private Geometry3D GetGeometry() { var mesh = new MeshGeometry3D(); mesh.Positions = new Point3DCollection { new Point3D(-0.5, -0.5, 0), new Point3D(0.5, -0.5, 0), new Point3D(0.5, 0.5, 0), new Point3D(-0.5, 0.5, 0), new Point3D(-0.5, -0.5, 0.1), new Point3D(0.5, -0.5, 0.1), new Point3D(0.5, 0.5, 0.1), new Point3D(-0.5, 0.5, 0.1) }; mesh.TriangleIndices = new System.Windows.Media.Int32Collection { 0, 3, 1, 1, 3, 2, 0, 4, 3, 4, 7, 3, 4, 6, 7, 4, 5, 6, 0, 1, 4, 1, 5, 4, 1, 2, 6, 6, 5, 1, 2, 3, 7, 7, 6, 2 }; return mesh; }
public static PointCollection GeneratePlanarTextureCoordinates(MeshGeometry3D mesh, Vector3D dir) { if (mesh == null) return null; return GeneratePlanarTextureCoordinates(mesh, mesh.Bounds, dir); }
static CubeBuilder() { quadMesh = new MeshGeometry3D(); quadMesh.Positions.Add(new Point3D(-0.5, 0.5, 0)); quadMesh.Positions.Add(new Point3D(-0.5, -0.5, 0)); quadMesh.Positions.Add(new Point3D(0.5, -0.5, 0)); quadMesh.Positions.Add(new Point3D(0.5, 0.5, 0)); quadMesh.TextureCoordinates.Add(new Point(0, 0)); quadMesh.TextureCoordinates.Add(new Point(0, 1)); quadMesh.TextureCoordinates.Add(new Point(1, 1)); quadMesh.TextureCoordinates.Add(new Point(1, 0)); quadMesh.Normals.Add(new Vector3D(0, 0, 1)); quadMesh.Normals.Add(new Vector3D(0, 0, 1)); quadMesh.Normals.Add(new Vector3D(0, 0, 1)); quadMesh.Normals.Add(new Vector3D(0, 0, 1)); quadMesh.TriangleIndices.Add(0); quadMesh.TriangleIndices.Add(1); quadMesh.TriangleIndices.Add(2); quadMesh.TriangleIndices.Add(0); quadMesh.TriangleIndices.Add(2); quadMesh.TriangleIndices.Add(3); visualHostMaterial = new DiffuseMaterial( new SolidColorBrush(Colors.White)); visualHostMaterial.SetValue( Viewport2DVisual3D.IsVisualHostMaterialProperty, true); }
public Model3DGroup CreateTriangleModel(Point3D p0, Point3D p1, Point3D p2) { MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(p0); mesh.Positions.Add(p1); mesh.Positions.Add(p2); for (int i = 0; i < 3; i++) { mesh.TriangleIndices.Add(i); } Vector3D normal = CalculateNormal(p0, p1, p2); for (int i = 0; i < 3; i++) { mesh.Normals.Add(normal); } Material material = new DiffuseMaterial(new SolidColorBrush(Colors.DarkCyan)); GeometryModel3D model = new GeometryModel3D(mesh, material); Model3DGroup group = new Model3DGroup(); group.Children.Add(model); return group; }
/// <summary> /// Calculates the texture for the specified model. /// </summary> /// <param name="model"> /// The model. /// </param> /// <param name="mesh"> /// The mesh. /// </param> public override void Calculate(TerrainModel model, MeshGeometry3D mesh) { var normals = MeshGeometryHelper.CalculateNormals(mesh); var texcoords = new PointCollection(); var up = new Vector3D(0, 0, 1); for (int i = 0; i < normals.Count; i++) { double slope = Math.Acos(Vector3D.DotProduct(normals[i], up)) * 180 / Math.PI; double u = slope / 40; if (u > 1) { u = 1; } if (u < 0) { u = 0; } texcoords.Add(new Point(u, u)); } this.TextureCoordinates = texcoords; this.Material = MaterialHelper.CreateMaterial(this.Brush); }
private MeshGeometry3D CreateMesh() { var geometry = new MeshGeometry3D(); int nx = solver.Width; int ny = solver.Height; int ij = 0; for (int i = 0; i < ny; i++) { for (int j = 0; j < nx; j++) { double z = (double)solver.ImageBuffer[ij] / solver.MaxIterations; geometry.Positions.Add(new Point3D(solver.Xvalues[ij], solver.Yvalues[ij], z * HeightFactor)); double u = z * 0.854; geometry.TextureCoordinates.Add(new Point(u, 0)); ij++; } } ij = 0; for (int i = 0; i < ny - 1; i++) { for (int j = 0; j < nx - 1; j++) { geometry.TriangleIndices.Add(ij); geometry.TriangleIndices.Add(ij + 1); geometry.TriangleIndices.Add(ij + nx); geometry.TriangleIndices.Add(ij + 1); geometry.TriangleIndices.Add(ij + 1 + nx); geometry.TriangleIndices.Add(ij + nx); ij++; } ij++; } return geometry; }
private Geometry3D CreateGeometry() { MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(UL); mesh.Positions.Add(LL); mesh.Positions.Add(UR); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(2); Vector3D verticalDirection = LL - UL; Vector3D horizontalDirection = UR - UL; Point3D LR = UL + verticalDirection + horizontalDirection; mesh.Positions.Add(UR); mesh.Positions.Add(LL); mesh.Positions.Add(LR); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(4); mesh.TriangleIndices.Add(5); mesh.Freeze(); return mesh; }
public static GeometryModel3D CreateNormalizedCube(Material material) { MeshGeometry3D geometry = new MeshGeometry3D(); var farPoint = new Point3D(-0.5, -0.5, -0.5); var nearPoint = new Point3D(0.5, 0.5, 0.5); var cube = new Model3DGroup(); var p0 = new Point3D(farPoint.X, farPoint.Y, farPoint.Z); var p1 = new Point3D(nearPoint.X, farPoint.Y, farPoint.Z); var p2 = new Point3D(nearPoint.X, farPoint.Y, nearPoint.Z); var p3 = new Point3D(farPoint.X, farPoint.Y, nearPoint.Z); var p4 = new Point3D(farPoint.X, nearPoint.Y, farPoint.Z); var p5 = new Point3D(nearPoint.X, nearPoint.Y, farPoint.Z); var p6 = new Point3D(nearPoint.X, nearPoint.Y, nearPoint.Z); var p7 = new Point3D(farPoint.X, nearPoint.Y, nearPoint.Z); int startIndex = 0; startIndex = AddTriangleFace(geometry, p3, p2, p6, startIndex); startIndex = AddTriangleFace(geometry, p3, p6, p7, startIndex); startIndex = AddTriangleFace(geometry, p2, p1, p5, startIndex); startIndex = AddTriangleFace(geometry, p2, p5, p6, startIndex); startIndex = AddTriangleFace(geometry, p1, p0, p4, startIndex); startIndex = AddTriangleFace(geometry, p1, p4, p5, startIndex); startIndex = AddTriangleFace(geometry, p0, p3, p7, startIndex); startIndex = AddTriangleFace(geometry, p0, p7, p4, startIndex); startIndex = AddTriangleFace(geometry, p7, p6, p5, startIndex); startIndex = AddTriangleFace(geometry, p7, p5, p4, startIndex); startIndex = AddTriangleFace(geometry, p2, p3, p0, startIndex); startIndex = AddTriangleFace(geometry, p2, p0, p1, startIndex); return new GeometryModel3D(geometry, material); }
protected override Geometry3D CreateMesh() { this.radius = this.Radius; this.position = this.Position; var mesh = new MeshGeometry3D(); var prevPoint = this.PointForAngle(0); var normal = new Vector3D(0, 0, 1); int div = 180; for (var i = 1; i <= div; ++i) { var angle = 2 * Math.PI / div * i; var newPoint = this.PointForAngle(angle); mesh.Positions.Add(prevPoint); mesh.Positions.Add(this.position); mesh.Positions.Add(newPoint); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.Normals.Add(normal); prevPoint = newPoint; } mesh.Freeze(); return mesh; }
private void CreateGeometry() { var builder = new MeshBuilder(); builder.AddSphere(new Point3D(0, 0, 0), Diameter/2, ThetaDiv, PhiDiv); _sphere = builder.ToMesh(); _sphere.Freeze(); }
public static Model3D GetSkeletonModel(AnimData animData, int frameNo) { if (null == animData) { return null; } GeometryModel3D model = new GeometryModel3D(); MeshGeometry3D mesh = new MeshGeometry3D(); Point3D[] parentPoints = new Point3D[64]; parentPoints[0] = new Point3D(0, 0, 0); for (int jointNum = 0; jointNum < animData.skeletonDef.GetLength(0); ++jointNum) { int parentIndex = animData.skeletonDef[jointNum]; // Binding position Point3D pos = animData.bindingPose[jointNum]; if (frameNo >= 0) { AnimMeshPose pose = animData.perFrameFKPoses[frameNo, jointNum]; pos = pose.Position; } parentPoints[parentIndex + 1] = pos; AddBone(mesh, parentPoints[parentIndex], pos); } model.Geometry = mesh; DiffuseMaterial dm = new DiffuseMaterial(); dm.Brush = new SolidColorBrush(Colors.DarkGreen); model.Material = dm; return model; }
private void simpleButtonClick(object sender, RoutedEventArgs e) { MeshGeometry3D triagleMesh = new MeshGeometry3D(); Point3D p0 = new Point3D(0, 0, 0); Point3D p1 = new Point3D(5, 0, 0); Point3D p2 = new Point3D(0, 0, 5); triagleMesh.Positions.Add(p0); triagleMesh.Positions.Add(p1); triagleMesh.Positions.Add(p2); triagleMesh.TriangleIndices.Add(0); triagleMesh.TriangleIndices.Add(2); triagleMesh.TriangleIndices.Add(1); Vector3D normal = new Vector3D(0, 1, 0); triagleMesh.Normals.Add(normal); triagleMesh.Normals.Add(normal); triagleMesh.Normals.Add(normal); Material material = new DiffuseMaterial(new SolidColorBrush(Colors.LawnGreen)); GeometryModel3D triangleModel = new GeometryModel3D(triagleMesh, material); ModelVisual3D model = new ModelVisual3D(); model.Content = triangleModel; this.mainViewport.Children.Add(model); }
