protected override void OnInstantiate()
        {
            BodyReference body = Body();

            System.Numerics.Vector3 velocity = PhysicUtils.Forward(body.Pose.Orientation.ToQuaternion()).ToBEPU() * linearVelocity;
            body.Velocity.Linear = velocity;

            engineSound          = TGCGame.content.S_TIEEngine.CreateInstance();
            engineSound.IsLooped = true;
            engineSound.Volume   = 0.001f;
            emitter.Velocity     = velocity.ToVector3();
            TGCGame.soundManager.PlaySound(engineSound, emitter);
        }