new WaitUntil(() => !GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().isMove)); print("Other students start to work"); foreach (StudentAction studentAction in gamePlayManager.studentsActions) { studentAction.LookAtWindowRoutineStop(); studentAction.LookAroundOrTalkOrWriteRoutineStop(); // studentAction.studentAnimation.ResetAllAnim(); if (studentAction != gamePlayManager.studentsActions[randomWritingStudent]) { studentAction.StopLookAtSomeone(); if (!gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable3.Contains(studentAction)) { if (!Table3TalkingKids.Contains(studentAction)) { studentAction.studentAnimation.MB33_WorkOnSheets(true); } } } yield return(new WaitForSeconds(Random.Range(0.1f, 0.5f))); } print("14 of the students that work wispher in pairs"); var sampleStudents = new int[Random.Range(0, 15)]; var rnd = new System.Random(); for (int i = 0; i < sampleStudents.Length - 1; i += 2) { sampleStudents[i] = rnd.Next(gamePlayManager.studentsAsNeighboursActions.Count); gamePlayManager.studentsAsNeighboursActions[sampleStudents[i]].studentAnimation.MB33_WorkOnSheets(false); yield return(null); gamePlayManager.studentsAsNeighboursActions[sampleStudents[i]].studentAnimation.VI11_TalkToFriendsLeftAndRight(); if (sampleStudents[i] + 1 < gamePlayManager.studentsAsNeighboursActions.Count) { gamePlayManager.studentsAsNeighboursActions[sampleStudents[i] + 1].studentAnimation.MB33_WorkOnSheets(false); yield return(null); gamePlayManager.studentsAsNeighboursActions[sampleStudents[i] + 1].studentAnimation.VI11_TalkToFriendsLeftAndRight(); } if (!table1KidsTalking.isPlaying) { table1KidsTalking.volume = 0.1f; table1KidsTalking.PlayDelayed(1f); } if (!table2KidsTalking.isPlaying) { table2KidsTalking.volume = 0.1f; table2KidsTalking.PlayDelayed(1f); } if (!table4KidsTalking.isPlaying) { table4KidsTalking.volume = 0.1f; table4KidsTalking.PlayDelayed(1f); } yield return(new WaitForSeconds(Random.Range(0.1f, 0.5f))); // print("selected student from table 3 to talk is " + sampleStudents[i].ToString() + " who is "+ gamePlayManager.GetComponent<MainObjectsManager>().studentsAtTable3[sampleStudents[i]].name); } yield return(new WaitForSeconds(6f)); print("SR 4 Complete"); yield return(null); }
IEnumerator TriggerSRInitialActions(int whoCalled) { print("Initial Actions for SR starts"); //make the scene ready for SR actions //switch off all the kids talking sounds if (table1KidsTalking.isPlaying) { table1KidsTalking.Stop(); } if (table2KidsTalking.isPlaying) { table2KidsTalking.Stop(); } if (table4KidsTalking.isPlaying) { table4KidsTalking.Stop(); } GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().MovePlayerToOriginalPostion(true); yield return(new WaitUntil(() => !GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().isMove)); print("All students except table 3, resume working on their worksheets"); foreach (StudentAction studentAction in gamePlayManager.studentsActions) { studentAction.LookAtWindowRoutineStop(); studentAction.LookAroundOrTalkOrWriteRoutineStop(); // studentAction.studentAnimation.ResetAllAnim(); if (!gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable3.Contains(studentAction)) { if (studentAction.studentAnimation.GetAnimStateBool("vi7_Talk_ON")) { studentAction.studentAnimation.VI7_TalkToFriendsStop(); } studentAction.studentAnimation.MB33_WorkOnSheets(true); } yield return(new WaitForSeconds(Random.Range(0.1f, 0.5f))); } print("selectiing a few students to talk from table 3"); var totatStudentsinTable3 = gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable3.Count; var sampleStudents = new int[Random.Range(2, totatStudentsinTable3)]; var rnd = new System.Random(); for (int i = 0; i < sampleStudents.Length; ++i) { sampleStudents[i] = rnd.Next(totatStudentsinTable3); // print("selected student from table 3 to talk is " + sampleStudents[i].ToString() + " who is "+ gamePlayManager.GetComponent<MainObjectsManager>().studentsAtTable3[sampleStudents[i]].name); } Table3TalkingKids.Clear(); Table3TalkingKidsTransform.Clear(); //if (whoCalled == 3) //{ // table1KidsTalking.volume = 0.05f; // just mumbling // table2KidsTalking.volume = 0.05f; // just mumbling // table4KidsTalking.volume = 0.05f; // just mumbling // table1KidsTalking.PlayDelayed(Random.Range(0.5f,1f)); // table2KidsTalking.PlayDelayed(Random.Range(0.5f, 1f)); // table4KidsTalking.PlayDelayed(Random.Range(0.5f, 1f)); //} if (!table3KidsTalking.isPlaying) { table3KidsTalking.volume = 0.2f; table3KidsTalking.PlayDelayed(1f); } for (int i = 0; i < sampleStudents.Length; i++) { // print( sampleStudents[i].ToString() + " who is " + gamePlayManager.GetComponent<MainObjectsManager>().studentsAtTable3[sampleStudents[i]].name + "start to Talk"); Table3TalkingKids.Add(gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable3[i]); Table3TalkingKidsTransform.Add(gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable3[i].transform); gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable3[sampleStudents[i]].studentAnimation.MB33_WorkOnSheets(false); yield return(null); gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable3[sampleStudents[i]].studentAnimation.VI7_TalkToFriendsLeftAndRight(); yield return(new WaitForSeconds(Random.Range(0.1f, 1f))); } print("Finished Initial Actions"); yield return(new WaitForSeconds(2.0f)); switch (whoCalled) { case 1: StartCoroutine(StudentReactionOneInitiate()); break; case 2: StartCoroutine(StudentReactionTwoInitiate()); break; case 3: StartCoroutine(StudentReactionThreeInitiate()); break; case 4: StartCoroutine(StudentReactionFourInitiate()); break; } }
private void Start() { rand = new System.Random(seed); anim = GetComponent <Animator>(); oneInX = oneInX == 0 ? 200 : oneInX; }
public void TractorBeam() { GameObject[] drops = GameObject.FindGameObjectsWithTag("DroppedPiece"); if (drops.Length <= 0) { return; } if (superPercentage < tractorBeamCost) { Debug.Log("not enough super!"); return; } else { SpendSuperPercent(tractorBeamCost); } //get the subset of super rares List <GameObject> superRares = new List <GameObject>(); foreach (GameObject drop in drops) { Drop d = drop.GetComponent <Drop>(); if (d.GetRarity() == 2) { superRares.Add(drop); } } //subset of rares List <GameObject> rares = new List <GameObject>(); foreach (GameObject drop in drops) { Drop d = drop.GetComponent <Drop>(); if (d.GetRarity() == 1) { rares.Add(drop); } } System.Random r = new System.Random(); int index = 0; GameObject dropTarget = null; if (superRares.Count > 0) { double dindex = r.NextDouble() * superRares.Count; index = (int)dindex; dropTarget = superRares[index]; } else if (rares.Count > 0) { double dindex = r.NextDouble() * rares.Count; index = (int)dindex; dropTarget = rares[index]; } else { double dindex = r.NextDouble() * drops.Length; index = (int)dindex; dropTarget = drops[index]; } dropTarget.tag = "Untagged"; GameObject tractorBeam = Instantiate(Resources.Load("Prefabs/MainCanvas/TractorBeam")) as GameObject; tractorBeam.transform.SetParent(Dial.underLayer, false); tractorBeam.GetComponent <TractorBeam>().SetTarget(dropTarget); }
private void Start() { DynamicGI.UpdateEnvironment(); m_PatchNumberGenerator = new System.Random(); StartLevelGeneration(); }
