示例#1
0
 public static Vector2 ReadTexcoordFromVB(byte[] data, int i)
 {
     System.Half x = System.Half.ToHalf(data, i);
     System.Half y = System.Half.ToHalf(data, i + 2);
     y = -y;
     return(new Vector2(x, y));
 }
示例#2
0
        private static Vector2 ReadTexcoordFromVB(byte[] data, int i)
        {
            byte[] xData = new byte[] { data[i + 0], data[i + 1] };
            byte[] yData = new byte[] { data[i + 2], data[i + 3] };

            if (isBigEndian)
            {
                Array.Reverse(xData);
                Array.Reverse(yData);
            }

            System.Half x = System.Half.ToHalf(xData, 0);
            System.Half y = System.Half.ToHalf(yData, 0);
            y = -y;
            return(new Vector2(x, y));
        }
示例#3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="value"></param>
 /// <returns></returns>
 public static Half Abs(Half value) =>
 HalfHelper.Abs(value);
示例#4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Log(Half x) =>
 (Half)M.Log(x);
示例#5
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Truncate(Half x) =>
 (Half)M.Truncate(x);
示例#6
0
 /// <summary>
 /// Returns the specified half-precision floating point value as an array of bytes.
 /// </summary>
 /// <param name="value">The number to convert.</param>
 /// <returns>An array of bytes with length 2.</returns>
 public static unsafe byte[] GetBytes(Half value)
 {
     byte[] bytes = new byte[sizeof(Half)];
     Unsafe.As <byte, Half>(ref bytes[0]) = value;
     return(bytes);
 }
示例#7
0
 public static unsafe ushort HalfToUInt16Bits(Half value) => (ushort)HalfToInt16Bits(value);
示例#8
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 public static Half Atan2(Half x,
                          Half y) =>
 (Half)M.Atan2(y, x);
示例#9
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Cbrt(Half x) =>
 (Half)M.Cbrt(x);
示例#10
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="mode"></param>
 /// <returns></returns>
 public static Half Round(Half x,
                          MidpointRounding mode) =>
 (Half)M.Round(x, mode);
示例#11
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="digits"></param>
 /// <param name="mode"></param>
 /// <returns></returns>
 public static Half Round(Half x,
                          int digits,
                          MidpointRounding mode) =>
 (Half)M.Round(x, digits, mode);
示例#12
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 public static Half Min(Half x,
                        Half y) =>
 (Half)M.Min(x, y);
示例#13
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 public static Half Pow(Half x,
                        Half y) =>
 (Half)M.Pow(x, y);
示例#14
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 public static Half Max(Half x,
                        Half y) =>
 (Half)M.Max(x, y);
示例#15
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Log10(Half x) =>
 (Half)M.Log10(x);
示例#16
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 public static Half Log(Half x,
                        Half y) =>
 (Half)M.Log(x, y);
示例#17
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Acosh(Half x) =>
 (Half)M.Acosh(x);
示例#18
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Round(Half x) =>
 (Half)M.Round(x);
示例#19
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Asinh(Half x) =>
 (Half)M.Asinh(x);
示例#20
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="digits"></param>
 /// <returns></returns>
 public static Half Round(Half x,
                          int digits) =>
 (Half)M.Round(x, digits);
示例#21
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Atanh(Half x) =>
 (Half)M.Atanh(x);
示例#22
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Sinh(Half x) =>
 (Half)M.Sinh(x);
示例#23
0
文件: Int16.cs 项目: Maximys/runtime
        private static bool TryConvertFromTruncating <TOther>(TOther value, out short result)
            where TOther : INumberBase <TOther>
        {
            // In order to reduce overall code duplication and improve the inlinabilty of these
            // methods for the corelib types we have `ConvertFrom` handle the same sign and
            // `ConvertTo` handle the opposite sign. However, since there is an uneven split
            // between signed and unsigned types, the one that handles unsigned will also
            // handle `Decimal`.
            //
            // That is, `ConvertFrom` for `short` will handle the other signed types and
            // `ConvertTo` will handle the unsigned types

