/// <summary> /// Gets a collection of pathfinder nodes to a given location. Returns 0 elements if unsuccessful. /// </summary> /// <param name="c">The client to perform the operation on.</param> /// <param name="loc">The location to reach.</param> /// <param name="tiles">A list of tiles to use for pathfinding.</param> /// <param name="pathFinder">The pathfinder to use.</param> /// <param name="considerPlayerWalkable">Whether to consider the player as walkable.</param> /// <param name="considerCreatureOnLocationWalkable">Whether to consider any creatures on the target location as walkable.</param> /// <returns></returns> public IEnumerable<Objects.PathFinder.Node> GetTilesToLocation(Objects.Client c, Location loc, Map.TileCollection tiles, Objects.PathFinder pathFinder, bool considerPlayerWalkable = false, bool considerCreatureOnLocationWalkable = false) { if (pathFinder == null) return Enumerable.Empty<Objects.PathFinder.Node>(); //return pathFinder. if (!this.IsOnScreen(c.Player.Location)) return Enumerable.Empty<Objects.PathFinder.Node>(); uint playerId = c.Player.ID; Map.Tile playerTile = tiles.GetTile(count: playerId); Map.Tile fromTile = tiles.GetTile(this); Map.Tile targetTile = tiles.GetTile(loc); if (playerTile == null || fromTile == null || targetTile == null) return Enumerable.Empty<Objects.PathFinder.Node>(); // check if target tile is walkable if (!targetTile.IsWalkable() && (!considerPlayerWalkable || targetTile != playerTile)) return Enumerable.Empty<Objects.PathFinder.Node>(); if (fromTile == targetTile) return Enumerable.AsEnumerable(new Objects.PathFinder.Node[] { new Objects.PathFinder.Node() }); lock (pathFinder) { pathFinder.ResetGrid(); foreach (Map.Tile tile in tiles.GetTiles()) { if (tile == null) continue; if ((considerPlayerWalkable && tile == playerTile) || tile.IsWalkable()) pathFinder.Grid[tile.MemoryLocation.X, tile.MemoryLocation.Y] = 1; else pathFinder.Grid[tile.MemoryLocation.X, tile.MemoryLocation.Y] = (byte)Enums.MiniMapSpeedValues.Unwalkable; } pathFinder.Grid[fromTile.MemoryLocation.X, fromTile.MemoryLocation.Y] = 1; return pathFinder.FindPath(fromTile.MemoryLocation, targetTile.MemoryLocation); } }