private void RenderParticle(Gdi.Graphics graphics, Gdi.Size screenBounds, Gdi.Brush brush, Vector3D position, double radius) { graphics.FillEllipse(brush, ToScaledRectangleF(screenBounds, position, radius)); }
private void RenderJoint(Gdi.Graphics graphics, Gdi.Brush brush, Vector3D location) { graphics.FillEllipse( brush, (float)(location.X - JointCircleRadius), (float)(location.Y - JointCircleRadius), JointCircleRadius * 2, JointCircleRadius * 2); }