            if (typeof(TOther) == typeof(double))
            {
                double actualValue = (double)(object)value;
                result = (actualValue >= MaxValue) ? MaxValue :
                         (actualValue <= MinValue) ? MinValue : (short)actualValue;
                return(true);
            }
            else if (typeof(TOther) == typeof(Half))
            {
                Half actualValue = (Half)(object)value;
                result = (actualValue >= BitConverter.UInt16BitsToHalf(0x7800)) ? MaxValue :
                         (actualValue <= BitConverter.UInt16BitsToHalf(0xF800)) ? MinValue : (short)actualValue;
                return(true);
            }
            else if (typeof(TOther) == typeof(int))
            {
                int actualValue = (int)(object)value;
                result = (short)actualValue;
                return(true);
            }
            else if (typeof(TOther) == typeof(long))
            {
                long actualValue = (long)(object)value;
                result = (short)actualValue;
                return(true);
            }
            else if (typeof(TOther) == typeof(Int128))
            {
                Int128 actualValue = (Int128)(object)value;
                result = (short)actualValue;
                return(true);
            }
            else if (typeof(TOther) == typeof(nint))
            {
                nint actualValue = (nint)(object)value;
                result = (short)actualValue;
                return(true);
            }
            else if (typeof(TOther) == typeof(sbyte))
            {
                sbyte actualValue = (sbyte)(object)value;
                result = actualValue;
                return(true);
            }
            else if (typeof(TOther) == typeof(float))
            {
                float actualValue = (float)(object)value;
                result = (actualValue >= MaxValue) ? MaxValue :
                         (actualValue <= MinValue) ? MinValue : (short)actualValue;
                return(true);
            }
            else
            {
                result = default;
                return(false);
            }
        }
示例#24
0
 public partial void Color3h([Flow(FlowDirection.In)] System.Half red, [Flow(FlowDirection.In)] System.Half green, [Flow(FlowDirection.In)] System.Half blue);
示例#25
0
 public static unsafe short HalfToInt16Bits(Half value)
 {
     return(*((short *)&value));
 }
示例#26
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Floor(Half x) =>
 (Half)M.Floor(x);
示例#27
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Sqrt(Half x) =>
 (Half)M.Sqrt(x);
示例#28
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 public static Half IEEERemainder(Half x,
                                  Half y) =>
 (Half)M.IEEERemainder(x, y);
示例#29
0
        /// <summary>
        /// Parses the MDL file to obtain model information
        /// </summary>
        /// <param name="selectedItem">The currently selected item</param>
        /// <param name="selectedRace">The currently selected race</param>
        /// <param name="selectedBody">The currently selected body</param>
        /// <param name="selectedPart">The currently selected part</param>
        /// <param name="selectedCategory">The items category </param>
        public MDL(ItemData selectedItem, string selectedCategory, string selectedRace, string selectedBody, string selectedPart)
        {
            string itemType  = Helper.GetCategoryType(selectedCategory);
            string MDLFolder = "";

            if (itemType.Equals("weapon") || itemType.Equals("food"))
            {
                if (selectedPart.Equals("Secondary"))
                {
                    MDLFolder = string.Format(Strings.WeapMDLFolder, selectedItem.SecondaryModelID, selectedItem.SecondaryModelBody);
                    MDLFile   = string.Format(Strings.WeapMDLFile, selectedItem.SecondaryModelID, selectedItem.SecondaryModelBody);
                }
                else
                {
                    MDLFolder = string.Format(Strings.WeapMDLFolder, selectedItem.PrimaryModelID, selectedItem.PrimaryModelBody);
                    MDLFile   = string.Format(Strings.WeapMDLFile, selectedItem.PrimaryModelID, selectedItem.PrimaryModelBody);
                }
            }
            else if (itemType.Equals("accessory"))
            {
                MDLFolder = string.Format(Strings.AccMDLFolder, selectedItem.PrimaryModelID);
                MDLFile   = string.Format(Strings.AccMDLFile, selectedRace, selectedItem.PrimaryModelID, Info.slotAbr[selectedCategory]);
            }
            else if (itemType.Equals("character"))
            {
                if (selectedItem.ItemName.Equals(Strings.Body))
                {
                    MDLFolder = string.Format(Strings.BodyMDLFolder, selectedRace, selectedBody.PadLeft(4, '0'));
                    MDLFile   = string.Format(Strings.BodyMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart);
                }
                else if (selectedItem.ItemName.Equals(Strings.Face))
                {
                    MDLFolder = string.Format(Strings.FaceMDLFolder, selectedRace, selectedBody.PadLeft(4, '0'));
                    MDLFile   = string.Format(Strings.FaceMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart);
                }
                else if (selectedItem.ItemName.Equals(Strings.Hair))
                {
                    MDLFolder = string.Format(Strings.HairMDLFolder, selectedRace, selectedBody.PadLeft(4, '0'));
                    MDLFile   = string.Format(Strings.HairMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart);
                }
                else if (selectedItem.ItemName.Equals(Strings.Tail))
                {
                    MDLFolder = string.Format(Strings.TailMDLFolder, selectedRace, selectedBody.PadLeft(4, '0'));
                    MDLFile   = string.Format(Strings.TailMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart);
                }
            }
            else if (itemType.Equals("monster"))
            {
                bool isDemiHuman = false;
                if (selectedItem.PrimaryMTRLFolder != null)
                {
                    isDemiHuman = selectedItem.PrimaryMTRLFolder.Contains("demihuman");
                }

                string ID   = "";
                string body = "";

                if (selectedCategory.Equals(Strings.Pets))
                {
                    int part = 1;

                    if (selectedItem.ItemName.Equals(Strings.Selene) || selectedItem.ItemName.Equals(Strings.Bishop_Autoturret))
                    {
                        part = 2;
                    }