void makemaze() { for (int x = 0; x < 31; x++) { for (int y = 0; y < 31; y++) { if (y % 2 == 1) { map[x, y] = false; if (x % 2 == 0) { walls.Add(new wall(x, y - 1, x, y + 1, x, y)); } } else { if (x % 2 == 0) { map[x, y] = true; } else { map[x, y] = false; walls.Add(new wall(x - 1, y, x + 1, y, x, y)); } } fa[x, y] = new Vector2Int(x, y); } } System.Random rnd = new System.Random(); for (int i = 0; i < walls.Count; i++) { int a = rnd.Next(walls.Count - 1), b = rnd.Next(a + 1, walls.Count); wall c = walls[a]; walls[a] = walls[b]; walls[b] = c; } for (int i = 0; i < walls.Count; i++) { Vector2Int a = find(walls[i].x1, walls[i].y1); Vector2Int b = find(walls[i].x2, walls[i].y2); if (!a.Equals(b)) { map[walls[i].x, walls[i].y] = true; fa[a.x, a.y] = b; } else { continue; } if (find(0, 0).Equals(find(30, 30))) { break; } } for (int x = 0; x < 31; x++) { for (int y = 0; y < 31; y++) { if (!map[x, y]) { GameObject go = Instantiate(zhu); go.transform.position = new Vector3(x, 0.5f, y); } } } while (true) { int a = rnd.Next(30); int b = rnd.Next(30); if (find(0, 0).Equals(find(0, 0))) { GameObject go = Instantiate(Empty); go.transform.position = new Vector3(a, 0, b); break; } } }
void Shoot() { System.Random rand = new System.Random(); Instantiate(bulletPrefab[rand.Next(bulletPrefab.Length)], this.transform.position, Quaternion.identity).GetComponent <EnemyMissile>().dir = player.transform.position - transform.position; }
void Start() { var maze = new HashSet <PrimWall>(); for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { maze.Add(new PrimWall(i, j)); } } var start = new PrimWall(0, 0); var seen = new HashSet <PrimWall>(); seen.Add(start); var todo = new HashSet <PrimWall>(seen); seed = Random.Range(0, 314); var random = new System.Random(seed); var PrimLinks = new List <PrimWall[]>(); while (seen.Count < maze.Count) { var next = random.SelectRandom(todo); var neighbors = next.Neighbors; neighbors.RemoveWhere(e => seen.Contains(e)); neighbors.RemoveWhere(e => !maze.Contains(e)); if (0 == neighbors.Count) { todo.Remove(next); continue; } var PrimLink = random.SelectRandom(neighbors); PrimLinks.Add(new PrimWall[] { next, PrimLink }); seen.Add(PrimLink); todo.Add(PrimLink); } foreach (var next in seen) { var floor = Instantiate(PrimWall) as GameObject; floor.transform.parent = transform; floor.transform.localPosition = next.ToVector3(span); floor.transform.localRotation = Quaternion.Euler(0, 0, 0); floor.name = next.ToString(); } foreach (var next in PrimLinks) { var where = 0.5f * (next[0].ToVector3(span) + next[1].ToVector3(span)); var bridge = Instantiate(PrimLink) as GameObject; bridge.transform.parent = transform; bridge.transform.localPosition = where; bridge.transform.localRotation = Quaternion.Euler(0, 0, 0); bridge.name = next[0] + "<=>" + next[1]; } }
public void ServerPerformMeleeAttack(GameObject victim, Vector2 attackDirection, BodyPartType damageZone, LayerType layerType) { if (Cooldowns.IsOnServer(playerScript, CommonCooldowns.Instance.Melee)) { return; } var weapon = playerScript.playerNetworkActions.GetActiveHandItem(); var tiles = victim.GetComponent <InteractableTiles>(); if (tiles) { //validate based on position of target vector if (!Validations.CanApply(playerScript, victim, NetworkSide.Server, targetVector: attackDirection)) { return; } } else { //validate based on position of target object if (!Validations.CanApply(playerScript, victim, NetworkSide.Server)) { return; } } if (!playerMove.allowInput || playerScript.IsGhost || !victim || !playerScript.playerHealth.serverPlayerConscious ) { return; } var isWeapon = weapon != null; ItemAttributesV2 weaponAttr = isWeapon ? weapon.GetComponent <ItemAttributesV2>() : null; var damage = isWeapon ? weaponAttr.ServerHitDamage : fistDamage; var damageType = isWeapon ? weaponAttr.ServerDamageType : DamageType.Brute; var attackSoundName = isWeapon ? weaponAttr.ServerHitSound : "Punch#"; LayerTile attackedTile = null; bool didHit = false; // If Tilemap LayerType is not None then it is a tilemap being attacked if (layerType != LayerType.None) { var tileChangeManager = victim.GetComponent <TileChangeManager>(); if (tileChangeManager == null) { return; //Make sure its on a matrix that is destructable } //Tilemap stuff: var tileMapDamage = victim.GetComponentInChildren <MetaTileMap>().Layers[layerType].gameObject .GetComponent <TilemapDamage>(); if (tileMapDamage != null) { attackSoundName = ""; var worldPos = (Vector2)transform.position + attackDirection; attackedTile = tileChangeManager.InteractableTiles.LayerTileAt(worldPos, true); tileMapDamage.DoMeleeDamage(worldPos, gameObject, (int)damage); didHit = true; } } else { //a regular object being attacked LivingHealthBehaviour victimHealth = victim.GetComponent <LivingHealthBehaviour>(); var integrity = victim.GetComponent <Integrity>(); if (integrity != null) { //damaging an object integrity.ApplyDamage((int)damage, AttackType.Melee, damageType); didHit = true; } else { //damaging a living thing var rng = new System.Random(); // This is based off the alien/humanoid/attack_hand punch code of TGStation's codebase. // Punches have 90% chance to hit, otherwise it is a miss. if (isWeapon || 90 >= rng.Next(1, 100)) { // The attack hit. victimHealth.ApplyDamageToBodypart(gameObject, (int)damage, AttackType.Melee, damageType, damageZone); didHit = true; } else { // The punch missed. string victimName = victim.Player()?.Name; SoundManager.PlayNetworkedAtPos("PunchMiss", transform.position); Chat.AddCombatMsgToChat(gameObject, $"You attempted to punch {victimName} but missed!", $"{gameObject.Player()?.Name} has attempted to punch {victimName}!"); } } } //common logic to do if we hit something if (didHit) { if (!string.IsNullOrEmpty(attackSoundName)) { SoundManager.PlayNetworkedAtPos(attackSoundName, transform.position); } if (damage > 0) { Chat.AddAttackMsgToChat(gameObject, victim, damageZone, weapon, attackedTile: attackedTile); } if (victim != gameObject) { RpcMeleeAttackLerp(attackDirection, weapon); //playerMove.allowInput = false; } } Cooldowns.TryStartServer(playerScript, CommonCooldowns.Instance.Melee); }
public static T RandomItem <T>(this T[] array, System.Random random) { return(array[random.Next(array.Length)]); }
protected override IEnumerator Generate(WorldManager worldManager) { if (!WorldInfo.generateBuildings) { FinishGenerating(worldManager); yield break; } else { System.Random rand = new System.Random(seed); var world = ObjectStore.instance.worldManager; int worldSize = (int)world.worldSize; buildings = new List <Building>(); Village[] villages = FindObjectsOfType <Village>(); int n = 0; for (int i = 0; i < maxNumberOfBuildings && n < 100;) { UIManager.UpdateLoadScreenText($"Building dungeon {i}."); bool canBuild = true; Vector2Int position = new Vector2Int(rand.Next(1, worldSize), rand.Next(1, worldSize)); var height = world.worldData.heightMap[position.x, position.y]; if (height < minBuildingHeight || height > maxBuildingHeight) { canBuild = false; } if (buildings.Count > 0) { foreach (Building building in buildings) { Vector2Int otherPos = new Vector2Int((int)building.transform.position.x, (int)building.transform.position.y); if (Vector2Int.Distance(position, otherPos) < minimumBuildingDistance) { canBuild = false; } if (!canBuild) { break; } } } if (villages.Length > 0) { foreach (Village village in