private MeshGeometry3D BuildMesh(Point3D p0, Point3D p1, Point3D p2, Point3D p3, Point2D q0, Point2D q1, Point2D q2, Point2D q3) { var mesh = new MeshGeometry3D(); mesh.Positions.Add(p0); mesh.Positions.Add(p1); mesh.Positions.Add(p2); mesh.Positions.Add(p3); var normal = CalculateNormal(p0, p1, p2); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(2); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.TextureCoordinates.Add(q3); mesh.TextureCoordinates.Add(q2); mesh.TextureCoordinates.Add(q1); normal = CalculateNormal(p2, p3, p0); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(0); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.TextureCoordinates.Add(q0); mesh.TextureCoordinates.Add(q1); mesh.TextureCoordinates.Add(q2); mesh.Freeze(); return mesh; }
public bool Matches(MeshGeometry3D mesh) { foreach (GeometryModel3D part in modelGroup.Children) if (part.Geometry == mesh) return true; return false; }
protected override Geometry3D CreateMesh() { this.radius = this.Radius; this.position = this.Position; MeshGeometry3D mesh = new MeshGeometry3D(); Point3D prevPoint = this.PointForAngle(0); Vector3D normal = new Vector3D(0, 0, 1); for (int i = 1; i <= Divider; ++i) { double angle = 2 * Math.PI / Divider * i; Point3D newPoint = this.PointForAngle(angle); mesh.Positions.Add(prevPoint); mesh.Positions.Add(this.position); mesh.Positions.Add(newPoint); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.Normals.Add(normal); prevPoint = newPoint; } mesh.Freeze(); return mesh; }
/// <summary> Adds a point combined. </summary> /// /// <param name="point"> The point. </param> /// <param name="mesh"> The mesh. </param> /// <param name="normal"> The normal. </param> public static void addPointCombined(Point3D point, MeshGeometry3D mesh, Vector3D normal) { bool found = false; int i = 0; foreach (Point3D p in mesh.Positions) { if (p.Equals(point)) { found = true; mesh.TriangleIndices.Add(i); mesh.Positions.Add(point); mesh.Normals.Add(normal); break; } i++; } if (!found) { mesh.Positions.Add(point); mesh.TriangleIndices.Add(mesh.TriangleIndices.Count); mesh.Normals.Add(normal); } }
public void addToMesh(MeshGeometry3D mesh, bool combineVertices) { if (sphereCirces[0].Points.Count > 2) { List<Point3D> ListOfPoints = new List<Point3D>(); for (int i = 0; i <= 2*nStacks - 2; i++) { foreach (Point3D p in sphereCirces[i].Points) { ListOfPoints.Add(p); } ListOfPoints.Add(sphereCirces[i].Points[0]); } MessageBox.Show(ListOfPoints.Count.ToString()); MessageBox.Show(sphereCirces[0].Points.Count.ToString()); for (int i = 0; i <= 2 * nStacks -3; i++) { for (int j = 1; j < sphereCirces[i].Points.Count + 1 ; j++) { Triangle.addTriangleToMesh(ListOfPoints[(j - 1) + i * (sphereCirces[i].Points.Count + 1)], ListOfPoints[(j - 1) + (i + 1) * (sphereCirces[i].Points.Count + 1)], ListOfPoints[j + i * (sphereCirces[8].Points.Count + 1)], mesh, combineVertices); Triangle.addTriangleToMesh(ListOfPoints[j + i * (sphereCirces[i].Points.Count + 1)], ListOfPoints[(j - 1) + (i + 1) * (sphereCirces[i].Points.Count + 1)], ListOfPoints[(j) + (i + 1) * (sphereCirces[i].Points.Count + 1)], mesh, combineVertices); } } } }
// highlight the selection public override void HighlightSelection(System.Windows.Media.Media3D.MeshGeometry3D meshGeometry, System.Windows.Media.Color selectColor) { int nDotNo = GetDataNo(); if (nDotNo == 0) { return; } Point mapPt; for (int i = 0; i < nDotNo; i++) { if (m_vertices[i].selected) { mapPt = TextureMapping.GetMappingPosition(selectColor, false); } else { mapPt = TextureMapping.GetMappingPosition(m_vertices[i].color, false); } int nMin = m_vertices[i].nMinI; int nMax = m_vertices[i].nMaxI; for (int j = nMin; j <= nMax; j++) { meshGeometry.TextureCoordinates[j] = mapPt; } } }
public Model3DGroup CreatePolygonModel(Point3D[] points) { MeshGeometry3D mesh = new MeshGeometry3D(); int indexPoints = 0; int totalPoints = points.Count(); for (indexPoints = 0; indexPoints < totalPoints; indexPoints++) { mesh.Positions.Add(points.ElementAt(indexPoints)); } //Solo se necesitan tres puntos para poder obtener la normal del triangulo for (int i = 0; i < 3; i++) { mesh.TriangleIndices.Add(i); } //Para obtener el vector normal solo se necesitan tres puntos del plano Vector3D normal = CalculateNormal(points.ElementAt(0), points.ElementAt(1), points.ElementAt(2)); //¿Checar por que se agrega 3 veces la normal? //for (int i = 0; i < 3; i++) //{ mesh.Normals.Add(normal); //} Material material = new DiffuseMaterial(new SolidColorBrush(Colors.DarkCyan)); GeometryModel3D model = new GeometryModel3D(mesh, material); Model3DGroup group = new Model3DGroup(); group.Children.Add(model); return group; }
private ModelVisual3D makeTriangle(double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3) { MeshGeometry3D triangleMesh = new MeshGeometry3D(); Point3D point0 = new Point3D(x1, y1, z1); Point3D point1 = new Point3D(x2, y2, z2); Point3D point2 = new Point3D(x3, y3, z3); triangleMesh.Positions.Add(point0); triangleMesh.Positions.Add(point1); triangleMesh.Positions.Add(point2); triangleMesh.TriangleIndices.Add(0); // Важно - порядок обхода triangleMesh.TriangleIndices.Add(2); triangleMesh.TriangleIndices.Add(1); Vector3D normal = new Vector3D(0, 1, 0); triangleMesh.Normals.Add(normal); triangleMesh.Normals.Add(normal); triangleMesh.Normals.Add(normal); Material material = new DiffuseMaterial(new SolidColorBrush(Colors.Red)); return new ModelVisual3D { Content = new GeometryModel3D(triangleMesh, material) }; }
public ExplodingMesh(MeshGeometry3D inputMesh, Point3D hitpos) { var mesh = MeshGeometryHelper.NoSharedVertices(inputMesh); double cx, cy, cz; cx = cy = cz = 0; for (int i = 0; i < mesh.Positions.Count; i++) { cx += mesh.Positions[i].X; cy += mesh.Positions[i].Y; cz += mesh.Positions[i].Z; } int n = mesh.Positions.Count; var center = new Point3D(cx / n, cy / n, cz / n); integrator = new VerletIntegrator(); integrator.Resize(mesh.Positions.Count); var r = new Random(); for (int i = 0; i < mesh.Positions.Count; i++) { var delta = mesh.Positions[i] - center; delta.Normalize(); integrator.Positions[i] = mesh.Positions[i] + delta * (1 + r.NextDouble() * 2); integrator.Positions0[i] = mesh.Positions[i]; integrator.Accelerations[i] = new Vector3D(0, 0, -1000); integrator.InverseMass[i] = 0.01; } integrator.CreateConstraintsByMesh(mesh, 0.7); integrator.AddFloor(0.3); this.Mesh = mesh; watch.Start(); }
public void addToMesh(MeshGeometry3D mesh, bool encloseLoop, bool combineVertices) { if (uppSide.Points.Count > 2) { List<Point3D> uppSidePoints = new List<Point3D>(); foreach (Point3D p in uppSide.Points) { uppSidePoints.Add(p); } uppSidePoints.Add(uppSide.Points[0]); List<Point3D> downSidePoints = new List<Point3D>(); foreach (Point3D p in downSide.Points) { downSidePoints.Add(p); } downSidePoints.Add(downSide.Points[0]); for (int i = 1; i < uppSidePoints.Count; i++) { Triangle.addTriangleToMesh(uppSidePoints[i - 1], downSidePoints[i - 1], uppSidePoints[i], mesh, combineVertices); Triangle.addTriangleToMesh(uppSidePoints[i], downSidePoints[i - 1], downSidePoints[i], mesh, combineVertices); } if (encloseLoop) { uppSide.addToMesh(mesh, false); downSide.addToMesh(mesh, false); } } }
void CreateGeometry() { double r = Diameter / 2; double l = HeadLength * Diameter; // arrowhead var pc = new PointCollection(); pc.Add(new Point(-l, r)); pc.Add(new Point(-l, r * 2)); pc.Add(new Point(0, 0)); var headBuilder = new MeshBuilder(); headBuilder.AddRevolvedGeometry(pc, new Point3D(0, 0, 0), new Vector3D(0, 0, 1), ThetaDiv); _head = headBuilder.ToMesh(); _head.Freeze(); // body pc = new PointCollection(); pc.Add(new Point(0, 0)); pc.Add(new Point(0, r)); pc.Add(new Point(1, r)); var bodyBuilder = new MeshBuilder(); bodyBuilder.AddRevolvedGeometry(pc, new Point3D(0, 0, 0), new Vector3D(0, 0, 1), ThetaDiv); _body = bodyBuilder.ToMesh(); _body.Freeze(); }
private void CreateBottomFace(int width, int height) { MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(new Point3D(-width, height, -10)); mesh.Positions.Add(new Point3D(width, height, -10)); mesh.Positions.Add(new Point3D(width, height, +1000)); mesh.Positions.Add(new Point3D(-width, height, +1000)); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(3); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(3); // These are the lines you need to allow an image to be painted onto the 3d model mesh.TextureCoordinates.Add(new Point(0, 0)); mesh.TextureCoordinates.Add(new Point(1, 0)); mesh.TextureCoordinates.Add(new Point(1, 1)); mesh.TextureCoordinates.Add(new Point(0, 1)); GeometryModel3D geometry = new GeometryModel3D(mesh, new DiffuseMaterial(new SolidColorBrush(Colors.Red))); group.Children.Add(geometry); }
