public static Vector2 ReadTexcoordFromVB(byte[] data, int i) { System.Half x = System.Half.ToHalf(data, i); System.Half y = System.Half.ToHalf(data, i + 2); y = -y; return(new Vector2(x, y)); }
private static Vector2 ReadTexcoordFromVB(byte[] data, int i) { byte[] xData = new byte[] { data[i + 0], data[i + 1] }; byte[] yData = new byte[] { data[i + 2], data[i + 3] }; if (isBigEndian) { Array.Reverse(xData); Array.Reverse(yData); } System.Half x = System.Half.ToHalf(xData, 0); System.Half y = System.Half.ToHalf(yData, 0); y = -y; return(new Vector2(x, y)); }
/// <summary> /// /// </summary> /// <param name="value"></param> /// <returns></returns> public static Half Abs(Half value) => HalfHelper.Abs(value);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Log(Half x) => (Half)M.Log(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Truncate(Half x) => (Half)M.Truncate(x);
/// <summary> /// Returns the specified half-precision floating point value as an array of bytes. /// </summary> /// <param name="value">The number to convert.</param> /// <returns>An array of bytes with length 2.</returns> public static unsafe byte[] GetBytes(Half value) { byte[] bytes = new byte[sizeof(Half)]; Unsafe.As <byte, Half>(ref bytes[0]) = value; return(bytes); }
public static unsafe ushort HalfToUInt16Bits(Half value) => (ushort)HalfToInt16Bits(value);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static Half Atan2(Half x, Half y) => (Half)M.Atan2(y, x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Cbrt(Half x) => (Half)M.Cbrt(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="mode"></param> /// <returns></returns> public static Half Round(Half x, MidpointRounding mode) => (Half)M.Round(x, mode);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="digits"></param> /// <param name="mode"></param> /// <returns></returns> public static Half Round(Half x, int digits, MidpointRounding mode) => (Half)M.Round(x, digits, mode);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static Half Min(Half x, Half y) => (Half)M.Min(x, y);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static Half Pow(Half x, Half y) => (Half)M.Pow(x, y);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static Half Max(Half x, Half y) => (Half)M.Max(x, y);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Log10(Half x) => (Half)M.Log10(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static Half Log(Half x, Half y) => (Half)M.Log(x, y);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Acosh(Half x) => (Half)M.Acosh(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Round(Half x) => (Half)M.Round(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Asinh(Half x) => (Half)M.Asinh(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="digits"></param> /// <returns></returns> public static Half Round(Half x, int digits) => (Half)M.Round(x, digits);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Atanh(Half x) => (Half)M.Atanh(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Sinh(Half x) => (Half)M.Sinh(x);