                    ID   = Info.petID[selectedItem.ItemName];
                    body = part.ToString().PadLeft(4, '0');
                }
                else
                {
                    ID   = selectedItem.PrimaryModelID.PadLeft(4, '0');
                    body = selectedItem.PrimaryModelBody;
                }

                if (isDemiHuman)
                {
                    MDLFolder = string.Format(Strings.DemiMDLFolder, ID, body);
                    MDLFile   = string.Format(Strings.DemiMDLFile, ID, body, selectedPart);
                }
                else
                {
                    MDLFolder = string.Format(Strings.MonsterMDLFolder, ID, body);
                    MDLFile   = string.Format(Strings.MonsterMDLFile, ID, body);
                }
            }
            else
            {
                MDLFolder = string.Format(Strings.EquipMDLFolder, selectedItem.PrimaryModelID);

                if (selectedPart.Equals("-"))
                {
                    MDLFile = string.Format(Strings.EquipMDLFile, selectedRace, selectedItem.PrimaryModelID, Info.slotAbr[selectedCategory]);
                }
                else
                {
                    MDLFile = string.Format(Strings.EquipMDLFile, selectedRace, selectedItem.PrimaryModelID, selectedPart);
                }
            }

            fullPath = MDLFolder + "/" + MDLFile;
            int offset = Helper.GetDataOffset(FFCRC.GetHash(MDLFolder), FFCRC.GetHash(MDLFile), Strings.ItemsDat);

            if (offset == 0)
            {
                if (itemType.Equals("weapon"))
                {
                    if (selectedPart.Equals("Secondary"))
                    {
                        MDLFolder = string.Format(Strings.EquipMDLFolder, selectedItem.SecondaryModelID);
                        MDLFile   = string.Format(Strings.EquipMDLFile, "0101", selectedItem.SecondaryModelID, Info.slotAbr[Strings.Hands]);

                        offset = Helper.GetDataOffset(FFCRC.GetHash(MDLFolder), FFCRC.GetHash(MDLFile), Strings.ItemsDat);
                    }
                }
            }

            int datNum = ((offset / 8) & 0x000f) / 2;

            var MDLDatData = Helper.GetType3DecompressedData(offset, datNum, Strings.ItemsDat);

            using (BinaryReader br = new BinaryReader(new MemoryStream(MDLDatData.Item1)))
            {
                // The size of the header + (size of the mesh information block (136 bytes) * the number of meshes) + padding
                br.BaseStream.Seek(64 + 136 * MDLDatData.Item2 + 4, SeekOrigin.Begin);

                var modelStringCount = br.ReadInt32();
                var stringBlockSize  = br.ReadInt32();
                var stringBlock      = br.ReadBytes(stringBlockSize);

                var unknown = br.ReadBytes(4);

                var totalMeshCount       = br.ReadInt16();
                var attributeStringCount = br.ReadInt16();
                var meshPartsCount       = br.ReadInt16();
                var materialStringCount  = br.ReadInt16();
                var boneStringCount      = br.ReadInt16();
                var boneListCount        = br.ReadInt16();

                var unknown1 = br.ReadInt16();
                var unknown2 = br.ReadInt16();
                var unknown3 = br.ReadInt16();
                var unknown4 = br.ReadInt16();
                var unknown5 = br.ReadInt16();
                var unknown6 = br.ReadInt16();

                br.ReadBytes(10);

                var unknown7 = br.ReadInt16();

                br.ReadBytes(16);

                using (BinaryReader br1 = new BinaryReader(new MemoryStream(stringBlock)))
                {
                    br1.BaseStream.Seek(0, SeekOrigin.Begin);

                    for (int i = 0; i < attributeStringCount; i++)
                    {
                        while (br1.ReadByte() != 0)
                        {
                            //extract each atribute string here
                        }
                    }

                    for (int i = 0; i < boneStringCount; i++)
                    {
                        byte        b;
                        List <byte> boneName = new List <byte>();
                        while ((b = br1.ReadByte()) != 0)
                        {
                            boneName.Add(b);
                        }
                        string bone = Encoding.ASCII.GetString(boneName.ToArray());
                        bone = bone.Replace("\0", "");

                        boneStrings.Add(bone);
                    }

                    for (int i = 0; i < materialStringCount; i++)
                    {
                        byte        b;
                        List <byte> name = new List <byte>();
                        while ((b = br1.ReadByte()) != 0)
                        {
                            name.Add(b);
                        }
                        string material = Encoding.ASCII.GetString(name.ToArray());
                        material = material.Replace("\0", "");