// Public parameterless constructor public ModelVisualBase() { meshgeo = new MeshGeometry3D(); geomodel = new GeometryModel3D(); Geometry = meshgeo; Content = geomodel; }
public static MeshGeometry3D AddPlaneToMesh(MeshGeometry3D mesh, Vector3D normal, Point3D upperLeft, Point3D lowerLeft, Point3D lowerRight, Point3D upperRight) { int offset = mesh.Positions.Count; mesh.Positions.Add(upperLeft); mesh.Positions.Add(lowerLeft); mesh.Positions.Add(lowerRight); mesh.Positions.Add(upperRight); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.TextureCoordinates.Add(new Point(0, 0)); mesh.TextureCoordinates.Add(new Point(0, 1)); mesh.TextureCoordinates.Add(new Point(1, 1)); mesh.TextureCoordinates.Add(new Point(1, 0)); mesh.TriangleIndices.Add(offset + 0); mesh.TriangleIndices.Add(offset + 1); mesh.TriangleIndices.Add(offset + 2); mesh.TriangleIndices.Add(offset + 0); mesh.TriangleIndices.Add(offset + 2); mesh.TriangleIndices.Add(offset + 3); return mesh; }
protected override Geometry3D CreateMesh() { _radius = Radius; _position = Position; MeshGeometry3D mesh = new MeshGeometry3D(); Point3D prevPoint = PointForAngle(0); Vector3D normal = new Vector3D(0, 0, 1); const int div = 180; for (int i = 1; i <= div; ++i) { double angle = 2 * Math.PI / div * i; Point3D newPoint = PointForAngle(angle); mesh.Positions.Add(prevPoint); mesh.Positions.Add(_position); mesh.Positions.Add(newPoint); mesh.Normals.Add(normal); mesh.Normals.Add(normal); mesh.Normals.Add(normal); prevPoint = newPoint; } mesh.Freeze(); return mesh; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.hxViewport3D = ((HelixToolkit.Wpf.HelixViewport3D)(target)); return; case 2: this.modelVisual3D = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 3: this.model2 = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 4: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 5: this.matDiffuseMain = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 6: this.textEdit = ((System.Windows.Controls.RichTextBox)(target)); return; case 7: this.debugOutput = ((System.Windows.Controls.RichTextBox)(target)); return; } this._contentLoaded = true; }
static Creature() { var egg = new MeshBuilder(); egg.AddSphere(new Point3D(0, 0, 0.2), 0.2, 24, 12); eggGeometry = egg.ToMesh(); var child = new MeshBuilder(); child.AddSphere(new Point3D(0, 0, 1), 1, 24, 12); child.AddSphere(new Point3D(1, 0, 1), 0.5, 24, 12); child.AddSphere(new Point3D(1.5, 0.2, 1), 0.1, 24, 12); child.AddSphere(new Point3D(1.5, -0.2, 1), 0.1, 24, 12); childGeometry = child.ToMesh(); var creature = new MeshBuilder(); creature.AddSphere(new Point3D(0, 0, 1), 1, 24, 12); creature.AddSphere(new Point3D(0, 0, 2), 0.5, 24, 12); creature.AddSphere(new Point3D(0.5, 0.2, 2), 0.1, 24, 12); creature.AddSphere(new Point3D(0.5, -0.2, 2), 0.1, 24, 12); creatureGeometry = creature.ToMesh(); var coffin = new MeshBuilder(); coffin.AddBox(new Point3D(0, 0, 0.25), 1, 1, 1); deadGeometry = coffin.ToMesh(); maleMaterial = MaterialHelper.CreateMaterial(Brushes.Blue); femaleMaterial = MaterialHelper.CreateMaterial(Brushes.IndianRed); eggMaterial = MaterialHelper.CreateMaterial(Brushes.AntiqueWhite); deadMaterial = MaterialHelper.CreateMaterial(Brushes.Black); }
static Predator() { var egg = new MeshBuilder(); egg.AddPyramid(new Point3D(0, 0, 0), 0.2, 0.4); eggGeometry = egg.ToMesh(); var child = new MeshBuilder(); child.AddBox(new Point3D(0, 0, 0.5), 1, 1, 1); child.AddSphere(new Point3D(0.2, 0.2, 1), 0.2, 12, 24); child.AddSphere(new Point3D(0.2, -0.2, 1), 0.2, 12, 24); childGeometry = child.ToMesh(); var creature = new MeshBuilder(); creature.AddBox(new Point3D(0, 0, 0.5), 1, 1, 1); creature.AddCone(new Point3D(0.2, 0.2, 1), new Vector3D(0, 0, 1), 0.16, 0.04, 0.3, false, true, 12); creature.AddCone(new Point3D(0.2, -0.2, 1), new Vector3D(0, 0, 1), 0.16, 0.04, 0.3, false, true, 12); creatureGeometry = creature.ToMesh(); var coffin = new MeshBuilder(); coffin.AddCylinder(new Point3D(0, 0, 0), new Point3D(0, 0, 0.25), 1, 12); deadGeometry = coffin.ToMesh(); maleMaterial = MaterialHelper.CreateMaterial(Brushes.Navy); femaleMaterial = MaterialHelper.CreateMaterial(Brushes.Violet); eggMaterial = MaterialHelper.CreateMaterial(Brushes.AntiqueWhite); deadMaterial = MaterialHelper.CreateMaterial(Brushes.Black); }
protected override Geometry3D Tessellate() { MeshGeometry3D mesh = new MeshGeometry3D(); mesh.Positions.Add(new Point3D(-0.5, 0.5, 0)); mesh.Positions.Add(new Point3D(-0.5, -0.5, 0)); mesh.Positions.Add(new Point3D(0.5, -0.5, 0)); mesh.Positions.Add(new Point3D(0.5, 0.5, 0)); mesh.TextureCoordinates.Add(new Point(0, 0)); mesh.TextureCoordinates.Add(new Point(0, 1)); mesh.TextureCoordinates.Add(new Point(1, 1)); mesh.TextureCoordinates.Add(new Point(1, 0)); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(1); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(0); mesh.TriangleIndices.Add(2); mesh.TriangleIndices.Add(3); mesh.Normals.Add(new Vector3D(0, 0, 1)); mesh.Normals.Add(new Vector3D(0, 0, 1)); mesh.Normals.Add(new Vector3D(0, 0, 1)); mesh.Normals.Add(new Vector3D(0, 0, 1)); return mesh; }
/// <summary> /// Generates a flat mesh starting at origin with sides equal to u and v vecotrs /// </summary> /// <param name="origin"></param> /// <param name="u"></param> /// <param name="v"></param> /// <param name="usteps"></param> /// <param name="vsteps"></param> /// <param name="textureBounds"></param> /// <returns></returns> public static MeshGeometry3D CreateMesh(Point3D origin, Vector3D u, Vector3D v, int usteps, int vsteps, Rect textureBounds) { u = 1.0 / usteps * u; v = 1.0 / vsteps * v; MeshGeometry3D mesh = new MeshGeometry3D(); for (int i = 0; i <= usteps; i++) { for (int j = 0; j <= vsteps; j++) { mesh.Positions.Add(origin + i * u + j * v); mesh.TextureCoordinates.Add(new Point(textureBounds.X + textureBounds.Width * i / usteps, textureBounds.Y + textureBounds.Height * j / vsteps)); if (i > 0 && j > 0) { mesh.TriangleIndices.Add((i - 1) * (vsteps + 1) + (j - 1)); mesh.TriangleIndices.Add((i - 0) * (vsteps + 1) + (j - 0)); mesh.TriangleIndices.Add((i - 0) * (vsteps + 1) + (j - 1)); mesh.TriangleIndices.Add((i - 1) * (vsteps + 1) + (j - 1)); mesh.TriangleIndices.Add((i - 1) * (vsteps + 1) + (j - 0)); mesh.TriangleIndices.Add((i - 0) * (vsteps + 1) + (j - 0)); } } } return mesh; }
public static MeshGeometry3D ReadStlascii(Stream stream) { MeshGeometry3D output = new System.Windows.Media.Media3D.MeshGeometry3D();; var reader = new StreamReader(stream); try { while (!reader.EndOfStream) { var line = reader.ReadLine(); if (line == null) { continue; } line = line.Trim(); if (line.Length == 0 || line.StartsWith("\0") || line.StartsWith("#") || line.StartsWith("!") || line.StartsWith("$")) { continue; } string id, values; ParseLine(line, out id, out values); switch (id) { case "solid": _header = values.Trim(); break; case "facet": List <Point3D> pts = ReadFace(reader, values); foreach (var v in pts) { output.Positions.Add(v); } break; case "endsolid": break; } } } catch { } if (output.Positions.Count > 3) { for (int i = 0; i < output.Positions.Count; i++) { output.TriangleIndices.Add(i); } } return(output); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.tbValues = ((System.Windows.Controls.TextBlock)(target)); return; case 2: this.btnGo = ((System.Windows.Controls.Button)(target)); #line 25 "..\..\Window1.xaml" this.btnGo.Click += new System.Windows.RoutedEventHandler(this.btnGo_Click); #line default #line hidden return; case 3: this.tbAccVals = ((System.Windows.Controls.TextBox)(target)); return; case 4: this.viewport3D1 = ((System.Windows.Controls.Viewport3D)(target)); return; case 5: this.camMain = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 6: this.dirLightMain = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 7: this.MyModel = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 8: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 9: this.matDiffuseMain = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 10: this.rotate = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 11: this.slider1 = ((System.Windows.Controls.Slider)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainViewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 2: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.MyModel = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 4: this.scale = ((System.Windows.Media.Media3D.ScaleTransform3D)(target)); return; case 5: this.rotateY = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 6: this.rotateX = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 7: this.translate = ((System.Windows.Media.Media3D.TranslateTransform3D)(target)); return; case 8: this.model3DGroup = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 9: this.geometryModel = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 10: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 11: this.meshBack = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.WorkG = ((System.Windows.Controls.Grid)(target)); #line 9 "..