static public int GetObjectData(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.Collections.Generic.Dictionary <System.Int32, System.String> self = (System.Collections.Generic.Dictionary <System.Int32, System.String>)checkSelf(l); System.Runtime.Serialization.SerializationInfo a1; checkType(l, 2, out a1); System.Runtime.Serialization.StreamingContext a2; checkValueType(l, 3, out a2); self.GetObjectData(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
/// <summary> /// Populates a <see cref="T:System.Runtime.Serialization.SerializationInfo"/> with the data needed to serialize the target object. /// </summary> /// <param name="info">The <see cref="T:System.Runtime.Serialization.SerializationInfo"/> to populate with data. </param><param name="context">The destination (see <see cref="T:System.Runtime.Serialization.StreamingContext"/>) for this serialization. </param><exception cref="T:System.Security.SecurityException">The caller does not have the required permission. </exception> public void GetObjectData(SerializationInfo info, StreamingContext context) { if (info == null) { throw new ArgumentNullException("info"); } dict.GetObjectData(info, context); }
static public int GetObjectData(IntPtr l) { try { System.Collections.Generic.Dictionary <System.String, System.Object> self = (System.Collections.Generic.Dictionary <System.String, System.Object>)checkSelf(l); System.Runtime.Serialization.SerializationInfo a1; checkType(l, 2, out a1); System.Runtime.Serialization.StreamingContext a2; checkValueType(l, 3, out a2); self.GetObjectData(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }
static int GetObjectData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); System.Collections.Generic.Dictionary <string, SingleData> obj = (System.Collections.Generic.Dictionary <string, SingleData>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <string, SingleData>)); System.Runtime.Serialization.SerializationInfo arg0 = (System.Runtime.Serialization.SerializationInfo)ToLua.CheckObject(L, 2, typeof(System.Runtime.Serialization.SerializationInfo)); System.Runtime.Serialization.StreamingContext arg1 = (System.Runtime.Serialization.StreamingContext)ToLua.CheckObject(L, 3, typeof(System.Runtime.Serialization.StreamingContext)); obj.GetObjectData(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetObjectData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); System.Collections.Generic.Dictionary <int, TestAccount> obj = (System.Collections.Generic.Dictionary <int, TestAccount>)ToLua.CheckObject(L, 1, TypeTraits <System.Collections.Generic.Dictionary <int, TestAccount> > .type); System.Runtime.Serialization.SerializationInfo arg0 = ToLua.CheckObject <System.Runtime.Serialization.SerializationInfo>(L, 2); System.Runtime.Serialization.StreamingContext arg1 = StackTraits <System.Runtime.Serialization.StreamingContext> .Check(L, 3); obj.GetObjectData(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetObjectData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); System.Collections.Generic.Dictionary <int, UnityEngine.GameObject> obj = (System.Collections.Generic.Dictionary <int, UnityEngine.GameObject>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, UnityEngine.GameObject>)); System.Runtime.Serialization.SerializationInfo arg0 = (System.Runtime.Serialization.SerializationInfo)ToLua.CheckObject(L, 2, typeof(System.Runtime.Serialization.SerializationInfo)); System.Runtime.Serialization.StreamingContext arg1 = StackTraits <System.Runtime.Serialization.StreamingContext> .Check(L, 3); obj.GetObjectData(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetObjectData(IntPtr L) { ToLua.CheckArgsCount(L, 3); System.Collections.Generic.Dictionary <int, TestAccount> obj = (System.Collections.Generic.Dictionary <int, TestAccount>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary <int, TestAccount>)); System.Runtime.Serialization.SerializationInfo arg0 = (System.Runtime.Serialization.SerializationInfo)ToLua.CheckObject(L, 2, typeof(System.Runtime.Serialization.SerializationInfo)); System.Runtime.Serialization.StreamingContext arg1 = (System.Runtime.Serialization.StreamingContext)ToLua.CheckObject(L, 3, typeof(System.Runtime.Serialization.StreamingContext)); try { obj.GetObjectData(arg0, arg1); } catch (Exception e) { LuaDLL.luaL_error(L, e.Message); return(0); } return(0); }