internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); switch(frame.State) { case Initialized : processor.ResetParams(); if (this.containedActions != null && this.containedActions.Count > 0) { processor.PushActionFrame(frame); frame.State = ProcessedChildren; break; } goto case ProcessedChildren; case ProcessedChildren: TemplateAction action = processor.Stylesheet.FindTemplate(this.name); if (action != null) { frame.State = ProcessedTemplate; processor.PushActionFrame(action, frame.NodeSet); break; } else { throw XsltException.Create(Res.Xslt_InvalidCallTemplate, this.name.ToString()); } case ProcessedTemplate: frame.Finished(); break; default: Debug.Fail("Invalid CallTemplateAction execution state"); break; } }
internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); switch (frame.State) { case Initialized: processor.ResetParams(); if (this.containedActions != null && this.containedActions.Count > 0) { processor.PushActionFrame(frame); frame.State = ProcessedChildren; break; } goto case ProcessedChildren; case ProcessedChildren: TemplateAction action = processor.Stylesheet.FindTemplate(this.name); if (action != null) { frame.State = ProcessedTemplate; processor.PushActionFrame(action, frame.NodeSet); break; } else { throw XsltException.Create(Res.Xslt_InvalidCallTemplate, this.name.ToString()); } case ProcessedTemplate: frame.Finished(); break; default: Debug.Fail("Invalid CallTemplateAction execution state"); break; } }
internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); switch (frame.State) { case Initialized: processor.ResetParams(); processor.InitSortArray(); if (this.containedActions != null && this.containedActions.Count > 0) { processor.PushActionFrame(frame); frame.State = ProcessedChildren; break; } goto case ProcessedChildren; case ProcessedChildren: if (_selectKey == Compiler.InvalidQueryKey) { if (!frame.Node.HasChildren) { frame.Finished(); break; } frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All)); } else { frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, _selectKey)); } if (processor.SortArray.Count != 0) { frame.SortNewNodeSet(processor, processor.SortArray); } frame.State = ProcessNextNode; goto case ProcessNextNode; case ProcessNextNode: Debug.Assert(frame.State == ProcessNextNode); Debug.Assert(frame.NewNodeSet != null); if (frame.NewNextNode(processor)) { frame.State = PositionAdvanced; goto case PositionAdvanced; } else { frame.Finished(); break; } case PositionAdvanced: Debug.Assert(frame.State == PositionAdvanced); processor.PushTemplateLookup(frame.NewNodeSet, _mode, /*importsOf:*/null); frame.State = TemplateProcessed; break; case TemplateProcessed: frame.State = ProcessNextNode; goto case ProcessNextNode; default: Debug.Fail("Invalid ApplyTemplatesAction execution state"); break; } }
internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); switch (frame.State) { case Initialized: processor.ResetParams(); processor.InitSortArray(); if (this.containedActions != null && this.containedActions.Count > 0) { processor.PushActionFrame(frame); frame.State = ProcessedChildren; break; } goto case ProcessedChildren; case ProcessedChildren: if (this.selectKey == Compiler.InvalidQueryKey) { if (!frame.Node.HasChildren) { frame.Finished(); break; } frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All)); } else { frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, this.selectKey)); } if (processor.SortArray.Count != 0) { frame.SortNewNodeSet(processor, processor.SortArray); } frame.State = ProcessNextNode; goto case ProcessNextNode; case ProcessNextNode: Debug.Assert(frame.State == ProcessNextNode); Debug.Assert(frame.NewNodeSet != null); if (frame.NewNextNode(processor)) { frame.State = PositionAdvanced; goto case PositionAdvanced; } else { frame.Finished(); break; } case PositionAdvanced: Debug.Assert(frame.State == PositionAdvanced); processor.PushTemplateLookup(frame.NewNodeSet, this.mode, /*importsOf:*/ null); frame.State = TemplateProcessed; break; case TemplateProcessed: frame.State = ProcessNextNode; goto case ProcessNextNode; default: Debug.Fail("Invalid ApplyTemplatesAction execution state"); break; } }