\..\..\View\View.xaml" this.WorkG.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.WorkGrid_MouseWheel); #line default #line hidden #line 9 "..\..\..\View\View.xaml" this.WorkG.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.WorkGrid_MouseLeftButtonDown); #line default #line hidden return; case 2: this.port3d = ((System.Windows.Controls.Viewport3D)(target)); #line 10 "..\..\..\View\View.xaml" this.port3d.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.WorkGrid_MouseWheel); #line default #line hidden #line 10 "..\..\..\View\View.xaml" this.port3d.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.port3d_MouseLeftButtonDown); #line default #line hidden return; case 3: this.Perspective = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.Trig = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 5: this.Trig2 = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; } this._contentLoaded = true; }
/// <summary> /// 儲存模型檔案,第一個參數指定路徑,第二個參數指定是否要儲存轉移後的模型 /// </summary> public void SaveModel(string filepath, bool isSavedTransform) { HelixToolkit.Wpf.SharpDX.MeshGeometry3D geometry = Geometry as HelixToolkit.Wpf.SharpDX.MeshGeometry3D; if (geometry == null) { return; } System.Windows.Media.Media3D.MeshGeometry3D mesh = new System.Windows.Media.Media3D.MeshGeometry3D { Positions = new Point3DCollection(), Normals = new Vector3DCollection(), TriangleIndices = new Int32Collection() }; foreach (Vector3 position in geometry.Positions) { mesh.Positions.Add(new Point3D(position.X, position.Y, position.Z)); } foreach (Vector3 normal in geometry.Normals) { mesh.Normals.Add(new Vector3D(normal.X, normal.Y, normal.Z)); } foreach (int triangleindice in geometry.TriangleIndices) { mesh.TriangleIndices.Add(triangleindice); } GeometryModel3D model = new GeometryModel3D { Geometry = mesh, }; if (isSavedTransform) { model.Transform = Transform; } StlExporter export = new StlExporter(); using (var fileStream = File.Create(System.IO.Path.Combine(filepath, SafeFileName))) { export.Export(model, fileStream); } }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 6 "..\..\..\MainWindow.xaml" ((Microsoft.Samples.Kinect.HDFaceBasics.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.layoutGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.txt_Status = ((System.Windows.Controls.TextBlock)(target)); return; case 4: #line 31 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.StartCapture_Button_Click); #line default #line hidden return; case 5: this.viewport3d = ((System.Windows.Controls.Viewport3D)(target)); return; case 6: this.theGeometry = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 7: this.theMaterial = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.viewport = ((System.Windows.Controls.Viewport3D)(target)); return; case 2: this.camera = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.ringVisual = ((System.Windows.Media.Media3D.ModelUIElement3D)(target)); #line 16 "..\..\HitTesting.xaml" this.ringVisual.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.ringVisual_MouseDown); #line default #line hidden return; case 4: this.Scene = ((System.Windows.Media.Media3D.Model3DGroup)(target)); return; case 5: this.ringModel = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 6: this.ringMesh = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 7: this.axisRotation = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.ColorImage = ((System.Windows.Controls.Image)(target)); return; case 2: this.viewport3d = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.theGeometry = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 4: this.theMaterial = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.viewport3D1 = ((System.Windows.Controls.Viewport3D)(target)); return; case 2: this.camMain = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 3: this.dirLightMain = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 4: this.MyModel = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 5: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 6: this.matDiffuseMain = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 7: this.rotate = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 8: this.slider1 = ((System.Windows.Controls.Slider)(target)); return; } this._contentLoaded = true; }
public int LoadModel(String FilePath) { MeshGeometryModel3D m_model = new MeshGeometryModel3D(); //ModelGeometry已經有幾何模型存在內部 及 阻擋檔案不存在的情況 if (/*IsLoaded ||*/ !File.Exists(FilePath)) ///What the F**k is IsLoaded ?????? { return(1); } //利用helixtoolkit.wpf裡面提供的StlReader讀檔案,後續要轉成wpf.sharpdx可用的格式 StLReader reader = new StLReader(); Model3DGroup ModelContainer = reader.Read(FilePath); Rect3D bound = ModelContainer.Bounds; var ModelCenter = new Vector3(Convert.ToSingle(bound.X + bound.SizeX / 2.0), Convert.ToSingle(bound.Y + bound.SizeY / 2.0), Convert.ToSingle(bound.Z + bound.SizeZ / 2.0)); HelixToolkit.Wpf.SharpDX.MeshGeometry3D modelGeometry = new HelixToolkit.Wpf.SharpDX.MeshGeometry3D { Normals = new Vector3Collection(), Positions = new Vector3Collection(), Indices = new IntCollection() }; foreach (System.Windows.Media.Media3D.Model3D model in ModelContainer.Children) { var geometryModel = model as System.Windows.Media.Media3D.GeometryModel3D; System.Windows.Media.Media3D.MeshGeometry3D mesh = geometryModel?.Geometry as System.Windows.Media.Media3D.MeshGeometry3D; if (mesh == null) { continue; } //將從stlreader讀到的資料轉入 foreach (Point3D position in mesh.Positions) { modelGeometry.Positions.Add(new Vector3( Convert.ToSingle(position.X) , Convert.ToSingle(position.Y) , Convert.ToSingle(position.Z))); } int i = 0; foreach (Vector3D normal in mesh.Normals) { //Vector3D v1 = new Vector3D((modelGeometry.Positions[i + 1].X - modelGeometry.Positions[i].X), (modelGeometry.Positions[i + 1].Y - modelGeometry.Positions[i].Y), (modelGeometry.Positions[i + 1].Z - modelGeometry.Positions[i].Z)); //Vector3D v2 = new Vector3D((modelGeometry.Positions[i + 2].X - modelGeometry.Positions[i].X), (modelGeometry.Positions[i + 2].Y - modelGeometry.Positions[i].Y), (modelGeometry.Positions[i + 2].Z - modelGeometry.Positions[i].Z)); //Vector3D n = Vector3D.CrossProduct(v1, v2); //modelGeometry.Normals.Add(new Vector3( // Convert.ToSingle(n.X) // , Convert.ToSingle(n.Y) // , Convert.ToSingle(n.Z))); modelGeometry.Normals.Add(new Vector3( Convert.ToSingle(normal.X) , Convert.ToSingle(normal.Y) , Convert.ToSingle(normal.Z))); } foreach (Int32 triangleindice in mesh.TriangleIndices) { modelGeometry.Indices.Add(triangleindice); } // MessageBox.Show(mesh.Normals.Count.ToString()); } SetModelMaterial(m_model); m_model.Geometry = modelGeometry; ModelGroup.Children.Add(m_model); m_group.Add(m_model); ResetCameraPosition(bound); return(0); }
private void button_Click_2(object sender, RoutedEventArgs e) { //ball的模型 Model3DGroup ballGroup = new Model3DGroup(); foreach (BallModel model in MainViewModel.ProjData.BallCollection) { System.Windows.Media.Media3D.MeshGeometry3D ballMesh = new System.Windows.Media.Media3D.MeshGeometry3D { Positions = new Point3DCollection(), Normals = new Vector3DCollection(), TriangleIndices = new Int32Collection() }; HelixToolkit.Wpf.SharpDX.MeshGeometry3D geometry = model.Geometry as HelixToolkit.Wpf.SharpDX.MeshGeometry3D; if (geometry == null) { return; } foreach (Vector3 position in geometry.Positions) { ballMesh.Positions.Add(new Point3D(position.X, position.Y, position.Z)); } foreach (Vector3 normal in geometry.Normals) { ballMesh.Normals.Add(new Vector3D(normal.X, normal.Y, normal.Z)); } foreach (int triangleindice in geometry.TriangleIndices) { ballMesh.TriangleIndices.Add(triangleindice); } System.Windows.Media.Media3D.GeometryModel3D ballModel = new System.Windows.Media.Media3D.GeometryModel3D { Geometry = ballMesh, }; ballGroup.Children.Add(ballModel); } StlExporter export1 = new StlExporter(); string name1 = "ball.stl"; using (var fileStream = File.Create("D:\\Desktop\\test\\" + name1)) { export1.Export(ballGroup, fileStream); } //存球資料 FileStream fs = new FileStream("D:\\Desktop\\test\\balldata.txt", FileMode.Create); StreamWriter sw = new StreamWriter(fs); foreach (BallModel model in MainViewModel.ProjData.BallCollection) { sw.Write(model.BallCenter.X + " " + model.BallCenter.Y + " " + model.BallCenter.Z + "\r\n"); } //清空緩衝區 sw.Flush(); //關閉流 sw.Close(); fs.Close(); }