private static bool TryConvertFromTruncating <TOther>(TOther value, out short result) where TOther : INumberBase <TOther> { // In order to reduce overall code duplication and improve the inlinabilty of these // methods for the corelib types we have `ConvertFrom` handle the same sign and // `ConvertTo` handle the opposite sign. However, since there is an uneven split // between signed and unsigned types, the one that handles unsigned will also // handle `Decimal`. // // That is, `ConvertFrom` for `short` will handle the other signed types and // `ConvertTo` will handle the unsigned types if (typeof(TOther) == typeof(double)) { double actualValue = (double)(object)value; result = (actualValue >= MaxValue) ? MaxValue : (actualValue <= MinValue) ? MinValue : (short)actualValue; return(true); } else if (typeof(TOther) == typeof(Half)) { Half actualValue = (Half)(object)value; result = (actualValue >= BitConverter.UInt16BitsToHalf(0x7800)) ? MaxValue : (actualValue <= BitConverter.UInt16BitsToHalf(0xF800)) ? MinValue : (short)actualValue; return(true); } else if (typeof(TOther) == typeof(int)) { int actualValue = (int)(object)value; result = (short)actualValue; return(true); } else if (typeof(TOther) == typeof(long)) { long actualValue = (long)(object)value; result = (short)actualValue; return(true); } else if (typeof(TOther) == typeof(Int128)) { Int128 actualValue = (Int128)(object)value; result = (short)actualValue; return(true); } else if (typeof(TOther) == typeof(nint)) { nint actualValue = (nint)(object)value; result = (short)actualValue; return(true); } else if (typeof(TOther) == typeof(sbyte)) { sbyte actualValue = (sbyte)(object)value; result = actualValue; return(true); } else if (typeof(TOther) == typeof(float)) { float actualValue = (float)(object)value; result = (actualValue >= MaxValue) ? MaxValue : (actualValue <= MinValue) ? MinValue : (short)actualValue; return(true); } else { result = default; return(false); } }
public partial void Color3h([Flow(FlowDirection.In)] System.Half red, [Flow(FlowDirection.In)] System.Half green, [Flow(FlowDirection.In)] System.Half blue);
public static unsafe short HalfToInt16Bits(Half value) { return(*((short *)&value)); }
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Floor(Half x) => (Half)M.Floor(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Sqrt(Half x) => (Half)M.Sqrt(x);
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static Half IEEERemainder(Half x, Half y) => (Half)M.IEEERemainder(x, y);
/// <summary> /// Parses the MDL file to obtain model information /// </summary> /// <param name="selectedItem">The currently selected item</param> /// <param name="selectedRace">The currently selected race</param> /// <param name="selectedBody">The currently selected body</param> /// <param name="selectedPart">The currently selected part</param> /// <param name="selectedCategory">The items category </param> public MDL(ItemData selectedItem, string selectedCategory, string selectedRace, string selectedBody, string selectedPart) { string itemType = Helper.GetCategoryType(selectedCategory); string MDLFolder = ""; if (itemType.Equals("weapon") || itemType.Equals("food")) { if (selectedPart.Equals("Secondary")) { MDLFolder = string.Format(Strings.WeapMDLFolder, selectedItem.SecondaryModelID, selectedItem.SecondaryModelBody); MDLFile = string.Format(Strings.WeapMDLFile, selectedItem.SecondaryModelID, selectedItem.SecondaryModelBody); } else { MDLFolder = string.Format(Strings.WeapMDLFolder, selectedItem.PrimaryModelID, selectedItem.PrimaryModelBody); MDLFile = string.Format(Strings.WeapMDLFile, selectedItem.PrimaryModelID, selectedItem.PrimaryModelBody); } } else if (itemType.Equals("accessory")) { MDLFolder = string.Format(Strings.AccMDLFolder, selectedItem.PrimaryModelID); MDLFile = string.Format(Strings.AccMDLFile, selectedRace, selectedItem.PrimaryModelID, Info.slotAbr[selectedCategory]); } else if (itemType.Equals("character")) { if (selectedItem.ItemName.Equals(Strings.Body)) { MDLFolder = string.Format(Strings.BodyMDLFolder, selectedRace, selectedBody.PadLeft(4, '0')); MDLFile = string.Format(Strings.BodyMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart); } else if (selectedItem.ItemName.Equals(Strings.Face)) { MDLFolder = string.Format(Strings.FaceMDLFolder, selectedRace, selectedBody.PadLeft(4, '0')); MDLFile = string.Format(Strings.FaceMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart); } else if (selectedItem.ItemName.Equals(Strings.Hair)) { MDLFolder = string.Format(Strings.HairMDLFolder, selectedRace, selectedBody.PadLeft(4, '0')); MDLFile = string.Format(Strings.HairMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart); } else if (selectedItem.ItemName.Equals(Strings.Tail)) { MDLFolder = string.Format(Strings.TailMDLFolder, selectedRace, selectedBody.PadLeft(4, '0')); MDLFile = string.Format(Strings.TailMDLFile, selectedRace, selectedBody.PadLeft(4, '0'), selectedPart); } } else if (itemType.Equals("monster")) { bool isDemiHuman = false; if (selectedItem.PrimaryMTRLFolder != null) { isDemiHuman = selectedItem.PrimaryMTRLFolder.Contains("demihuman"); } string ID = ""; string body = ""; if (selectedCategory.Equals(Strings.Pets)) { int part = 1; if (selectedItem.ItemName.Equals(Strings.Selene) || selectedItem.ItemName.Equals(Strings.Bishop_Autoturret)) { part = 2; } ID = Info.petID[selectedItem.ItemName]; body = part.ToString().PadLeft(4, '0'); } else { ID = selectedItem.PrimaryModelID.PadLeft(4, '0'); body = selectedItem.PrimaryModelBody; } if (isDemiHuman) { MDLFolder = string.Format(Strings.DemiMDLFolder, ID, body); MDLFile = string.Format(Strings.DemiMDLFile, ID, body, selectedPart); } else { MDLFolder = string.Format(Strings.MonsterMDLFolder, ID, body); MDLFile = string.Format(Strings.MonsterMDLFile, ID, body); } } else { MDLFolder = string.Format(Strings.EquipMDLFolder, selectedItem.PrimaryModelID); if (selectedPart.Equals("-")) { MDLFile = string.Format(Strings.EquipMDLFile, selectedRace, selectedItem.PrimaryModelID, Info.slotAbr[selectedCategory]); } else { MDLFile = string.Format(Strings.EquipMDLFile, selectedRace, selectedItem.PrimaryModelID, selectedPart); } } fullPath = MDLFolder + "/" + MDLFile; int offset = Helper.GetDataOffset(FFCRC.GetHash(MDLFolder), FFCRC.GetHash(MDLFile), Strings.ItemsDat); if (offset == 0) { if (itemType.Equals("weapon")) { if (selectedPart.Equals("Secondary")) { MDLFolder = string.Format(Strings.EquipMDLFolder, selectedItem.SecondaryModelID); MDLFile = string.Format(Strings.EquipMDLFile, "0101", selectedItem.SecondaryModelID, Info.slotAbr[Strings.Hands]); offset = Helper.GetDataOffset(FFCRC.GetHash(MDLFolder), FFCRC.GetHash(MDLFile), Strings.ItemsDat); } } } int datNum = ((offset / 8) & 0x000f) / 2; var MDLDatData = Helper.GetType3DecompressedData(offset, datNum, Strings.ItemsDat); using (BinaryReader br = new BinaryReader(new MemoryStream(MDLDatData.Item1))) { // The size of the header + (size of the mesh information block (136 bytes) * the number of meshes) + padding br.BaseStream.Seek(64 + 136 * MDLDatData.Item2 + 4, SeekOrigin.Begin); var modelStringCount = br.ReadInt32(); var stringBlockSize = br.ReadInt32(); var stringBlock = br.ReadBytes(stringBlockSize); var unknown = br.ReadBytes(4); var totalMeshCount = br.ReadInt16(); var attributeStringCount = br.ReadInt16(); var meshPartsCount = br.ReadInt16(); var materialStringCount = br.ReadInt16(); var boneStringCount = br.ReadInt16(); var boneListCount = br.ReadInt16(); var unknown1 = br.ReadInt16(); var unknown2 = br.ReadInt16(); var unknown3 = br.ReadInt16(); var unknown4 = br.ReadInt16(); var unknown5 = br.ReadInt16(); var unknown6 = br.ReadInt16(); br.ReadBytes(10); var unknown7 = br.ReadInt16(); br.ReadBytes(16); using (BinaryReader br1 = new BinaryReader(new MemoryStream(stringBlock))) { br1.BaseStream.Seek(0, SeekOrigin.Begin); for (int i = 0; i < attributeStringCount; i++) { while (br1.ReadByte() != 0) { //extract each atribute string here } } for (int i = 0; i < boneStringCount; i++) { byte b; List <byte> boneName = new List <byte>(); while ((b = br1.ReadByte()) != 0) { boneName.Add(b); } string bone = Encoding.ASCII.GetString(boneName.ToArray()); bone = bone.Replace("\0", ""); boneStrings.Add(bone); } for (int i = 0; i < materialStringCount; i++) { byte b; List <byte> name = new List <byte>(); while ((b = br1.ReadByte()) != 0) { name.Add(b); } string material = Encoding.ASCII.GetString(name.ToArray()); material = material.Replace("\0", ""); materialStrings.Add(material); } } br.ReadBytes(32 * unknown5); for (int i = 0; i < 3; i++) { LevelOfDetail LoD = new LevelOfDetail(); LoD.MeshOffset = br.ReadInt16(); LoD.MeshCount = br.ReadInt16(); br.ReadBytes(40); LoD.VertexDataSize = br.ReadInt32(); LoD.IndexDataSize = br.ReadInt32(); LoD.VertexOffset = br.ReadInt32(); LoD.IndexOffset = br.ReadInt32(); modelData.LoD.Add(LoD); } var savePos = br.BaseStream.Position; for (int i = 0; i < modelData.LoD.Count; i++) { List <MeshDataInfo> meshInfoList = new List <MeshDataInfo>(); for (int j = 0; j < modelData.LoD[i].MeshCount; j++) { modelData.LoD[i].MeshList.Add(new Mesh()); meshInfoList.Clear(); br.BaseStream.Seek((i * 136) + 68, SeekOrigin.Begin); var dataBlockNum = br.ReadByte(); while (dataBlockNum != 255) { MeshDataInfo meshInfo = new MeshDataInfo() { VertexDataBlock = dataBlockNum, Offset = br.ReadByte(), DataType = br.ReadByte(), UseType = br.ReadByte() }; meshInfoList.Add(meshInfo); br.ReadBytes(4); dataBlockNum = br.ReadByte(); } modelData.LoD[i].MeshList[j].MeshDataInfoList = meshInfoList.ToArray(); } } br.BaseStream.Seek(savePos, SeekOrigin.Begin); for (int x = 0; x < modelData.LoD.Count; x++) { for (int i = 0; i < modelData.LoD[x].MeshCount; i++) { MeshInfo meshInfo = new MeshInfo() { VertexCount = br.ReadInt32(), IndexCount = br.ReadInt32(), MaterialNum = br.ReadInt16(), MeshPartOffset = br.ReadInt16(), MeshPartCount = br.ReadInt16(), BoneListIndex = br.ReadInt16(), IndexDataOffset = br.ReadInt32() }; for (int j = 0; j < 3; j++) { meshInfo.VertexDataOffsets.Add(br.ReadInt32()); } for (int k = 0; k < 3; k++) { meshInfo.VertexSizes.Add(br.ReadByte()); } meshInfo.VertexDataBlockCount = br.ReadByte(); modelData.LoD[x].MeshList[i].MeshInfo = meshInfo; } } br.ReadBytes(attributeStringCount * 4); br.ReadBytes(unknown6 * 20); for (int i = 0; i < modelData.LoD.Count; i++) { foreach (var mesh in modelData.LoD[i].MeshList) { for (int j = 0; j < mesh.MeshInfo.MeshPartCount; j++) { MeshPart meshPart = new MeshPart() { IndexOffset = br.ReadInt32(), IndexCount = br.ReadInt32(), Attributes = br.ReadInt32(), BoneOffset = br.ReadInt16(), BoneCount = br.ReadInt16() }; mesh.MeshPartList.Add(meshPart); } } } br.ReadBytes(unknown7 * 12); br.ReadBytes(materialStringCount * 4); br.ReadBytes(boneStringCount * 4); for (int i = 0; i < boneListCount; i++) { Bones bones = new Bones(); for (int j = 0; j < 64; j++) { bones.BoneData.Add(br.ReadInt16()); } bones.BoneCount = br.ReadInt32(); modelData.BoneSet.Add(bones); } //br.ReadBytes(unknown1 * 16); Dictionary <int, int> indexMin = new Dictionary <int, int>(); Dictionary <int, List <int> > extraIndices = new Dictionary <int, List <int> >(); List <ExtraIndex> indexCounts = new List <ExtraIndex>(); var pCount = 0; var pCount1 = 0; var pCount2 = 0; if (unknown1 > 0) { for (int i = 0; i < unknown1; i++) { //not sure br.ReadBytes(4); //LoD[0] Extra Data Index var p1 = br.ReadUInt16(); //LoD[1] Extra Data Index var p2 = br.ReadUInt16(); //LoD[2] Extra Data Index var p3 = br.ReadUInt16(); //LoD[0] Extra Data Part Count var p1n = br.ReadUInt16(); pCount += p1n; //LoD[1] Extra Data Part Count var p2n = br.ReadUInt16(); pCount1 += p2n; //LoD[2] Extra Data Part Count var p3n = br.ReadUInt16(); pCount2 += p3n; } } Dictionary <int, int> indexLoc = new Dictionary <int, int>(); if (unknown1 > 0) { for (int i = 0; i < modelData.LoD[0].MeshCount; i++) { var ido = modelData.LoD[0].MeshList[i].MeshInfo.IndexDataOffset; indexLoc.Add(ido, i); } } List <int> maskCounts = new List <int>(); Dictionary <int, int> totalExtraCounts = new Dictionary <int, int>(); if (unknown2 > 0) { for (int i = 0; i < pCount; i++) { //Index Offset Start var m1 = br.ReadInt32(); var iLoc = 0; if (indexLoc.ContainsKey(m1)) { iLoc = indexLoc[m1]; } //index count var mCount = br.ReadInt32(); //index offset in unk3 var mOffset = br.ReadInt32(); indexCounts.Add(new ExtraIndex() { IndexLocation = iLoc, IndexCount = mCount }); maskCounts.Add(mCount); } br.ReadBytes((pCount1 + pCount2) * 12); } int totalLoD0MaskCount = 0; if (unknown2 > 0) { for (int i = 0; i < pCount; i++) { totalLoD0MaskCount += maskCounts[i]; } } if (unknown3 > 0) { var unk3Remainder = (unknown3 * 4) - (totalLoD0MaskCount * 4); foreach (var ic in indexCounts) { HashSet <int> mIndexList = new HashSet <int>(); for (int i = 0; i < ic.IndexCount; i++) { //index its replacing? attatched to? br.ReadBytes(2); //extra index following last equipment index var mIndex = br.ReadInt16(); mIndexList.Add(mIndex); if (extraIndices.ContainsKey(ic.IndexLocation)) { extraIndices[ic.IndexLocation].Add(mIndex); } else { extraIndices.Add(ic.IndexLocation, new List <int>() { mIndex }); } } if (totalExtraCounts.ContainsKey(ic.IndexLocation)) { totalExtraCounts[ic.IndexLocation] += mIndexList.Count; } else { totalExtraCounts.Add(ic.IndexLocation, mIndexList.Count); } } //the rest of unk3 br.ReadBytes(unk3Remainder); } if (unknown3 > 0) { foreach (var ei in extraIndices) { indexMin.Add(ei.Key, ei.Value.Min()); } extraIndexData.indexCounts = indexCounts; extraIndexData.indexMin = indexMin; extraIndexData.totalExtraCounts = totalExtraCounts; extraIndexData.extraIndices = extraIndices; modelData.ExtraData = extraIndexData; } //br.ReadBytes(unknown3 * 4); var boneIndexSize = br.ReadInt32(); for (int i = 0; i < boneIndexSize / 2; i++) { modelData.BoneIndicies.Add(br.ReadInt16()); } int padding = br.ReadByte(); br.ReadBytes(padding); for (int i = 0; i < 4; i++) { ModelMaterial.BoundingBox boundingBox = new ModelMaterial.BoundingBox(); for (int j = 0; j < 