villages) { Vector2Int otherPos = new Vector2Int((int)village.transform.position.x, (int)village.transform.position.y); if (Vector2Int.Distance(position, otherPos) < minimumBuildingDistance) { canBuild = false; } if (!canBuild) { break; } } } if (!canBuild) { n++; } else { var go = Instantiate(buildingPrefab, new Vector3(position.x, position.y, 0), Quaternion.identity); var v = go.GetComponent <Building>(); v.direction = Village.Direction.Up; buildings.Add(v); v.Initialise(worldManager); i++; n = 0; worldManager.worldData.SetWorldMapIcon(position.x, position.y, mapIcon); } yield return(null); } FinishGenerating(worldManager); } }
// The source image // string url = "https://clipground.com/images/monkey-baby-clipart-14.jpg"; public void Start() { // Debug.Log("DENTRO DE " + name); param = GameObject.Find("Parametrosarboles"); prm = param.GetComponent <Parametrosarboles>(); animales = prm.aleatorios(); /*foreach (string i in animales) { * Debug.Log("Animales desde Parametros: " + i); * }*/ int index = 0; bool rep = true; i1 = GameObject.Find("A1").GetComponent <Image>(); i2 = GameObject.Find("A2").GetComponent <Image>(); i3 = GameObject.Find("A3").GetComponent <Image>(); i4 = GameObject.Find("A4").GetComponent <Image>(); if (name == "A1") { anim = GameObject.Find("A1").GetComponent <Image>(); } if (name == "A2") { anim = GameObject.Find("A2").GetComponent <Image>(); } if (name == "A3") { anim = GameObject.Find("A3").GetComponent <Image>(); } if (name == "A4") { anim = GameObject.Find("A4").GetComponent <Image>(); } // objdb = new dbarboles(); // objdb = anim.AddComponent<db>(); while (rep == true) { rep = false; System.Random rand = new System.Random(); index = rand.Next(animales.Length); //string rd = rutas[index]; string ruta = animales[index]; //Debug.Log("aleatorio "+name+": " + ruta); string[] dir = ruta.Split('/'); string etiqueta = dir[dir.Length - 1]; string[] et = etiqueta.Split('-'); if (et[0].Contains(".png")) { string[] lab = et[0].Split('.'); tag = lab[0]; name = lab[0]; //Debug.Log("Contiene PNG"); // Debug.Log("etiqueta final asignada: " + lab[0]); } else { tag = et[0]; //Debug.Log("etiqueta asignada 1: " + et[0]); } anim.sprite = Resources.Load <Sprite>(ruta); //"Sprites/oso perezoso_1" //Debug.Log("ANIMAL DESPUES: " + anim.sprite); if (name == "A1") { i1 = GameObject.Find("A1").GetComponent <Image>(); if (i1.sprite == i2.sprite || i1.sprite == i3.sprite || i1.sprite == i4.sprite) { rep = true; //Debug.Log("ANIMAL REPETIDO :" +rep); } } if (name == "A2") { i2 = GameObject.Find("A2").GetComponent <Image>(); if (i2.sprite == i1.sprite || i2.sprite == i3.sprite || i2.sprite == i4.sprite) { rep = true; //Debug.Log("ANIMAL REPETIDO :" +rep); } } if (name == "A3") { i3 = GameObject.Find("A3").GetComponent <Image>(); if (i3.sprite == i1.sprite || i3.sprite == i2.sprite || i3.sprite == i4.sprite) { rep = true; // Debug.Log("ANIMAL REPETIDO :" +rep); } } if (name == "A4") { i4 = GameObject.Find("A4").GetComponent <Image>(); if (i4.sprite == i1.sprite || i4.sprite == i2.sprite || i4.sprite == i3.sprite) { rep = true; // Debug.Log("ANIMAL REPETIDO :" +rep); } } /*Debug.Log("ANIMAL estado :" +rep); * Debug.Log("ANIMAL 1 : " + i1.sprite); * Debug.Log("ANIMAL 2 : " + i2.sprite); * Debug.Log("ANIMAL 3 : " + i3.sprite); * Debug.Log("ANIMAL 4 : " + i4.sprite);*/ } }
void Awake() { m_StaticPopupCanvas = m_PopupCanvas; m_Random = new System.Random(); InitalizeMap(); }