//用來輸入文字文件,然後輸出球的模型檔案 private void SaveBall() { string path = "D:\\Desktop\\新文字文件.txt"; try { string fileContent = File.ReadAllText(path); string[] contentArray = fileContent.Split((string[])null, StringSplitOptions.RemoveEmptyEntries); float[] pointInfo = Array.ConvertAll(contentArray, float.Parse); if (pointInfo.Length % 3 != 0) { throw new Exception(); } var ballContainer = new HelixToolkit.Wpf.SharpDX.MeshBuilder(); for (int i = 0; i < pointInfo.Length / 3; i++) { ballContainer.AddSphere(new Vector3(pointInfo[i * 3], pointInfo[i * 3 + 1], pointInfo[i * 3 + 2]), 1.5); } System.Windows.Media.Media3D.MeshGeometry3D ballMesh = new System.Windows.Media.Media3D.MeshGeometry3D { Positions = new Point3DCollection(), Normals = new Vector3DCollection(), TriangleIndices = new Int32Collection() }; HelixToolkit.Wpf.SharpDX.MeshGeometry3D geometry = ballContainer.ToMeshGeometry3D(); foreach (Vector3 position in geometry.Positions) { ballMesh.Positions.Add(new Point3D(position.X, position.Y, position.Z)); } foreach (Vector3 normal in geometry.Normals) { ballMesh.Normals.Add(new Vector3D(normal.X, normal.Y, normal.Z)); } foreach (int triangleindice in geometry.TriangleIndices) { ballMesh.TriangleIndices.Add(triangleindice); } System.Windows.Media.Media3D.GeometryModel3D ballModel = new System.Windows.Media.Media3D.GeometryModel3D { Geometry = ballMesh, }; Model3DGroup ballGroup = new Model3DGroup(); ballGroup.Children.Add(ballModel); StlExporter export1 = new StlExporter(); string name1 = "ball.stl"; using (var fileStream = File.Create("D:\\Desktop\\" + name1)) { export1.Export(ballGroup, fileStream); } } catch { System.Windows.MessageBox.Show("點的讀取錯誤"); } }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 6 "..\..\..\MainWindow.xaml" ((FFEA.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.layoutGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.Tabs = ((System.Windows.Controls.TabControl)(target)); return; case 4: this.viewport3d = ((System.Windows.Controls.Viewport3D)(target)); return; case 5: this.theGeometry = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 6: this.theMaterial = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 7: this.Button_Recording = ((System.Windows.Controls.Button)(target)); #line 129 "..\..\..\MainWindow.xaml" this.Button_Recording.Click += new System.Windows.RoutedEventHandler(this.Button_Record_Click); #line default #line hidden return; case 8: this.saveFootage = ((System.Windows.Controls.Button)(target)); #line 130 "..\..\..\MainWindow.xaml" this.saveFootage.Click += new System.Windows.RoutedEventHandler(this.SaveFootage_Click); #line default #line hidden return; case 9: this.label1 = ((System.Windows.Controls.Label)(target)); return; case 10: this.label1_Copy = ((System.Windows.Controls.Label)(target)); return; case 11: this.label1_Copy1 = ((System.Windows.Controls.Label)(target)); return; case 12: this.label1_Copy2 = ((System.Windows.Controls.Label)(target)); return; case 13: this.label1_Copy3 = ((System.Windows.Controls.Label)(target)); return; case 14: this.ExpressioncomboBox = ((System.Windows.Controls.ComboBox)(target)); return; case 15: this.IDtextBox = ((System.Windows.Controls.TextBox)(target)); return; case 16: this.AgeTextBox = ((System.Windows.Controls.TextBox)(target)); return; case 17: this.RaceTextBox = ((System.Windows.Controls.TextBox)(target)); return; case 18: this.MaleButton = ((System.Windows.Controls.RadioButton)(target)); return; case 19: this.FemaleButton = ((System.Windows.Controls.RadioButton)(target)); return; case 20: this.loadFootage = ((System.Windows.Controls.Button)(target)); #line 151 "..\..\..\MainWindow.xaml" this.loadFootage.Click += new System.Windows.RoutedEventHandler(this.loadFootage_Click); #line default #line hidden return; case 21: this.loadedFileName = ((System.Windows.Controls.Label)(target)); return; case 22: this.label2 = ((System.Windows.Controls.Label)(target)); return; case 23: this.Savepattern = ((System.Windows.Controls.Button)(target)); #line 154 "..\..\..\MainWindow.xaml" this.Savepattern.Click += new System.Windows.RoutedEventHandler(this.saveAsPattern_clicked); #line default #line hidden return; case 24: this.reviewFootage = ((System.Windows.Controls.Image)(target)); return; case 25: this.playBack = ((System.Windows.Controls.Button)(target)); #line 171 "..\..\..\MainWindow.xaml" this.playBack.Click += new System.Windows.RoutedEventHandler(this.PlayBack_Click); #line default #line hidden return; case 26: this.playForward = ((System.Windows.Controls.Button)(target)); #line 172 "..\..\..\MainWindow.xaml" this.playForward.Click += new System.Windows.RoutedEventHandler(this.playFootage_Click); #line default #line hidden return; case 27: this.Mthods = ((System.Windows.Controls.Label)(target)); return; case 28: this.analysisOne = ((System.Windows.Controls.Button)(target)); #line 185 "..\..\..\MainWindow.xaml" this.analysisOne.Click += new System.Windows.RoutedEventHandler(this.analysis_clicked); #line default #line hidden return; case 29: this.TextBox_Library = ((System.Windows.Controls.TextBox)(target)); #line 186 "..\..\..\MainWindow.xaml" this.TextBox_Library.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.TextBox_Library_TextChanged); #line default #line hidden return; case 30: this.library = ((System.Windows.Controls.Label)(target)); return; case 31: this.refresh = ((System.Windows.Controls.Button)(target)); #line 188 "..\..\..\MainWindow.xaml" this.refresh.Click += new System.Windows.RoutedEventHandler(this.refresh_library_clicked); #line default #line hidden return; case 32: this.croseValidation = ((System.Windows.Controls.TextBox)(target)); return; case 33: this.CrossValidateAU = ((System.Windows.Controls.Button)(target)); #line 190 "..\..\..\MainWindow.xaml" this.CrossValidateAU.Click += new System.Windows.RoutedEventHandler(this.AUCrossValidate_Clicked); #line default #line hidden return; case 34: this.label = ((System.Windows.Controls.Label)(target)); return; case 35: this.label_Copy = ((System.Windows.Controls.Label)(target)); return; case 36: this.database = ((System.Windows.Controls.Button)(target)); #line 193 "..\..\..\MainWindow.xaml" this.database.Click += new System.Windows.RoutedEventHandler(this.Database_Click); #line default #line hidden return; case 37: this.KvalueBox = ((System.Windows.Controls.ComboBox)(target)); return; case 38: this.k1 = ((System.Windows.Controls.ComboBoxItem)(target)); return; case 39: this.k2 = ((System.Windows.Controls.ComboBoxItem)(target)); return; case 40: this.k3 = ((System.Windows.Controls.ComboBoxItem)(target)); return; case 41: this.k4 = ((System.Windows.Controls.ComboBoxItem)(target)); return; case 42: this.k5 = ((System.Windows.Controls.ComboBoxItem)(target)); return; case 43: this.k6 = ((System.Windows.Controls.ComboBoxItem)(target)); return; case 44: this.checkSVM = ((System.Windows.Controls.RadioButton)(target)); return; case 45: this.checkKNN = ((System.Windows.Controls.RadioButton)(target)); return; case 46: this.TestExpression = ((System.Windows.Controls.TextBox)(target)); return; case 47: this.Load_expression = ((System.Windows.Controls.Button)(target)); #line 221 "..\..\..\MainWindow.xaml" this.Load_expression.Click += new System.Windows.RoutedEventHandler(this.Load_expression_Click); #line default #line hidden return; case 48: this.dataGridAU = ((System.Windows.Controls.DataGrid)(target)); #line 222 "..\..\..\MainWindow.xaml" this.dataGridAU.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.DataGridAU_SelectionChanged); #line default #line hidden return; case 49: this.ExpressionValidation = ((System.Windows.Controls.Button)(target)); #line 227 "..\..\..\MainWindow.xaml" this.ExpressionValidation.Click += new System.Windows.RoutedEventHandler(this.ExpressionValidation_Click); #line default #line hidden return; case 50: this.guessButton = ((System.Windows.Controls.Button)(target)); #line 228 "..\..\..\MainWindow.xaml" this.guessButton.Click += new System.Windows.RoutedEventHandler(this.GuessExpression_Click); #line default #line hidden return; case 51: this.results = ((System.Windows.Controls.TextBox)(target)); return; case 52: this.loadfile = ((System.Windows.Controls.Label)(target)); return; case 53: this.ExpressionImg = ((System.Windows.Controls.Image)(target)); return; case 54: this.ExpressionKvalue = ((System.Windows.Controls.ComboBox)(target)); return; case 55: this.SVMSelcted = ((System.Windows.Controls.RadioButton)(target)); return; case 56: this.KNNSelected = ((System.Windows.Controls.RadioButton)(target)); return; } this._contentLoaded = true; }
