示例#1
0
        private void AddSource(Random rand, List<decimal> allFrequencies, Environment world, int locationX, int locationY)
        {
            Point nextLocation = new Point(locationX, locationY);
            HashSet<decimal> signatureFrequencies = new HashSet<decimal>();

            for (int j = 0; j < 5; j++)
            {
                int randomIndex = rand.Next(allFrequencies.Count);
                decimal frequency = allFrequencies[randomIndex];
                signatureFrequencies.Add(frequency);
            }

            int min = rand.Next(20);
            int max = rand.Next(100);

            if (max < min)
            {
                int placeholder = max;
                max = min;
                min = placeholder;
            }

            EmissionSource toAdd = new EmissionSource(nextLocation, signatureFrequencies.ToList(), min, max);
            world.AddEmissionSource(toAdd);
        }
示例#2
0
        private static void AddRandomSources(Random rand, List<decimal> allFrequencies, Environment world, int worldWidth, int worldHeight)
        {
            for (int i = 0; i < 5; i++)
            {
                int X = rand.Next(worldWidth);
                int Y = rand.Next(worldHeight);
                Point nextLocation = new Point(X, Y);
                HashSet<decimal> signatureFrequencies = new HashSet<decimal>();

                for (int j = 0; j < 5; j++)
                {
                    int randomIndex = rand.Next(allFrequencies.Count);
                    decimal frequency = allFrequencies[randomIndex];
                    signatureFrequencies.Add(frequency);
                }

                int min = rand.Next(20);
                int max = rand.Next(100);

                if (max < min)
                {
                    int placeholder = max;
                    max = min;
                    min = placeholder;
                }

                EmissionSource toAdd = new EmissionSource(nextLocation, signatureFrequencies.ToList(), min, max);
                world.AddEmissionSource(toAdd);
            }
        }