public SimpleFixtureMaterialFactory(SimpleFixture simpleFixture) { _simpleFixture = simpleFixture; var defatulMaterialDescriptor = new MaterialDescriptor(); defatulMaterialDescriptor.ToDefault(); WrappedMaterial = simpleFixture._rigidBody.WrappedActor.Scene.CreateMaterial(new MaterialDescription()); Element = new Material(simpleFixture._rigidBody, WrappedMaterial, defatulMaterialDescriptor); }
public SimpleFixtureShapeFactory(SimpleFixture simpleFixture) { _simpleFixture = simpleFixture; }