internal static MeshGeometry3D AddAgentGeometry(System.Windows.Media.Media3D.Point3D position, System.Windows.Media.Media3D.Size3D size, System.Windows.Media.Media3D.MeshGeometry3D mesh) { Point3D p1 = new Point3D(position.X + 0, position.Y + 0, position.Z + 0); Point3D p2 = new Point3D(position.X + size.X, position.Y + 0, position.Z + 0); Point3D p3 = new Point3D(position.X + size.X, position.Y + 0, position.Z + size.Z); Point3D p4 = new Point3D(position.X + 0, position.Y + 0, position.Z + size.Z); Point3D p5 = new Point3D(position.X + 0, position.Y + size.Y, position.Z + 0); Point3D p6 = new Point3D(position.X + size.X, position.Y + size.Y, position.Z + 0); Point3D p7 = new Point3D(position.X + size.X, position.Y + size.Y, position.Z + size.Z); Point3D p8 = new Point3D(position.X + 0, position.Y + size.Y, position.Z + size.Z); return(CubeModel(p1, p2, p3, p4, p5, p6, p7, p8, mesh)); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 7 "..\..\..\MainWindow.xaml" ((ThreeDFaces.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden #line 7 "..\..\..\MainWindow.xaml" ((ThreeDFaces.MainWindow)(target)).StateChanged += new System.EventHandler(this.Window_StateChanged); #line default #line hidden return; case 2: #line 12 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.miEdit_Click); #line default #line hidden return; case 3: #line 14 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.miDelete_Click); #line default #line hidden return; case 4: #line 17 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.m_iMapping_Click); #line default #line hidden return; case 5: #line 18 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.m_iMapping_Click); #line default #line hidden return; case 6: #line 19 "..\..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.m_iMapping_Click); #line default #line hidden return; case 7: this.layoutGrid = ((System.Windows.Controls.Grid)(target)); return; case 8: this.RefImage = ((System.Windows.Controls.Image)(target)); #line 52 "..\..\..\MainWindow.xaml" this.RefImage.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.RefImage_MouseLeftButtonDown1); #line default #line hidden return; case 9: this.checkNoStretch = ((System.Windows.Controls.CheckBox)(target)); #line 54 "..\..\..\MainWindow.xaml" this.checkNoStretch.Checked += new System.Windows.RoutedEventHandler(this.checkNoStretch_Checked); #line default #line hidden #line 54 "..\..\..\MainWindow.xaml" this.checkNoStretch.Unchecked += new System.Windows.RoutedEventHandler(this.checkNoStretch_Unchecked); #line default #line hidden return; case 10: this.internallayout = ((System.Windows.Controls.Grid)(target)); return; case 11: this.Text1 = ((System.Windows.Controls.TextBox)(target)); return; case 12: this.Text2 = ((System.Windows.Controls.TextBox)(target)); return; case 13: this.Button1 = ((System.Windows.Controls.Button)(target)); #line 89 "..\..\..\MainWindow.xaml" this.Button1.Click += new System.Windows.RoutedEventHandler(this.Button1_Click); #line default #line hidden return; case 14: this.sliderx = ((System.Windows.Controls.Slider)(target)); #line 96 "..\..\..\MainWindow.xaml" this.sliderx.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; case 15: this.slidery = ((System.Windows.Controls.Slider)(target)); #line 104 "..\..\..\MainWindow.xaml" this.slidery.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; case 16: this.sliderz = ((System.Windows.Controls.Slider)(target)); #line 113 "..\..\..\MainWindow.xaml" this.sliderz.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; case 17: this.Button3 = ((System.Windows.Controls.Button)(target)); #line 115 "..\..\..\MainWindow.xaml" this.Button3.Click += new System.Windows.RoutedEventHandler(this.Button3_Click); #line default #line hidden return; case 18: this.Button4 = ((System.Windows.Controls.Button)(target)); #line 117 "..\..\..\MainWindow.xaml" this.Button4.Click += new System.Windows.RoutedEventHandler(this.Button4_Click); #line default #line hidden return; case 19: this.Button5 = ((System.Windows.Controls.Button)(target)); #line 118 "..\..\..\MainWindow.xaml" this.Button5.Click += new System.Windows.RoutedEventHandler(this.Button5_Click); #line default #line hidden #line 118 "..\..\..\MainWindow.xaml" this.Button5.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Button5_MouseRightButtonDown); #line default #line hidden return; case 20: this.Button6 = ((System.Windows.Controls.Button)(target)); #line 119 "..\..\..\MainWindow.xaml" this.Button6.Click += new System.Windows.RoutedEventHandler(this.Button6_Click); #line default #line hidden #line 119 "..\..\..\MainWindow.xaml" this.Button6.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Button6_MouseRightButtonDown); #line default #line hidden return; case 21: this.Button7 = ((System.Windows.Controls.Button)(target)); #line 120 "..\..\..\MainWindow.xaml" this.Button7.Click += new System.Windows.RoutedEventHandler(this.Button7_Click); #line default #line hidden return; case 22: this.sliderBrightness = ((System.Windows.Controls.Slider)(target)); #line 121 "..\..\..\MainWindow.xaml" this.sliderBrightness.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; case 23: this.sliderContrast = ((System.Windows.Controls.Slider)(target)); #line 129 "..\..\..\MainWindow.xaml" this.sliderContrast.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; case 24: this.ImageMesh = ((System.Windows.Controls.Image)(target)); #line 147 "..\..\..\MainWindow.xaml" this.ImageMesh.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.ImageMesh_MouseLeftButtonDown); #line default #line hidden return; case 25: this.chkImageMesh = ((System.Windows.Controls.CheckBox)(target)); #line 150 "..\..\..\MainWindow.xaml" this.chkImageMesh.Checked += new System.Windows.RoutedEventHandler(this.chkImageMesh_Checked); #line default #line hidden #line 150 "..\..\..\MainWindow.xaml" this.chkImageMesh.Unchecked += new System.Windows.RoutedEventHandler(this.chkImageMesh_Unchecked); #line default #line hidden return; case 26: this.chkGrid = ((System.Windows.Controls.CheckBox)(target)); #line 151 "..\..\..\MainWindow.xaml" this.chkGrid.Checked += new System.Windows.RoutedEventHandler(this.chkGrid_Checked); #line default #line hidden #line 151 "..\..\..\MainWindow.xaml" this.chkGrid.Unchecked += new System.Windows.RoutedEventHandler(this.chkGrid_Unchecked); #line default #line hidden return; case 27: this.sliderRed = ((System.Windows.Controls.Slider)(target)); #line 163 "..\..\..\MainWindow.xaml" this.sliderRed.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.sliderColor_ValueChanged); #line default #line hidden return; case 28: this.sliderGreen = ((System.Windows.Controls.Slider)(target)); #line 166 "..\..\..\MainWindow.xaml" this.sliderGreen.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.sliderColor_ValueChanged); #line default #line hidden return; case 29: this.sliderBlue = ((System.Windows.Controls.Slider)(target)); #line 169 "..\..\..\MainWindow.xaml" this.sliderBlue.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.sliderColor_ValueChanged); #line default #line hidden return; case 30: this.labelColor = ((System.Windows.Controls.Label)(target)); return; case 31: this.sliderAmb = ((System.Windows.Controls.Slider)(target)); #line 173 "..\..\..\MainWindow.xaml" this.sliderAmb.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.sliderColor_ValueChanged); #line default #line hidden return; case 32: this.vscrollz = ((System.Windows.Controls.Slider)(target)); #line 189 "..\..\..\MainWindow.xaml" this.vscrollz.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; case 33: this.vscroll = ((System.Windows.Controls.Slider)(target)); #line 198 "..\..\..\MainWindow.xaml" this.vscroll.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; case 34: this.GridVSnap = ((System.Windows.Controls.Grid)(target)); #line 200 "..\..\..\MainWindow.xaml" this.GridVSnap.PreviewMouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.GridVSnap_PreviewMouseWheel); #line default #line hidden return; case 35: this.VSnap0 = ((System.Windows.Controls.Image)(target)); #line 209 "..\..\..