                        materialStrings.Add(material);
                    }
                }

                br.ReadBytes(32 * unknown5);

                for (int i = 0; i < 3; i++)
                {
                    LevelOfDetail LoD = new LevelOfDetail();
                    LoD.MeshOffset = br.ReadInt16();
                    LoD.MeshCount  = br.ReadInt16();

                    br.ReadBytes(40);

                    LoD.VertexDataSize = br.ReadInt32();
                    LoD.IndexDataSize  = br.ReadInt32();
                    LoD.VertexOffset   = br.ReadInt32();
                    LoD.IndexOffset    = br.ReadInt32();

                    modelData.LoD.Add(LoD);
                }

                var savePos = br.BaseStream.Position;

                for (int i = 0; i < modelData.LoD.Count; i++)
                {
                    List <MeshDataInfo> meshInfoList = new List <MeshDataInfo>();

                    for (int j = 0; j < modelData.LoD[i].MeshCount; j++)
                    {
                        modelData.LoD[i].MeshList.Add(new Mesh());
                        meshInfoList.Clear();

                        br.BaseStream.Seek((i * 136) + 68, SeekOrigin.Begin);
                        var dataBlockNum = br.ReadByte();

                        while (dataBlockNum != 255)
                        {
                            MeshDataInfo meshInfo = new MeshDataInfo()
                            {
                                VertexDataBlock = dataBlockNum,
                                Offset          = br.ReadByte(),
                                DataType        = br.ReadByte(),
                                UseType         = br.ReadByte()
                            };

                            meshInfoList.Add(meshInfo);

                            br.ReadBytes(4);

                            dataBlockNum = br.ReadByte();
                        }

                        modelData.LoD[i].MeshList[j].MeshDataInfoList = meshInfoList.ToArray();
                    }
                }

                br.BaseStream.Seek(savePos, SeekOrigin.Begin);

                for (int x = 0; x < modelData.LoD.Count; x++)
                {
                    for (int i = 0; i < modelData.LoD[x].MeshCount; i++)
                    {
                        MeshInfo meshInfo = new MeshInfo()
                        {
                            VertexCount     = br.ReadInt32(),
                            IndexCount      = br.ReadInt32(),
                            MaterialNum     = br.ReadInt16(),
                            MeshPartOffset  = br.ReadInt16(),
                            MeshPartCount   = br.ReadInt16(),
                            BoneListIndex   = br.ReadInt16(),
                            IndexDataOffset = br.ReadInt32()
                        };

                        for (int j = 0; j < 3; j++)
                        {
                            meshInfo.VertexDataOffsets.Add(br.ReadInt32());
                        }

                        for (int k = 0; k < 3; k++)
                        {
                            meshInfo.VertexSizes.Add(br.ReadByte());
                        }

                        meshInfo.VertexDataBlockCount = br.ReadByte();

                        modelData.LoD[x].MeshList[i].MeshInfo = meshInfo;
                    }
                }

                br.ReadBytes(attributeStringCount * 4);
                br.ReadBytes(unknown6 * 20);

                for (int i = 0; i < modelData.LoD.Count; i++)
                {
                    foreach (var mesh in modelData.LoD[i].MeshList)
                    {
                        for (int j = 0; j < mesh.MeshInfo.MeshPartCount; j++)
                        {
                            MeshPart meshPart = new MeshPart()
                            {
                                IndexOffset = br.ReadInt32(),
                                IndexCount  = br.ReadInt32(),
                                Attributes  = br.ReadInt32(),
                                BoneOffset  = br.ReadInt16(),
                                BoneCount   = br.ReadInt16()
                            };

                            mesh.MeshPartList.Add(meshPart);
                        }
                    }
                }

                br.ReadBytes(unknown7 * 12);
                br.ReadBytes(materialStringCount * 4);
                br.ReadBytes(boneStringCount * 4);

                for (int i = 0; i < boneListCount; i++)
                {
                    Bones bones = new Bones();

                    for (int j = 0; j < 64; j++)
                    {
                        bones.BoneData.Add(br.ReadInt16());
                    }

                    bones.BoneCount = br.ReadInt32();

                    modelData.BoneSet.Add(bones);
                }

                //br.ReadBytes(unknown1 * 16);

                Dictionary <int, int>         indexMin     = new Dictionary <int, int>();
                Dictionary <int, List <int> > extraIndices = new Dictionary <int, List <int> >();
                List <ExtraIndex>             indexCounts  = new List <ExtraIndex>();

                var pCount  = 0;
                var pCount1 = 0;
                var pCount2 = 0;

                if (unknown1 > 0)
                {
                    for (int i = 0; i < unknown1; i++)
                    {
                        //not sure
                        br.ReadBytes(4);