public Vector2 ChooseDirection() { System.Random ran = new System.Random(); int r = positions.Length; int i = ran.Next(0, 4); //Vector2 temp = new Vector2(); int count = 0; //for(int j=0; j<r; j++) //{ // vecArray[j] = positions[j]; // count = j; // Debug.Log("Here"); //} if (i == 0) { //vecArray[0] = new Vector2(0f, 0f); //anim.CrossFade("oldWoman_Walk", 0); vecArray[0] = positions[0]; //if (positions[0].x-vecArray[0].x<=0) //{ // sr.flipX=false; //} //else //{ // sr.flipX = true; //} // Debug.Log(positions[0].x - vecArray[0].x); count = 0; } else if (i == 1) { //vecArray[1] = new Vector2(5f, 5f); // anim.CrossFade("oldWoman_Walk", 0); vecArray[1] = positions[1]; //if (positions[1].x - vecArray[1].x <= 0) //{ // sr.flipX = false; //} //else //{ // sr.flipX = true; //} // Debug.Log(positions[1].x - vecArray[1].x); count = 1; } else if (i == 2) { //anim.CrossFade("oldWoman_Walk", 0); //vecArray[2] = new Vector2(5f, 0f); vecArray[2] = positions[2]; //if (positions[2].x - vecArray[2].x <= 0) //{ // sr.flipX = false; //} //else //{ // sr.flipX = true; //} // Debug.Log(positions[2].x - vecArray[2].x); count = 2; } else if (i == 3) { //anim.CrossFade("oldWoman_Walk", 0); //vecArray[3] = new Vector2(0f, 5f); //if (positions[3].x - vecArray[3].x <= 0) ////if (positions[2].x - vecArray[2].x < 0) //{ // sr.flipX = false; //} //else //{ // sr.flipX = true; //} vecArray[3] = positions[3]; count = 3; } // Debug.Log(vecArray[count]); //if (positions[count].x - vecArray[count].x <= 0) ////if (positions[2].x - vecArray[2].x < 0) //{ // sr.flipX = false; //} //else //{ // sr.flipX = true; //} ////Debug.Log(positions[count].x - vecArray[count].x); ////Debug.Log(vecArray[count].x - positions[count].x); //Debug.Log(positions[count].x); //Debug.Log(positions[count].x); return(vecArray[count]); }
public static float[, ] GenerateNoiseMap(int mapWidth, int mapHeight, NoiseSettings settings, Vector2 sampleCentre) { float[, ] noiseMap = new float[mapWidth, mapHeight]; System.Random prng = new System.Random(settings.seed); Vector2[] octaveOffsets = new Vector2[settings.octaves]; float maxPossibleHeight = 0; float amplitude = 1; float frequency = 1; for (int i = 0; i < settings.octaves; i++) { float offsetX = prng.Next(-100000, 100000) + settings.offset.x + sampleCentre.x; float offsetY = prng.Next(-100000, 100000) - settings.offset.y - sampleCentre.y; octaveOffsets[i] = new Vector2(offsetX, offsetY); maxPossibleHeight += amplitude; amplitude *= settings.persistance; } float maxLocalNoiseHeight = float.MinValue; float minLocalNoiseHeight = float.MaxValue; float halfWidth = mapWidth / 2f; float halfHeight = mapHeight / 2f; for (int y = 0; y < mapHeight; y++) { for (int x = 0; x < mapWidth; x++) { amplitude = 1; frequency = 1; float noiseHeight = 0; for (int i = 0; i < settings.octaves; i++) { float sampleX = (x - halfWidth + octaveOffsets[i].x) / settings.scale * frequency; float sampleY = (y - halfHeight + octaveOffsets[i].y) / settings.scale * frequency; float perlinValue = Mathf.PerlinNoise(sampleX, sampleY) * 2 - 1; noiseHeight += perlinValue * amplitude; amplitude *= settings.persistance; frequency *= settings.lacunarity; } if (noiseHeight > maxLocalNoiseHeight) { maxLocalNoiseHeight = noiseHeight; } if (noiseHeight < minLocalNoiseHeight) { minLocalNoiseHeight = noiseHeight; } noiseMap[x, y] = noiseHeight; if (settings.normalizeMode == NormalizeMode.Global) { float normalizedHeight = (noiseMap[x, y] + 1) / (maxPossibleHeight / 0.9f); noiseMap[x, y] = Mathf.Clamp(normalizedHeight, 0, int.MaxValue); } } } if (settings.normalizeMode == NormalizeMode.Local) { for (int y = 0; y < mapHeight; y++) { for (int x = 0; x < mapWidth; x++) { noiseMap[x, y] = Mathf.InverseLerp(minLocalNoiseHeight, maxLocalNoiseHeight, noiseMap[x, y]); } } } return(noiseMap); }
