public void CanConvertNumericVectorToNumericVector() { float x = _fixture.Create<float>(); float y = _fixture.Create<float>(); float z = _fixture.Create<float>(); Vector3 vector = new Vector3(x, y, z); OpenTK.Vector3 openTKVector = vector.ToOpenTKVector(); Assert.That(openTKVector, Is.Not.Null); Assert.That(openTKVector.X, Is.EqualTo(vector.X)); Assert.That(openTKVector.Y, Is.EqualTo(vector.Y)); Assert.That(openTKVector.Z, Is.EqualTo(vector.Z)); }