                        //LoD[0] Extra Data Index
                        var p1 = br.ReadUInt16();

                        //LoD[1] Extra Data Index
                        var p2 = br.ReadUInt16();

                        //LoD[2] Extra Data Index
                        var p3 = br.ReadUInt16();


                        //LoD[0] Extra Data Part Count
                        var p1n = br.ReadUInt16();
                        pCount += p1n;

                        //LoD[1] Extra Data Part Count
                        var p2n = br.ReadUInt16();
                        pCount1 += p2n;

                        //LoD[2] Extra Data Part Count
                        var p3n = br.ReadUInt16();
                        pCount2 += p3n;
                    }
                }

                Dictionary <int, int> indexLoc = new Dictionary <int, int>();

                if (unknown1 > 0)
                {
                    for (int i = 0; i < modelData.LoD[0].MeshCount; i++)
                    {
                        var ido = modelData.LoD[0].MeshList[i].MeshInfo.IndexDataOffset;
                        indexLoc.Add(ido, i);
                    }
                }


                List <int>            maskCounts       = new List <int>();
                Dictionary <int, int> totalExtraCounts = new Dictionary <int, int>();
                if (unknown2 > 0)
                {
                    for (int i = 0; i < pCount; i++)
                    {
                        //Index Offset Start
                        var m1   = br.ReadInt32();
                        var iLoc = 0;
                        if (indexLoc.ContainsKey(m1))
                        {
                            iLoc = indexLoc[m1];
                        }

                        //index count
                        var mCount = br.ReadInt32();

                        //index offset in unk3
                        var mOffset = br.ReadInt32();

                        indexCounts.Add(new ExtraIndex()
                        {
                            IndexLocation = iLoc, IndexCount = mCount
                        });
                        maskCounts.Add(mCount);
                    }

                    br.ReadBytes((pCount1 + pCount2) * 12);
                }

                int totalLoD0MaskCount = 0;

                if (unknown2 > 0)
                {
                    for (int i = 0; i < pCount; i++)
                    {
                        totalLoD0MaskCount += maskCounts[i];
                    }
                }

                if (unknown3 > 0)
                {
                    var unk3Remainder = (unknown3 * 4) - (totalLoD0MaskCount * 4);

                    foreach (var ic in indexCounts)
                    {
                        HashSet <int> mIndexList = new HashSet <int>();

                        for (int i = 0; i < ic.IndexCount; i++)
                        {
                            //index its replacing? attatched to?
                            br.ReadBytes(2);
                            //extra index following last equipment index
                            var mIndex = br.ReadInt16();
                            mIndexList.Add(mIndex);

                            if (extraIndices.ContainsKey(ic.IndexLocation))
                            {
                                extraIndices[ic.IndexLocation].Add(mIndex);
                            }
                            else
                            {
                                extraIndices.Add(ic.IndexLocation, new List <int>()
                                {
                                    mIndex
                                });
                            }
                        }

                        if (totalExtraCounts.ContainsKey(ic.IndexLocation))
                        {
                            totalExtraCounts[ic.IndexLocation] += mIndexList.Count;
                        }
                        else
                        {
                            totalExtraCounts.Add(ic.IndexLocation, mIndexList.Count);
                        }
                    }
                    //the rest of unk3
                    br.ReadBytes(unk3Remainder);
                }



                if (unknown3 > 0)
                {
                    foreach (var ei in extraIndices)
                    {
                        indexMin.Add(ei.Key, ei.Value.Min());
                    }

                    extraIndexData.indexCounts      = indexCounts;
                    extraIndexData.indexMin         = indexMin;
                    extraIndexData.totalExtraCounts = totalExtraCounts;
                    extraIndexData.extraIndices     = extraIndices;

                    modelData.ExtraData = extraIndexData;
                }

                //br.ReadBytes(unknown3 * 4);

                var boneIndexSize = br.ReadInt32();

                for (int i = 0; i < boneIndexSize / 2; i++)
                {
                    modelData.BoneIndicies.Add(br.ReadInt16());
                }

                int padding = br.ReadByte();
                br.ReadBytes(padding);

                for (int i = 0; i < 4; i++)
                {
                    ModelMaterial.BoundingBox boundingBox = new ModelMaterial.BoundingBox();
                    for (int j = 0; j < 4; j++)
                    {
                        boundingBox.PointA.Add(br.ReadSingle());
                    }
                    for (int k = 0; k < 4; k++)
                    {
                        boundingBox.PointB.Add(br.ReadSingle());
                    }

                    modelData.BoundingBoxes.Add(boundingBox);
                }

                //float4x4
                for (int i = 0; i < boneStringCount; i++)
                {
                    boneTransforms.Add(br.ReadSingle());
                    boneTransforms.Add(br.ReadSingle());
                    boneTransforms.Add(br.ReadSingle());
                    boneTransforms.Add(br.ReadSingle());

                    boneTransforms.Add(br.ReadSingle());
                    boneTransforms.Add(br.ReadSingle());
                    boneTransforms.Add(br.ReadSingle());
                    boneTransforms.Add(br.ReadSingle());
                }

                for (int i = 0; i < 3; i++)
                {
                    for (int j = 0; j < modelData.LoD[i].MeshCount; j++)
                    {
                        Mesh mesh = modelData.LoD[i].MeshList[j];