private void OnRecycled() { Dictionary <int, int> recycleItems = GetRecycleItems(); if (null == recycleItems) { return; } List <ItemIdCount> resourceGot = new List <ItemIdCount>(); foreach (KeyValuePair <int, int> kvp in recycleItems) { resourceGot.Add(new ItemIdCount(kvp.Key, kvp.Value)); } if (resourceGot.Count <= 0) { return; } List <MaterialItem> materialList = CSUtils.ItemIdCountToMaterialItem(resourceGot); ItemPackage accessor = PeCreature.Instance.mainPlayer.GetCmpt <PlayerPackageCmpt>().package._playerPak; if (null == accessor) { return; } bool addToPackage = false; //lz-2016.12.27 尝试添加到玩家背包 if (accessor.CanAdd(materialList)) { accessor.Add(materialList); GameUI.Instance.mItemPackageCtrl.ResetItem(); addToPackage = true; CSUtils.ShowTips(RecycleConst.INFORM_FINISH_TO_PACKAGE); } //lz-2016.12.27 尝试添加到基地存储箱 if (!addToPackage && Assembly != null && Assembly.Storages != null) { foreach (CSCommon css in Assembly.Storages) { CSStorage storage = css as CSStorage; if (storage.m_Package.CanAdd(materialList)) { storage.m_Package.Add(materialList); addToPackage = true; CSUtils.ShowTips(RecycleConst.INFORM_FINISH_TO_STORAGE); break; } } } //lz-2016.12.27 尝试生成一个小球放物品 if (!addToPackage) { System.Random rand = new System.Random(); List <ItemIdCount> itemIdNum = resourceGot.FindAll(it => it.count > 0); if (itemIdNum.Count <= 0) { return; } int[] items = CSUtils.ItemIdCountListToIntArray(itemIdNum); Vector3 resultPos = Position + new Vector3(0f, 0.72f, 0f); if (BuildingLogic != null) { if (BuildingLogic.m_ResultTrans.Length > 0) { Transform trans = BuildingLogic.m_ResultTrans[rand.Next(BuildingLogic.m_ResultTrans.Length)]; if (trans != null) { resultPos = trans.position; } } } while (RandomItemMgr.Instance.ContainsPos(resultPos)) { resultPos += new Vector3(0, 0.01f, 0); } RandomItemMgr.Instance.GenProcessingItem(resultPos + new Vector3((float)rand.NextDouble() * 0.15f, 0, (float)rand.NextDouble() * 0.15f), items); addToPackage = true; CSUtils.ShowTips(RecycleConst.INFORM_FINISH_TO_RANDOMITEM); } if (addToPackage) { // Delete Item; ItemMgr.Instance.DestroyItem(m_Item.itemObj.instanceId); m_Item = null; // Call back if (onRecylced != null) { onRecylced(); } } }
private double GetRandomNumber(double minimum, double maximum) { System.Random random = new System.Random(); return(random.NextDouble() * (maximum - minimum) + minimum); }
public Lake(float height, int x0, int z0, int radiusMinLake, int radiusMaxLake, int radiusMinLakeBank, int radiusMaxLakeBank, int radiusMinSurroundingHeight, int radiusMaxSurroundingHeights, System.Random rnd) { radius = rnd.Next(radiusMinLake, radiusMaxLake); radiusLakeBank = rnd.Next(radius + radiusMinLakeBank, radius + radiusMaxLakeBank); radiusSurroundingHeight = rnd.Next(radiusLakeBank + radiusMinSurroundingHeight, radiusLakeBank + radiusMaxSurroundingHeights); midpoint = new Vector3(x0, height, z0); }
public Timer(float timerLength) { timer = 0; rand = new Random(); this.timerLength = timerLength; }
public static E SelectRandom <E>(this System.Random random, HashSet <E> set) { return((new List <E>(set))[random.Next() % set.Count]); }
public SafeInt(int value = 0) { System.Random rnd = new System.Random(); offset = rnd.Next(-1000, 1000); this.value = value + offset; }
// for shuffling spawn positions private int[] RandomizedSpawnIndexes() { System.Random rnd = new System.Random(); return(Enumerable.Range(0, spawnPoint.Length).OrderBy(r => rnd.Next()).ToArray()); }