\MainWindow.xaml" this.VSnap0.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseRightButtonDown); #line default #line hidden #line 209 "..\..\..\MainWindow.xaml" this.VSnap0.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseLeftButtonDown); #line default #line hidden return; case 36: this.VSnap1 = ((System.Windows.Controls.Image)(target)); #line 210 "..\..\..\MainWindow.xaml" this.VSnap1.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseRightButtonDown); #line default #line hidden #line 210 "..\..\..\MainWindow.xaml" this.VSnap1.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseLeftButtonDown); #line default #line hidden return; case 37: this.VSnap2 = ((System.Windows.Controls.Image)(target)); #line 211 "..\..\..\MainWindow.xaml" this.VSnap2.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseRightButtonDown); #line default #line hidden #line 211 "..\..\..\MainWindow.xaml" this.VSnap2.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseLeftButtonDown); #line default #line hidden return; case 38: this.VSnap3 = ((System.Windows.Controls.Image)(target)); #line 212 "..\..\..\MainWindow.xaml" this.VSnap3.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseRightButtonDown); #line default #line hidden #line 212 "..\..\..\MainWindow.xaml" this.VSnap3.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseLeftButtonDown); #line default #line hidden return; case 39: this.VSnap4 = ((System.Windows.Controls.Image)(target)); #line 213 "..\..\..\MainWindow.xaml" this.VSnap4.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseRightButtonDown); #line default #line hidden #line 213 "..\..\..\MainWindow.xaml" this.VSnap4.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseLeftButtonDown); #line default #line hidden return; case 40: this.VSnap5 = ((System.Windows.Controls.Image)(target)); #line 214 "..\..\..\MainWindow.xaml" this.VSnap5.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseRightButtonDown); #line default #line hidden #line 214 "..\..\..\MainWindow.xaml" this.VSnap5.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.VSnap_MouseLeftButtonDown); #line default #line hidden return; case 41: this.GridFModel = ((System.Windows.Controls.Grid)(target)); #line 217 "..\..\..\MainWindow.xaml" this.GridFModel.PreviewMouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.GridFModel_PreviewMouseWheel); #line default #line hidden return; case 42: this.FModel0 = ((System.Windows.Controls.Image)(target)); #line 226 "..\..\..\MainWindow.xaml" this.FModel0.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseLeftButtonDown); #line default #line hidden #line 227 "..\..\..\MainWindow.xaml" this.FModel0.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseRightButtonDown); #line default #line hidden return; case 43: this.FModel1 = ((System.Windows.Controls.Image)(target)); #line 228 "..\..\..\MainWindow.xaml" this.FModel1.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseLeftButtonDown); #line default #line hidden #line 229 "..\..\..\MainWindow.xaml" this.FModel1.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseRightButtonDown); #line default #line hidden return; case 44: this.FModel2 = ((System.Windows.Controls.Image)(target)); #line 230 "..\..\..\MainWindow.xaml" this.FModel2.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseLeftButtonDown); #line default #line hidden #line 231 "..\..\..\MainWindow.xaml" this.FModel2.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseRightButtonDown); #line default #line hidden return; case 45: this.FModel3 = ((System.Windows.Controls.Image)(target)); #line 232 "..\..\..\MainWindow.xaml" this.FModel3.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseLeftButtonDown); #line default #line hidden #line 233 "..\..\..\MainWindow.xaml" this.FModel3.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseRightButtonDown); #line default #line hidden return; case 46: this.FModel4 = ((System.Windows.Controls.Image)(target)); #line 234 "..\..\..\MainWindow.xaml" this.FModel4.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseLeftButtonDown); #line default #line hidden #line 235 "..\..\..\MainWindow.xaml" this.FModel4.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseRightButtonDown); #line default #line hidden return; case 47: this.FModel5 = ((System.Windows.Controls.Image)(target)); #line 236 "..\..\..\MainWindow.xaml" this.FModel5.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseLeftButtonDown); #line default #line hidden #line 237 "..\..\..\MainWindow.xaml" this.FModel5.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Image_Face_MouseRightButtonDown); #line default #line hidden return; case 48: this.MainGrid = ((System.Windows.Controls.Grid)(target)); return; case 49: this.ColorImage = ((System.Windows.Controls.Image)(target)); #line 240 "..\..\..\MainWindow.xaml" this.ColorImage.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.ColorImage_MouseLeftButtonDown); #line default #line hidden return; case 50: this.MeshGrid = ((System.Windows.Controls.Grid)(target)); return; case 51: this.MeshImage = ((System.Windows.Controls.Image)(target)); #line 242 "..\..\..\MainWindow.xaml" this.MeshImage.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.MeshImage_MouseLeftButtonDown); #line default #line hidden #line 242 "..\..\..\MainWindow.xaml" this.MeshImage.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.MeshImage_MouseRightButtonDown); #line default #line hidden return; case 52: this.viewport3d = ((System.Windows.Controls.Viewport3D)(target)); #line 244 "..\..\..\MainWindow.xaml" this.viewport3d.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.viewport3d_MouseDown); #line default #line hidden #line 244 "..\..\..\MainWindow.xaml" this.viewport3d.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.viewport3d_MouseRightButtonDown); #line default #line hidden return; case 53: this.amlight = ((System.Windows.Media.Media3D.AmbientLight)(target)); return; case 54: this.dirlight = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 55: this.theGeometry = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 56: this.theMaterial = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 57: this.hscroll = ((System.Windows.Controls.Slider)(target)); #line 373 "..\..\..\MainWindow.xaml" this.hscroll.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slider_ValueChanged); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.griddnnmm = ((System.Windows.Controls.Grid)(target)); #line 10 "..\..\MainWindow.xaml" this.griddnnmm.MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.grdm); #line default #line hidden return; case 2: this.viewport3D1 = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.camusernnn = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.dirLightMain = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 5: this.MyModel = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 6: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 7: this.diffuseennn = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 8: this.cangroupname = ((System.Windows.Media.Media3D.Transform3DGroup)(target)); return; case 9: this.rotate = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 10: this.rotatey = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 11: this.rotatez = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 12: this.viewport3D12 = ((System.Windows.Controls.Viewport3D)(target)); return; case 13: this.camusermmm = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 14: this.dirLightMain2 = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 15: this.MyModel2 = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 16: this.wtfrmodel = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 17: this.tr = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 18: this.diffuseemmm = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 19: this.rotate2 = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 20: this.rotatey2 = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 21: this.rotatez2 = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 22: this.slider1 = ((System.Windows.Controls.Slider)(target)); #line 146 "..\..