                        for (int k = 0; k < mesh.MeshInfo.VertexDataBlockCount; k++)
                        {
                            br.BaseStream.Seek(modelData.LoD[i].VertexOffset + mesh.MeshInfo.VertexDataOffsets[k], SeekOrigin.Begin);

                            mesh.MeshVertexData.Add(br.ReadBytes(mesh.MeshInfo.VertexSizes[k] * mesh.MeshInfo.VertexCount));
                        }

                        br.BaseStream.Seek(modelData.LoD[i].IndexOffset + (mesh.MeshInfo.IndexDataOffset * 2), SeekOrigin.Begin);

                        mesh.IndexData = br.ReadBytes(2 * mesh.MeshInfo.IndexCount);
                    }
                }

                int vertex = 0, coordinates = 0, normals = 0, tangents = 0, colors = 0, blendWeights = 0, blendIndices = 0;

                for (int i = 0; i < modelData.LoD[0].MeshCount; i++)
                {
                    objBytes.Clear();

                    var vertexList        = new Vector3Collection();
                    var texCoordList      = new Vector2Collection();
                    var texCoordList2     = new Vector2Collection();
                    var normalList        = new Vector3Collection();
                    var tangentList       = new Vector3Collection();
                    var colorsList        = new Color4Collection();
                    var indexList         = new IntCollection();
                    var blendWeightList   = new List <float>();
                    var blendWeightList2  = new List <float[]>();
                    var blendIndicesList  = new List <int>();
                    var blendIndicesList2 = new List <int[]>();
                    var weightCounts      = new List <int>();


                    Mesh mesh = modelData.LoD[0].MeshList[i];

                    MeshDataInfo[] meshDataInfoList = mesh.MeshDataInfoList;

                    int c = 0;
                    foreach (var meshDataInfo in meshDataInfoList)
                    {
                        if (meshDataInfo.UseType == 0)
                        {
                            vertex = c;
                        }
                        else if (meshDataInfo.UseType == 1)
                        {
                            blendWeights = c;
                        }
                        else if (meshDataInfo.UseType == 2)
                        {
                            blendIndices = c;
                        }
                        else if (meshDataInfo.UseType == 3)
                        {
                            normals = c;
                        }
                        else if (meshDataInfo.UseType == 4)
                        {
                            coordinates = c;
                        }
                        else if (meshDataInfo.UseType == 6)
                        {
                            tangents = c;
                        }
                        else if (meshDataInfo.UseType == 7)
                        {
                            colors = c;
                        }

                        c++;
                    }

                    /*
                     * -----------------
                     * Vertex
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[vertex].VertexDataBlock])))
                    {
                        for (int j = 0; j < mesh.MeshInfo.VertexCount; j++)
                        {
                            br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[vertex].VertexDataBlock] + meshDataInfoList[vertex].Offset, SeekOrigin.Begin);

                            Vector3 vVector = new Vector3();
                            if (meshDataInfoList[vertex].DataType == 13 || meshDataInfoList[vertex].DataType == 14)
                            {
                                System.Half h1 = System.Half.ToHalf((ushort)br1.ReadInt16());
                                System.Half h2 = System.Half.ToHalf((ushort)br1.ReadInt16());
                                System.Half h3 = System.Half.ToHalf((ushort)br1.ReadInt16());

                                float x = HalfHelper.HalfToSingle(h1);
                                float y = HalfHelper.HalfToSingle(h2);
                                float z = HalfHelper.HalfToSingle(h3);

                                vVector = new Vector3(x, y, z);
                                objBytes.Add("v " + x.ToString("N5") + " " + y.ToString("N5") + " " + z.ToString("N5") + " ");
                            }
                            else if (meshDataInfoList[vertex].DataType == 2)
                            {
                                var x = BitConverter.ToSingle(br1.ReadBytes(4), 0);
                                var y = BitConverter.ToSingle(br1.ReadBytes(4), 0);
                                var z = BitConverter.ToSingle(br1.ReadBytes(4), 0);

                                vVector = new Vector3(x, y, z);
                                objBytes.Add("v " + x.ToString("N5") + " " + y.ToString("N5") + " " + z.ToString("N5") + " ");
                            }

