private void RenderParticle(Gdi.Graphics graphics, Gdi.Size screenBounds, Gdi.Brush brush, Vector3D position, double radius)
 {
     graphics.FillEllipse(brush, ToScaledRectangleF(screenBounds, position, radius));
 }
 private void RenderJoint(Gdi.Graphics graphics, Gdi.Brush brush, Vector3D location)
 {
     graphics.FillEllipse(
         brush,
         (float)(location.X - JointCircleRadius),
         (float)(location.Y - JointCircleRadius),
         JointCircleRadius * 2,
         JointCircleRadius * 2);
 }