internal DbConnectionPool GetConnectionPool(DbConnectionFactory connectionFactory)
        {
            // When this method returns null it indicates that the connection
            // factory should not use pooling.

            // We don't support connection pooling on Win9x;
            // PoolGroupOptions will only be null when we're not supposed to pool
            // connections.
            DbConnectionPool pool = null;

            if (null != _poolGroupOptions)
            {
                DbConnectionPoolIdentity currentIdentity = DbConnectionPoolIdentity.NoIdentity;

                if (_poolGroupOptions.PoolByIdentity)
                {
                    // There is no concept of Windows identity on non-Windows platform. Hence we
                    // cannot support Windows authentication.
                    if (!ADP.IsWindows)
                    {
                        throw new PlatformNotSupportedException(SR.GetString(SR.ADP_FeatureNotSupportedOnNonWindowsPlatform, DbConnectionStringKeywords.IntegratedSecurity));
                    }

                    // if we're pooling by identity (because integrated security is
                    // being used for these connections) then we need to go out and
                    // search for the connectionPool that matches the current identity.

                    currentIdentity = DbConnectionPoolIdentity.GetCurrent();

                    // If the current token is restricted in some way, then we must
                    // not attempt to pool these connections.
                    if (currentIdentity.IsRestricted)
                    {
                        currentIdentity = null;
                    }
                }
                if (null != currentIdentity)
                {
                    if (!_poolCollection.TryGetValue(currentIdentity, out pool))
                    { // find the pool
                        DbConnectionPoolProviderInfo connectionPoolProviderInfo = connectionFactory.CreateConnectionPoolProviderInfo(this.ConnectionOptions);

                        // optimistically create pool, but its callbacks are delayed until after actual add
                        DbConnectionPool newPool = new DbConnectionPool(connectionFactory, this, currentIdentity, connectionPoolProviderInfo);

                        lock (this)
                        {
                            // Did someone already add it to the list?
                            if (!_poolCollection.TryGetValue(currentIdentity, out pool))
                            {
                                if (MarkPoolGroupAsActive())
                                {
                                    // If we get here, we know for certain that we there isn't
                                    // a pool that matches the current identity, so we have to
                                    // add the optimistically created one
                                    newPool.Startup(); // must start pool before usage
                                    bool addResult = _poolCollection.TryAdd(currentIdentity, newPool);
                                    Debug.Assert(addResult, "No other pool with current identity should exist at this point");
                                    pool    = newPool;
                                    newPool = null;
                                }
                                else
                                {
                                    // else pool entry has been disabled so don't create new pools
                                    Debug.Assert(PoolGroupStateDisabled == _state, "state should be disabled");
                                }
                            }
                            else
                            {
                                // else found an existing pool to use instead
                                Debug.Assert(PoolGroupStateActive == _state, "state should be active since a pool exists and lock holds");
                            }
                        }

                        if (null != newPool)
                        {
                            // don't need to call connectionFactory.QueuePoolForRelease(newPool) because
                            // pool callbacks were delayed and no risk of connections being created
                            newPool.Shutdown();
                        }
                    }
                    // the found pool could be in any state
                }
            }

            if (null == pool)
            {
                lock (this)
                {
                    // keep the pool entry state active when not pooling
                    MarkPoolGroupAsActive();
                }
            }
            return(pool);
        }