                            vertexList.Add(vVector);
                        }
                    }


                    /*
                     * -----------------
                     * Blend Weight
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[blendWeights].VertexDataBlock])))
                    {
                        for (int j = 0; j < mesh.MeshInfo.VertexCount; j++)
                        {
                            br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[blendWeights].VertexDataBlock] + meshDataInfoList[blendWeights].Offset, SeekOrigin.Begin);

                            float x = br1.ReadByte() / 255.0f;
                            float y = br1.ReadByte() / 255.0f;
                            float z = br1.ReadByte() / 255.0f;
                            float w = br1.ReadByte() / 255.0f;

                            int count = 0;
                            if (x != 0)
                            {
                                blendWeightList.Add(x);
                                count++;

                                if (y != 0)
                                {
                                    blendWeightList.Add(y);
                                    count++;

                                    if (z != 0)
                                    {
                                        blendWeightList.Add(z);
                                        count++;

                                        if (w != 0)
                                        {
                                            blendWeightList.Add(w);
                                            count++;
                                        }
                                    }
                                }
                            }

                            if (count == 1)
                            {
                                blendWeightList2.Add(new float[] { x });
                            }
                            else if (count == 2)
                            {
                                blendWeightList2.Add(new float[] { x, y });
                            }
                            else if (count == 3)
                            {
                                blendWeightList2.Add(new float[] { x, y, z });
                            }
                            else if (count == 4)
                            {
                                blendWeightList2.Add(new float[] { x, y, z, w });
                            }

                            weightCounts.Add(count);
                        }
                    }


                    /*
                     * -----------------
                     * Blend Index
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[blendIndices].VertexDataBlock])))
                    {
                        for (int j = 0; j < mesh.MeshInfo.VertexCount; j++)
                        {
                            br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[blendIndices].VertexDataBlock] + meshDataInfoList[blendIndices].Offset, SeekOrigin.Begin);

                            int x = br1.ReadByte();
                            int y = br1.ReadByte();
                            int z = br1.ReadByte();
                            int w = br1.ReadByte();

                            if (weightCounts[j] == 1)
                            {
                                blendIndicesList.Add(x);
                                blendIndicesList2.Add(new int[] { x });
                            }
                            else if (weightCounts[j] == 2)
                            {
                                blendIndicesList.Add(x);
                                blendIndicesList.Add(y);
                                blendIndicesList2.Add(new int[] { x, y });
                            }
                            else if (weightCounts[j] == 3)
                            {
                                blendIndicesList.Add(x);
                                blendIndicesList.Add(y);
                                blendIndicesList.Add(z);
                                blendIndicesList2.Add(new int[] { x, y, z });
                            }
                            else if (weightCounts[j] == 4)
                            {
                                blendIndicesList.Add(x);
                                blendIndicesList.Add(y);
                                blendIndicesList.Add(z);
                                blendIndicesList.Add(w);
                                blendIndicesList2.Add(new int[] { x, y, z, w });
                            }
                        }
                    }


                    /*
                     * -----------------
                     * Texture Coordinates
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[coordinates].VertexDataBlock])))
                    {
                        for (int j = 0; j < mesh.MeshInfo.VertexCount; j++)
                        {
                            br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[coordinates].VertexDataBlock] + meshDataInfoList[coordinates].Offset, SeekOrigin.Begin);

                            float x = 0;
                            float y = 0;
                            float z = 0;
                            float w = 0;
                            if (meshDataInfoList[coordinates].DataType == 13 || meshDataInfoList[coordinates].DataType == 14)
                            {
                                var sx = (ushort)br1.ReadInt16();
                                var sy = (ushort)br1.ReadInt16();
                                var sz = (ushort)br1.ReadInt16();
                                var sw = (ushort)br1.ReadInt16();

                                var h1 = new SharpDX.Half(sx);
                                var h2 = new SharpDX.Half(sy);
                                var h3 = new SharpDX.Half(sz);
                                var h4 = new SharpDX.Half(sw);

                                x = h1;
                                y = h2;
                                z = h3;
                                w = h4;
                            }
                            else if (meshDataInfoList[coordinates].DataType == 1)
                            {
                                x = br1.ReadSingle();
                                y = br1.ReadSingle();
                            }
                            else
                            {
                                x = br1.ReadSingle();
                                y = br1.ReadSingle();
                                z = br1.ReadSingle();
                                w = br1.ReadSingle();
                            }


                            var ox = x - Math.Truncate(x);
                            var oy = y - Math.Truncate(y);

                            objBytes.Add("vt " + ox.ToString("N5") + " " + (1 - y).ToString("N5") + " ");
                            texCoordList.Add(new Vector2(x, y));
                            texCoordList2.Add(new Vector2(z, w));
                        }
                    }



                    /*
                     * -----------------
                     * Normals
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[normals].VertexDataBlock])))
                    {
                        for (int j = 0; j < mesh.MeshInfo.VertexCount; j++)
                        {
                            br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[normals].VertexDataBlock] + meshDataInfoList[normals].Offset, SeekOrigin.Begin);

