static public int OnDeserialization(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.Collections.Generic.Dictionary <System.Int32, System.String> self = (System.Collections.Generic.Dictionary <System.Int32, System.String>)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.OnDeserialization(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int OnDeserialization(IntPtr l) { try { System.Collections.Generic.Dictionary <System.String, System.Object> self = (System.Collections.Generic.Dictionary <System.String, System.Object>)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.OnDeserialization(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static int OnDeserialization(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, TestAccount> obj = (System.Collections.Generic.Dictionary <int, TestAccount>)ToLua.CheckObject(L, 1, TypeTraits <System.Collections.Generic.Dictionary <int, TestAccount> > .type); object arg0 = ToLua.ToVarObject(L, 2); obj.OnDeserialization(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnDeserialization(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <string, SingleData> obj = (System.Collections.Generic.Dictionary <string, SingleData>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <string, SingleData>)); object arg0 = ToLua.ToVarObject(L, 2); obj.OnDeserialization(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnDeserialization(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <uint, Logic.Character.EnemyEntity> obj = (System.Collections.Generic.Dictionary <uint, Logic.Character.EnemyEntity>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <uint, Logic.Character.EnemyEntity>)); object arg0 = ToLua.ToVarObject(L, 2); obj.OnDeserialization(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnDeserialization(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <UnityEngine.GameObject, LuaInterface.LuaTable> obj = (System.Collections.Generic.Dictionary <UnityEngine.GameObject, LuaInterface.LuaTable>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <UnityEngine.GameObject, LuaInterface.LuaTable>)); object arg0 = ToLua.ToVarObject(L, 2); obj.OnDeserialization(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnDeserialization(IntPtr L) { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.Dictionary <int, TestAccount> obj = (System.Collections.Generic.Dictionary <int, TestAccount>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, TestAccount>)); object arg0 = ToLua.ToVarObject(L, 2); try { obj.OnDeserialization(arg0); } catch (Exception e) { LuaDLL.luaL_error(L, e.Message); return(0); } return(0); }
/// <inheritdoc/> public virtual void OnDeserialization(object sender) { dict.OnDeserialization(sender); }