public void PerformButtonClick(Button button) { button.Dispatcher.BeginInvoke((Action)(() => { if (startRecord) button.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); }), System.Windows.Threading.DispatcherPriority.Normal); }
public void UpdateHistoriques() { foreach (GameSimulation gm in this.simulations) { Button bh = new Button(); bh.Content = "En savoir plus"; bh.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); bh.Click += bh_Click; bh.Tag = this.simulations.IndexOf(gm); parties.Items.Add(new TemplateHistorique(gm.game.EquipeRouge.Nom, gm.game.EquipeVerte.Nom, bh)); } this.Refresh(); }
// key press eventHandler private void Key_down(object sender, KeyEventArgs e) { Key k = e.Key; switch (k) { case Key.Q: indexHighlighted -= 2; if (indexHighlighted < 0) { aTimer.Stop(); indexHighlighted += currentButtons.Count; aTimer.Start(); } break; case Key.E: highlightedButton.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); break; } }
private void czekaj(Button button) { int czas = 0; Stopwatch sw = new Stopwatch(); sw.Start(); for (; ; ) { try { czas = sw.Elapsed.Seconds; this.progressBar1.Dispatcher.Invoke( DispatcherPriority.Normal, new Action( delegate() { this.progressBar1.Value = Convert.ToDouble(((double)czas / 3.0) * 100.0); }) ); if (czas >= 3) { break; } } catch { t1.Abort(); } } sw.Stop(); kinect_active = true; button.Dispatcher.Invoke( DispatcherPriority.Normal, new Action( delegate() { button.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); }) ); }
private void Click(Button button) { button.RaiseEvent(new RoutedEventArgs(ButtonBase.ClickEvent)); }
private void PressButton(System.Windows.Controls.Button btn, KeyEventArgs e) { e.Handled = true; btn.RaiseEvent(new RoutedEventArgs(System.Windows.Controls.Button.ClickEvent)); }
public void SetEvent_RaiseEvent_CheckCommandExecuted() { bool commandExecuted = false; EventToCommand eventToCommand = new EventToCommand() { Command = new DelegateCommand(() => { commandExecuted = true; })}; Button button = new Button(); eventToCommand.Event = Button.ClickEvent; eventToCommand.Attach(button); button.RaiseEvent(new RoutedEventArgs(Button.ClickEvent, button)); EnqueueWindowUpdateLayout(); Assert.IsTrue(commandExecuted); }
private void press_button(Button button) { if (gesture_lock == false) { button.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); gesture_lock = true; } }
public static void PerformClick(this System.Windows.Controls.Button btn) { btn.RaiseEvent(new RoutedEventArgs(System.Windows.Controls.Button.ClickEvent)); }
public static void PerformClick(this Button btn) { btn.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); }