IEnumerator StudentReactionThreeInitiate() { print("SR 3 started"); random10WorkingStudents.Clear(); random9whisperingStudents.Clear(); yield return(new WaitForSeconds(3f)); print("All students stop what they are doing and look at the teacher in random timing"); foreach (StudentAction studentAction in gamePlayManager.studentsActions) { studentAction.LookAtWindowRoutineStop(); studentAction.LookAroundOrTalkOrWriteRoutineStop(); if (studentAction.studentAnimation.GetAnimStateBool("vi7_Talk_ON")) { studentAction.studentAnimation.VI7_TalkToFriendsStop(); } if (studentAction.studentAnimation.GetAnimStateBool("mb33_WriteOnSheet_ON")) { studentAction.studentAnimation.MB33_WorkOnSheets(false); } var teacherPositon = GameObject.FindGameObjectWithTag("Player").transform; studentAction.LookAtSomeone(teacherPositon); yield return(new WaitForSeconds(0.5f)); } print("mumbling raise for 5 seconds to 50%"); yield return(new WaitForSeconds(3f)); print("fades back to low"); print("Around 10 students start to work"); print("Around 6 to 9 students start to work and whisper in between"); var sampleStudents = new int[19]; var rnd = new System.Random(); for (int i = 0; i < sampleStudents.Length; ++i) { var whichOne = rnd.Next(gamePlayManager.studentsActions.Count); if (!Table3TalkingKids.Contains(gamePlayManager.studentsActions[whichOne])) { if (whichOne % 2 == 0) { gamePlayManager.studentsActions[whichOne].StopLookAtSomeone(); gamePlayManager.studentsActions[whichOne].studentAnimation.MB33_WorkOnSheets(true); random10WorkingStudents.Add(gamePlayManager.studentsActions[whichOne]); yield return(new WaitForSeconds(Random.Range(0.1f, 0.5f))); } else { gamePlayManager.studentsActions[whichOne].StopLookAtSomeone(); gamePlayManager.studentsActions[whichOne].WisperOrWriteRoutine(); random9whisperingStudents.Add(gamePlayManager.studentsActions[whichOne]); yield return(new WaitForSeconds(Random.Range(0.1f, 0.5f))); } } } if (!table1KidsTalking.isPlaying) { table1KidsTalking.volume = 0.1f; table1KidsTalking.PlayDelayed(1f); } if (!table2KidsTalking.isPlaying) { table2KidsTalking.volume = 0.1f; table2KidsTalking.PlayDelayed(1f); } if (!table4KidsTalking.isPlaying) { table4KidsTalking.volume = 0.1f; table4KidsTalking.PlayDelayed(1f); } // gamePlayManager.studentsActions[whichOne].Scenario11LookatShakeHeadsOrWriteRoutine(Table3TalkingKidsTransform[Random.Range(0, Table3TalkingKidsTransform.Count)]); sampleStudents = new int[Random.Range(4, 6)]; rnd = new System.Random(); for (int i = 0; i < sampleStudents.Length; ++i) { sampleStudents[i] = rnd.Next(random10WorkingStudents.Count); // print("selected student from table 3 to talk is " + sampleStudents[i].ToString() + " who is "+ gamePlayManager.GetComponent<MainObjectsManager>().studentsAtTable3[sampleStudents[i]].name); } print("Around 4 to 5 out of 10 working students gets interuppted and looks at the Table 3 talking students and shake their heads occasionally and then go to work"); for (int i = 0; i < sampleStudents.Length; i++) { gamePlayManager.studentsActions[sampleStudents[i]].LookatShakeHeadsOrWriteRoutine(Table3TalkingKidsTransform[Random.Range(0, Table3TalkingKidsTransform.Count)]); yield return(new WaitForSeconds(Random.Range(0.1f, 1f))); } yield return(new WaitForSeconds(5f)); foreach (StudentAction studentAction in gamePlayManager.studentsActions) { studentAction.LookAtWindowRoutineStop(); studentAction.LookAroundOrTalkOrWriteRoutineStop(); studentAction.LookatShakeHeadsOrWriteRoutineStop(); studentAction.WisperOrWriteRoutineStop(); if (studentAction.studentAnimation.GetAnimStateBool("vi7_Talk_ON")) { studentAction.studentAnimation.VI7_TalkToFriendsStop(); } if (!studentAction.studentAnimation.GetAnimStateBool("mb33_WriteOnSheet_ON")) { studentAction.studentAnimation.MB33_WorkOnSheets(true); } yield return(new WaitForSeconds(Random.Range(0.5f, 1.5f))); } print("SR 3 Complete"); yield return(new WaitForSeconds(0.1f)); }