4; j++) { boundingBox.PointA.Add(br.ReadSingle()); } for (int k = 0; k < 4; k++) { boundingBox.PointB.Add(br.ReadSingle()); } modelData.BoundingBoxes.Add(boundingBox); } //float4x4 for (int i = 0; i < boneStringCount; i++) { boneTransforms.Add(br.ReadSingle()); boneTransforms.Add(br.ReadSingle()); boneTransforms.Add(br.ReadSingle()); boneTransforms.Add(br.ReadSingle()); boneTransforms.Add(br.ReadSingle()); boneTransforms.Add(br.ReadSingle()); boneTransforms.Add(br.ReadSingle()); boneTransforms.Add(br.ReadSingle()); } for (int i = 0; i < 3; i++) { for (int j = 0; j < modelData.LoD[i].MeshCount; j++) { Mesh mesh = modelData.LoD[i].MeshList[j]; for (int k = 0; k < mesh.MeshInfo.VertexDataBlockCount; k++) { br.BaseStream.Seek(modelData.LoD[i].VertexOffset + mesh.MeshInfo.VertexDataOffsets[k], SeekOrigin.Begin); mesh.MeshVertexData.Add(br.ReadBytes(mesh.MeshInfo.VertexSizes[k] * mesh.MeshInfo.VertexCount)); } br.BaseStream.Seek(modelData.LoD[i].IndexOffset + (mesh.MeshInfo.IndexDataOffset * 2), SeekOrigin.Begin); mesh.IndexData = br.ReadBytes(2 * mesh.MeshInfo.IndexCount); } } int vertex = 0, coordinates = 0, normals = 0, tangents = 0, colors = 0, blendWeights = 0, blendIndices = 0; for (int i = 0; i < modelData.LoD[0].MeshCount; i++) { objBytes.Clear(); var vertexList = new Vector3Collection(); var texCoordList = new Vector2Collection(); var texCoordList2 = new Vector2Collection(); var normalList = new Vector3Collection(); var tangentList = new Vector3Collection(); var colorsList = new Color4Collection(); var indexList = new IntCollection(); var blendWeightList = new List <float>(); var blendWeightList2 = new List <float[]>(); var blendIndicesList = new List <int>(); var blendIndicesList2 = new List <int[]>(); var weightCounts = new List <int>(); Mesh mesh = modelData.LoD[0].MeshList[i]; MeshDataInfo[] meshDataInfoList = mesh.MeshDataInfoList; int c = 0; foreach (var meshDataInfo in meshDataInfoList) { if (meshDataInfo.UseType == 0) { vertex = c; } else if (meshDataInfo.UseType == 1) { blendWeights = c; } else if (meshDataInfo.UseType == 2) { blendIndices = c; } else if (meshDataInfo.UseType == 3) { normals = c; } else if (meshDataInfo.UseType == 4) { coordinates = c; } else if (meshDataInfo.UseType == 6) { tangents = c; } else if (meshDataInfo.UseType == 7) { colors = c; } c++; } /* * ----------------- * Vertex * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[vertex].VertexDataBlock]))) { for (int j = 0; j < mesh.MeshInfo.VertexCount; j++) { br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[vertex].VertexDataBlock] + meshDataInfoList[vertex].Offset, SeekOrigin.Begin); Vector3 vVector = new Vector3(); if (meshDataInfoList[vertex].DataType == 13 || meshDataInfoList[vertex].DataType == 14) { System.Half h1 = System.Half.ToHalf((ushort)br1.ReadInt16()); System.Half h2 = System.Half.ToHalf((ushort)br1.ReadInt16()); System.Half h3 = System.Half.ToHalf((ushort)br1.ReadInt16()); float x = HalfHelper.HalfToSingle(h1); float y = HalfHelper.HalfToSingle(h2); float z = HalfHelper.HalfToSingle(h3); vVector = new Vector3(x, y, z); objBytes.Add("v " + x.ToString("N5") + " " + y.ToString("N5") + " " + z.ToString("N5") + " "); } else if (meshDataInfoList[vertex].DataType == 2) { var x = BitConverter.ToSingle(br1.ReadBytes(4), 0); var y = BitConverter.ToSingle(br1.ReadBytes(4), 0); var z = BitConverter.ToSingle(br1.ReadBytes(4), 0); vVector = new Vector3(x, y, z); objBytes.Add("v " + x.ToString("N5") + " " + y.ToString("N5") + " " + z.ToString("N5") + " "); } vertexList.Add(vVector); } } /* * ----------------- * Blend Weight * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[blendWeights].VertexDataBlock]))) { for (int j = 0; j < mesh.MeshInfo.VertexCount; j++) { br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[blendWeights].VertexDataBlock] + meshDataInfoList[blendWeights].Offset, SeekOrigin.Begin); float x = br1.ReadByte() / 255.0f; float y = br1.ReadByte() / 255.0f; float z = br1.ReadByte() / 255.0f; float w = br1.ReadByte() / 255.0f; int count = 0; if (x != 0) { blendWeightList.Add(x); count++; if (y != 0) { blendWeightList.Add(y); count++; if (z != 0) { blendWeightList.Add(z); count++; if (w != 0) { blendWeightList.Add(w); count++; } } } } if (count == 1) { blendWeightList2.Add(new float[] { x }); } else if (count == 2) { blendWeightList2.Add(new float[] { x, y }); } else if (count == 3) { blendWeightList2.Add(new float[] { x, y, z }); } else if (count == 4) { blendWeightList2.Add(new float[] { x, y, z, w }); } weightCounts.Add(count); } } /* * ----------------- * Blend Index * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[blendIndices].VertexDataBlock]))) { for (int j = 0; j < mesh.MeshInfo.VertexCount; j++) { br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[blendIndices].VertexDataBlock] + meshDataInfoList[blendIndices].Offset, SeekOrigin.Begin); int x = br1.ReadByte(); int y = br1.ReadByte(); int z = br1.ReadByte(); int w = br1.ReadByte(); if (weightCounts[j] == 1) { blendIndicesList.Add(x); blendIndicesList2.Add(new int[] { x }); } else if (weightCounts[j] == 2) { blendIndicesList.Add(x); blendIndicesList.Add(y); blendIndicesList2.Add(new int[] { x, y }); } else if (weightCounts[j] == 3) { blendIndicesList.Add(x); blendIndicesList.Add(y); blendIndicesList.Add(z); blendIndicesList2.Add(new int[] { x, y, z }); } else if (weightCounts[j] == 4) { blendIndicesList.Add(x); blendIndicesList.Add(y); blendIndicesList.Add(z); blendIndicesList.Add(w); blendIndicesList2.Add(new int[] { x, y, z, w }); } } } /* * ----------------- * Texture Coordinates * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[coordinates].VertexDataBlock]))) { for (int j = 0; j < mesh.MeshInfo.VertexCount; j++) { br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[coordinates].VertexDataBlock] + meshDataInfoList[coordinates].Offset, SeekOrigin.Begin); float x = 0; float y = 0; float z = 0; float w = 0; if (meshDataInfoList[coordinates].DataType == 13 || meshDataInfoList[coordinates].DataType == 14) { var sx = (ushort)br1.ReadInt16(); var sy = (ushort)br1.ReadInt16(); var sz = (ushort)br1.ReadInt16(); var sw = (ushort)br1.ReadInt16(); var h1 = new SharpDX.Half(sx); var h2 = new SharpDX.Half(sy); var h3 = new SharpDX.Half(sz); var h4 = new SharpDX.Half(sw); x = h1; y = h2; z = h3; w = h4; } else if (meshDataInfoList[coordinates].DataType == 1) { x = br1.ReadSingle(); y = br1.ReadSingle(); } else { x = br1.ReadSingle(); y = br1.ReadSingle(); z = br1.ReadSingle(); w = br1.ReadSingle(); } var ox = x - Math.Truncate(x); var oy = y - Math.Truncate(y); objBytes.Add("vt " + ox.ToString("N5") + " " + (1 - y).ToString("N5") + " "); texCoordList.Add(new Vector2(x, y)); texCoordList2.Add(new Vector2(z, w)); } } /* * ----------------- * Normals * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[normals].VertexDataBlock]))) { for (int j = 0; j < mesh.MeshInfo.VertexCount; j++) { br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[normals].VertexDataBlock] + meshDataInfoList[normals].Offset, SeekOrigin.Begin); float x = 0; float y = 0; float z = 0; float w = 0; if (meshDataInfoList[normals].DataType == 13 || meshDataInfoList[normals].DataType == 14) { System.Half h1 = System.Half.ToHalf((ushort)br1.ReadInt16()); System.Half h2 = System.Half.ToHalf((ushort)br1.ReadInt16()); System.Half h3 = System.Half.ToHalf((ushort)br1.ReadInt16()); System.Half h4 = System.Half.ToHalf((ushort)br1.ReadInt16()); x = HalfHelper.HalfToSingle(h1); y = HalfHelper.HalfToSingle(h2); z = HalfHelper.HalfToSingle(h3); w = HalfHelper.HalfToSingle(h4); } else { x = br1.ReadSingle(); y = br1.ReadSingle(); z = br1.ReadSingle(); } var nv = new Vector3(x, y, z); objBytes.Add("vn " + x.ToString("N5") + " " + y.ToString("N5") + " " + z.ToString("N5") + " "); normalList.Add(nv); } } /* * ----------------- * Tangents * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[tangents].VertexDataBlock]))) { for (int j = 0; j < mesh.MeshInfo.VertexCount; j++) { br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[tangents].VertexDataBlock] + meshDataInfoList[tangents].Offset, SeekOrigin.Begin); int x = br1.ReadByte(); int y = br1.ReadByte(); int z = br1.ReadByte(); int w = br1.ReadByte(); var x1 = x * 2 / 255f - 1f; var y1 = y * 2 / 255f - 1f; var z1 = z * 2 / 255f - 1f; var w1 = w * 2 / 255f - 1f; var nv = new Vector3(x1, y1, z1); tangentList.Add(nv); } } /* * ----------------- * Vertex Color * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.MeshVertexData[meshDataInfoList[colors].VertexDataBlock]))) { for (int j = 0; j < mesh.MeshInfo.VertexCount; j++) { br1.BaseStream.Seek(j * mesh.MeshInfo.VertexSizes[meshDataInfoList[colors].VertexDataBlock] + meshDataInfoList[colors].Offset, SeekOrigin.Begin); int a = br1.ReadByte(); int r = br1.ReadByte(); int g = br1.ReadByte(); int b = br1.ReadByte(); colorsList.Add(new Color4(r, g, b, a)); } } /* * ----------------- * Index * ----------------- */ using (BinaryReader br1 = new BinaryReader(new MemoryStream(mesh.IndexData))) { for (int j = 0; j < mesh.MeshInfo.IndexCount; j += 3) { int i1 = br1.ReadInt16(); int i2 = br1.ReadInt16(); int i3 = br1.ReadInt16(); objBytes.Add("f " + (i1 + 1) + "/" + (i1 + 1) + "/" + (i1 + 1) + " " + (i2 + 1) + "/" + (i2 + 1) + "/" + (i2 + 1) + " " + (i3 + 1) + "/" + (i3 + 1) + "/" + (i3 + 1) + " "); indexList.Add(i1); indexList.Add(i2); indexList.Add(i3); } } ModelMeshData modelMeshData = new ModelMeshData() { Vertices = vertexList, Normals = normalList, TextureCoordinates = texCoordList, TextureCoordinates2 = texCoordList2, BiTangents = tangentList, Indices = indexList, VertexColors = colorsList, OBJFileData = objBytes.ToArray(), BoneStrings = boneStrings, BoneIndices = modelData.BoneIndicies, BoneTransforms = boneTransforms, BlendWeights = blendWeightList, BlendIndices = blendIndicesList, WeightCounts = weightCounts, MeshPartList = mesh.MeshPartList, BlendIndicesArrayList = blendIndicesList2, BlendWeightsArrayList = blendWeightList2, MaterialNum = mesh.MeshInfo.MaterialNum, MeshPartCount = mesh.MeshInfo.MeshPartCount, MeshPartOffset = mesh.MeshInfo.MeshPartOffset }; meshList.Add(modelMeshData); } } }
/// <summary> /// /// </summary> /// <param name="x"></param> /// <returns></returns> public static Half Tanh(Half x) => (Half)M.Tanh(x);