ResetParams() private method

private ResetParams ( ) : void
return void
 internal override void Execute(Processor processor, ActionFrame frame) {
     Debug.Assert(processor != null && frame != null);
     switch(frame.State) {
     case Initialized : 
         processor.ResetParams();
         if (this.containedActions != null && this.containedActions.Count > 0) {
             processor.PushActionFrame(frame);
             frame.State = ProcessedChildren;
             break;
         }
         goto case ProcessedChildren;
     case ProcessedChildren:
         TemplateAction action = processor.Stylesheet.FindTemplate(this.name);
         if (action != null) { 
             frame.State = ProcessedTemplate;
             processor.PushActionFrame(action, frame.NodeSet);
             break;
         }
         else {
             throw XsltException.Create(Res.Xslt_InvalidCallTemplate, this.name.ToString());
         }
     case ProcessedTemplate:
         frame.Finished();
         break;
     default:
         Debug.Fail("Invalid CallTemplateAction execution state");
         break;
     }
 }
示例#2
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);
            switch (frame.State)
            {
            case Initialized:
                processor.ResetParams();
                if (this.containedActions != null && this.containedActions.Count > 0)
                {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessedChildren;
                    break;
                }
                goto case ProcessedChildren;

            case ProcessedChildren:
                TemplateAction action = processor.Stylesheet.FindTemplate(this.name);
                if (action != null)
                {
                    frame.State = ProcessedTemplate;
                    processor.PushActionFrame(action, frame.NodeSet);
                    break;
                }
                else
                {
                    throw XsltException.Create(Res.Xslt_InvalidCallTemplate, this.name.ToString());
                }

            case ProcessedTemplate:
                frame.Finished();
                break;

            default:
                Debug.Fail("Invalid CallTemplateAction execution state");
                break;
            }
        }
示例#3
0
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
                case Initialized:
                    processor.ResetParams();
                    processor.InitSortArray();
                    if (this.containedActions != null && this.containedActions.Count > 0)
                    {
                        processor.PushActionFrame(frame);
                        frame.State = ProcessedChildren;
                        break;
                    }
                    goto case ProcessedChildren;
                case ProcessedChildren:
                    if (_selectKey == Compiler.InvalidQueryKey)
                    {
                        if (!frame.Node.HasChildren)
                        {
                            frame.Finished();
                            break;
                        }
                        frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All));
                    }
                    else
                    {
                        frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, _selectKey));
                    }
                    if (processor.SortArray.Count != 0)
                    {
                        frame.SortNewNodeSet(processor, processor.SortArray);
                    }
                    frame.State = ProcessNextNode;
                    goto case ProcessNextNode;

                case ProcessNextNode:
                    Debug.Assert(frame.State == ProcessNextNode);
                    Debug.Assert(frame.NewNodeSet != null);

                    if (frame.NewNextNode(processor))
                    {
                        frame.State = PositionAdvanced;
                        goto case PositionAdvanced;
                    }
                    else
                    {
                        frame.Finished();
                        break;
                    }

                case PositionAdvanced:
                    Debug.Assert(frame.State == PositionAdvanced);

                    processor.PushTemplateLookup(frame.NewNodeSet, _mode, /*importsOf:*/null);

                    frame.State = TemplateProcessed;
                    break;

                case TemplateProcessed:
                    frame.State = ProcessNextNode;
                    goto case ProcessNextNode;

                default:
                    Debug.Fail("Invalid ApplyTemplatesAction execution state");
                    break;
            }
        }
        internal override void Execute(Processor processor, ActionFrame frame)
        {
            Debug.Assert(processor != null && frame != null);

            switch (frame.State)
            {
            case Initialized:
                processor.ResetParams();
                processor.InitSortArray();
                if (this.containedActions != null && this.containedActions.Count > 0)
                {
                    processor.PushActionFrame(frame);
                    frame.State = ProcessedChildren;
                    break;
                }
                goto case ProcessedChildren;

            case ProcessedChildren:
                if (this.selectKey == Compiler.InvalidQueryKey)
                {
                    if (!frame.Node.HasChildren)
                    {
                        frame.Finished();
                        break;
                    }
                    frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All));
                }
                else
                {
                    frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, this.selectKey));
                }
                if (processor.SortArray.Count != 0)
                {
                    frame.SortNewNodeSet(processor, processor.SortArray);
                }
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            case ProcessNextNode:
                Debug.Assert(frame.State == ProcessNextNode);
                Debug.Assert(frame.NewNodeSet != null);

                if (frame.NewNextNode(processor))
                {
                    frame.State = PositionAdvanced;
                    goto case PositionAdvanced;
                }
                else
                {
                    frame.Finished();
                    break;
                }

            case PositionAdvanced:
                Debug.Assert(frame.State == PositionAdvanced);

                processor.PushTemplateLookup(frame.NewNodeSet, this.mode, /*importsOf:*/ null);

                frame.State = TemplateProcessed;
                break;

            case TemplateProcessed:
                frame.State = ProcessNextNode;
                goto case ProcessNextNode;

            default:
                Debug.Fail("Invalid ApplyTemplatesAction execution state");
                break;
            }
        }