                            float x = 0;
                            float y = 0;
                            float z = 0;
                            float w = 0;

                            if (meshDataInfoList[normals].DataType == 13 || meshDataInfoList[normals].DataType == 14)
                            {
                                System.Half h1 = System.Half.ToHalf((ushort)br1.ReadInt16());
                                System.Half h2 = System.Half.ToHalf((ushort)br1.ReadInt16());
                                System.Half h3 = System.Half.ToHalf((ushort)br1.ReadInt16());
                                System.Half h4 = System.Half.ToHalf((ushort)br1.ReadInt16());

                                x = HalfHelper.HalfToSingle(h1);
                                y = HalfHelper.HalfToSingle(h2);
                                z = HalfHelper.HalfToSingle(h3);
                                w = HalfHelper.HalfToSingle(h4);
                            }
                            else
                            {
                                x = br1.ReadSingle();
                                y = br1.ReadSingle();
                                z = br1.ReadSingle();
                            }

                            var nv = new Vector3(x, y, z);

                            objBytes.Add("vn " + x.ToString("N5") + " " + y.ToString("N5") + " " + z.ToString("N5") + " ");
                            normalList.Add(nv);
                        }
                    }


                    /*
                     * -----------------
                     * Tangents
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[tangents].VertexDataBlock])))
                    {
                        for (int j = 0; j < mesh.MeshInfo.VertexCount; j++)
                        {
                            br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[tangents].VertexDataBlock] + meshDataInfoList[tangents].Offset, SeekOrigin.Begin);

                            int x = br1.ReadByte();
                            int y = br1.ReadByte();
                            int z = br1.ReadByte();
                            int w = br1.ReadByte();

                            var x1 = x * 2 / 255f - 1f;
                            var y1 = y * 2 / 255f - 1f;
                            var z1 = z * 2 / 255f - 1f;
                            var w1 = w * 2 / 255f - 1f;


                            var nv = new Vector3(x1, y1, z1);

                            tangentList.Add(nv);
                        }
                    }


                    /*
                     * -----------------
                     * Vertex Color
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[colors].VertexDataBlock])))
                    {
                        for (int j = 0; j < mesh.MeshInfo.VertexCount; j++)
                        {
                            br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[colors].VertexDataBlock] + meshDataInfoList[colors].Offset, SeekOrigin.Begin);

                            int a = br1.ReadByte();
                            int r = br1.ReadByte();
                            int g = br1.ReadByte();
                            int b = br1.ReadByte();

                            colorsList.Add(new Color4(r, g, b, a));
                        }
                    }


                    /*
                     * -----------------
                     * Index
                     * -----------------
                     */
                    using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.IndexData)))
                    {
                        for (int j = 0; j < mesh.MeshInfo.IndexCount; j += 3)
                        {
                            int i1 = br1.ReadInt16();
                            int i2 = br1.ReadInt16();
                            int i3 = br1.ReadInt16();

                            objBytes.Add("f " + (i1 + 1) + "/" + (i1 + 1) + "/" + (i1 + 1) + " " + (i2 + 1) + "/" + (i2 + 1) + "/" + (i2 + 1) + " " + (i3 + 1) + "/" + (i3 + 1) + "/" + (i3 + 1) + " ");

                            indexList.Add(i1);
                            indexList.Add(i2);
                            indexList.Add(i3);
                        }
                    }

                    ModelMeshData modelMeshData = new ModelMeshData()
                    {
                        Vertices              = vertexList,
                        Normals               = normalList,
                        TextureCoordinates    = texCoordList,
                        TextureCoordinates2   = texCoordList2,
                        BiTangents            = tangentList,
                        Indices               = indexList,
                        VertexColors          = colorsList,
                        OBJFileData           = objBytes.ToArray(),
                        BoneStrings           = boneStrings,
                        BoneIndices           = modelData.BoneIndicies,
                        BoneTransforms        = boneTransforms,
                        BlendWeights          = blendWeightList,
                        BlendIndices          = blendIndicesList,
                        WeightCounts          = weightCounts,
                        MeshPartList          = mesh.MeshPartList,
                        BlendIndicesArrayList = blendIndicesList2,
                        BlendWeightsArrayList = blendWeightList2,
                        MaterialNum           = mesh.MeshInfo.MaterialNum,
                        MeshPartCount         = mesh.MeshInfo.MeshPartCount,
                        MeshPartOffset        = mesh.MeshInfo.MeshPartOffset
                    };

                    meshList.Add(modelMeshData);
                }
            }
        }
示例#30
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="x"></param>
 /// <returns></returns>
 public static Half Tanh(Half x) =>
 (Half)M.Tanh(x);