public SimpleFixtureMaterialFactory(SimpleFixture simpleFixture)
            {
                _simpleFixture = simpleFixture;
                var defatulMaterialDescriptor = new MaterialDescriptor();

                defatulMaterialDescriptor.ToDefault();
                WrappedMaterial = simpleFixture._rigidBody.WrappedActor.Scene.CreateMaterial(new MaterialDescription());
                Element         = new Material(simpleFixture._rigidBody, WrappedMaterial, defatulMaterialDescriptor);
            }
 public SimpleFixtureShapeFactory(SimpleFixture simpleFixture)
 {
     _simpleFixture = simpleFixture;
 }