internal DbConnectionPool GetConnectionPool(DbConnectionFactory connectionFactory) { // When this method returns null it indicates that the connection // factory should not use pooling. // We don't support connection pooling on Win9x; // PoolGroupOptions will only be null when we're not supposed to pool // connections. DbConnectionPool pool = null; if (null != _poolGroupOptions) { DbConnectionPoolIdentity currentIdentity = DbConnectionPoolIdentity.NoIdentity; if (_poolGroupOptions.PoolByIdentity) { // There is no concept of Windows identity on non-Windows platform. Hence we // cannot support Windows authentication. if (!ADP.IsWindows) { throw new PlatformNotSupportedException(SR.GetString(SR.ADP_FeatureNotSupportedOnNonWindowsPlatform, DbConnectionStringKeywords.IntegratedSecurity)); } // if we're pooling by identity (because integrated security is // being used for these connections) then we need to go out and // search for the connectionPool that matches the current identity. currentIdentity = DbConnectionPoolIdentity.GetCurrent(); // If the current token is restricted in some way, then we must // not attempt to pool these connections. if (currentIdentity.IsRestricted) { currentIdentity = null; } } if (null != currentIdentity) { if (!_poolCollection.TryGetValue(currentIdentity, out pool)) { // find the pool DbConnectionPoolProviderInfo connectionPoolProviderInfo = connectionFactory.CreateConnectionPoolProviderInfo(this.ConnectionOptions); // optimistically create pool, but its callbacks are delayed until after actual add DbConnectionPool newPool = new DbConnectionPool(connectionFactory, this, currentIdentity, connectionPoolProviderInfo); lock (this) { // Did someone already add it to the list? if (!_poolCollection.TryGetValue(currentIdentity, out pool)) { if (MarkPoolGroupAsActive()) { // If we get here, we know for certain that we there isn't // a pool that matches the current identity, so we have to // add the optimistically created one newPool.Startup(); // must start pool before usage bool addResult = _poolCollection.TryAdd(currentIdentity, newPool); Debug.Assert(addResult, "No other pool with current identity should exist at this point"); pool = newPool; newPool = null; } else { // else pool entry has been disabled so don't create new pools Debug.Assert(PoolGroupStateDisabled == _state, "state should be disabled"); } } else { // else found an existing pool to use instead Debug.Assert(PoolGroupStateActive == _state, "state should be active since a pool exists and lock holds"); } } if (null != newPool) { // don't need to call connectionFactory.QueuePoolForRelease(newPool) because // pool callbacks were delayed and no risk of connections being created newPool.Shutdown(); } } // the found pool could be in any state } } if (null == pool) { lock (this) { // keep the pool entry state active when not pooling MarkPoolGroupAsActive(); } } return(pool); }