\MainWindow.xaml" this.slider1.DataContextChanged += new System.Windows.DependencyPropertyChangedEventHandler(this.cngs); #line default #line hidden return; case 23: this.slider1y = ((System.Windows.Controls.Slider)(target)); return; case 24: this.slider1z = ((System.Windows.Controls.Slider)(target)); return; case 25: this.label = ((System.Windows.Controls.Label)(target)); return; case 26: this.label1 = ((System.Windows.Controls.Label)(target)); return; case 27: this.label1_Copy = ((System.Windows.Controls.Label)(target)); return; case 28: this.label1_Copy1 = ((System.Windows.Controls.Label)(target)); return; case 29: this.slider1_Copy = ((System.Windows.Controls.Slider)(target)); return; case 30: this.slider1y_Copy = ((System.Windows.Controls.Slider)(target)); return; case 31: this.slider1z_Copy = ((System.Windows.Controls.Slider)(target)); return; case 32: this.label_Copy = ((System.Windows.Controls.Label)(target)); return; case 33: this.label_Copy1 = ((System.Windows.Controls.Label)(target)); return; case 34: this.button = ((System.Windows.Controls.Button)(target)); #line 179 "..\..\MainWindow.xaml" this.button.Click += new System.Windows.RoutedEventHandler(this.Button_Click); #line default #line hidden return; case 35: this.button_Copy = ((System.Windows.Controls.Button)(target)); #line 180 "..\..\MainWindow.xaml" this.button_Copy.Click += new System.Windows.RoutedEventHandler(this.Button_Copy_Click); #line default #line hidden return; case 36: this.button_Copy1 = ((System.Windows.Controls.Button)(target)); #line 181 "..\..\MainWindow.xaml" this.button_Copy1.Click += new System.Windows.RoutedEventHandler(this.Button_Copy1_Click); #line default #line hidden return; case 37: this.label_Copy2 = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
// highlight selected model public virtual void HighlightSelection(System.Windows.Media.Media3D.MeshGeometry3D meshGeometry, System.Windows.Media.Color selectColor) { }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 5 "..\..\MainWindow.xaml" ((Processes_Manage.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: #line 9 "..\..\MainWindow.xaml" ((System.Windows.Media.Animation.Storyboard)(target)).Completed += new System.EventHandler(this.zoomInStoryboardCompleted); #line default #line hidden return; case 3: #line 33 "..\..\MainWindow.xaml" ((System.Windows.Media.Animation.Storyboard)(target)).Completed += new System.EventHandler(this.zoomOutStoryboardCompleted); #line default #line hidden return; case 4: this.newTask_MenuItem = ((System.Windows.Controls.MenuItem)(target)); #line 67 "..\..\MainWindow.xaml" this.newTask_MenuItem.Click += new System.Windows.RoutedEventHandler(this.newTask_MenuItem_Click); #line default #line hidden return; case 5: this.quit_MenuItem = ((System.Windows.Controls.MenuItem)(target)); #line 69 "..\..\MainWindow.xaml" this.quit_MenuItem.Click += new System.Windows.RoutedEventHandler(this.quit_MenuItem_Click); #line default #line hidden return; case 6: this.topmost_MenuItem = ((System.Windows.Controls.MenuItem)(target)); #line 73 "..\..\MainWindow.xaml" this.topmost_MenuItem.Click += new System.Windows.RoutedEventHandler(this.topmost_MenuItem_Click); #line default #line hidden return; case 7: this.set_MenuItem = ((System.Windows.Controls.MenuItem)(target)); #line 77 "..\..\MainWindow.xaml" this.set_MenuItem.Click += new System.Windows.RoutedEventHandler(this.set_MenuItem_Click); #line default #line hidden return; case 8: this.about_MenuItem = ((System.Windows.Controls.MenuItem)(target)); #line 80 "..\..\MainWindow.xaml" this.about_MenuItem.Click += new System.Windows.RoutedEventHandler(this.about_MenuItem_Click); #line default #line hidden return; case 9: this.FirstPageRadioButton = ((System.Windows.Controls.RadioButton)(target)); #line 88 "..\..\MainWindow.xaml" this.FirstPageRadioButton.Checked += new System.Windows.RoutedEventHandler(this.pageSelected); #line default #line hidden return; case 10: #line 89 "..\..\MainWindow.xaml" ((System.Windows.Controls.RadioButton)(target)).Checked += new System.Windows.RoutedEventHandler(this.pageSelected); #line default #line hidden return; case 11: #line 90 "..\..\MainWindow.xaml" ((System.Windows.Controls.RadioButton)(target)).Checked += new System.Windows.RoutedEventHandler(this.pageSelected); #line default #line hidden return; case 12: #line 91 "..\..\MainWindow.xaml" ((System.Windows.Controls.RadioButton)(target)).Checked += new System.Windows.RoutedEventHandler(this.pageSelected); #line default #line hidden return; case 13: #line 92 "..\..\MainWindow.xaml" ((System.Windows.Controls.RadioButton)(target)).Checked += new System.Windows.RoutedEventHandler(this.pageSelected); #line default #line hidden return; case 14: this.myViewport3D = ((System.Windows.Controls.Viewport3D)(target)); return; case 15: this.myPlane = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 16: this.myGeometry = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 17: this.myHorizontalRotation = ((System.Windows.Media.Media3D.RotateTransform3D)(target)); return; case 18: this.MyHorizontalAxisAngleRotation3D = ((System.Windows.Media.Media3D.AxisAngleRotation3D)(target)); return; case 19: this.MyScaleTransform3D = ((System.Windows.Media.Media3D.ScaleTransform3D)(target)); return; case 20: this.scrollViewerBorder = ((System.Windows.Controls.Border)(target)); return; case 21: this.myScrollViewer = ((System.Windows.Controls.ScrollViewer)(target)); return; case 22: this.mainFrame = ((System.Windows.Controls.Frame)(target)); #line 182 "..\..\MainWindow.xaml" this.mainFrame.ContentRendered += new System.EventHandler(this.frameContentRendered); #line default #line hidden return; case 23: this.processesNums_Now = ((System.Windows.Controls.TextBlock)(target)); return; case 24: this.cpu_Rate = ((System.Windows.Controls.TextBlock)(target)); return; case 25: this.memory_Rate = ((System.Windows.Controls.TextBlock)(target)); return; case 26: this.gpu_temperature = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 5 "..\..\Window1.xaml" ((WaveSim.Window1)(target)).MouseWheel += new System.Windows.Input.MouseWheelEventHandler(this.Window_MouseWheel); #line default #line hidden return; case 2: this.grid1 = ((System.Windows.Controls.Grid)(target)); return; case 3: this.btnStart = ((System.Windows.Controls.Button)(target)); #line 11 "..\..\Window1.xaml" this.btnStart.Click += new System.Windows.RoutedEventHandler(this.btnStart_Click); #line default #line hidden return; case 4: this.viewport3D1 = ((System.Windows.Controls.Viewport3D)(target)); return; case 5: this.camMain = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 6: this.vis3DLighting = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 7: this.dirLightMain = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 8: this.gmodMain = ((System.Windows.Media.Media3D.GeometryModel3D)(target)); return; case 9: this.meshMain = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 10: this.matDiffuseMain = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 11: this.slidPeakHeight = ((System.Windows.Controls.Slider)(target)); #line 53 "..\..\Window1.xaml" this.slidPeakHeight.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slidPeakHeight_ValueChanged); #line default #line hidden return; case 12: this.lblDropDepth = ((System.Windows.Controls.Label)(target)); return; case 13: this.slidNumDrops = ((System.Windows.Controls.Slider)(target)); #line 55 "..\..\Window1.xaml" this.slidNumDrops.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.slidNumDrops_ValueChanged); #line default #line hidden return; case 14: this.label1 = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 9 "..\..\MainWindow.xaml" ((linearAlgebra.MainWindow)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.OnKeyDown); #line default #line hidden return; case 2: this.viewport3D = ((System.Windows.Controls.Viewport3D)(target)); return; case 3: this.camMain = ((System.Windows.Media.Media3D.PerspectiveCamera)(target)); return; case 4: this.dirLightMain = ((System.Windows.Media.Media3D.DirectionalLight)(target)); return; case 5: this.MyModel = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 6: this.cube = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 7: this.matDiffuseMain = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 8: this.Color = ((System.Windows.Media.SolidColorBrush)(target)); return; case 9: this.Model2 = ((System.Windows.Media.Media3D.ModelVisual3D)(target)); return; case 10: this.cone = ((System.Windows.Media.Media3D.MeshGeometry3D)(target)); return; case 11: this.matDiffuseMain2 = ((System.Windows.Media.Media3D.DiffuseMaterial)(target)); return; case 12: this.Color2 = ((System.Windows.Media.SolidColorBrush)(target)); return; case 13: this.textBox = ((System.Windows.Controls.TextBox)(target)); return; } this._contentLoaded = true; }