public DoubleFighter(FightTeam team, Fighter master) : base(team) { }
public override void AddCooldownOnSpell(Fighter source, ushort spellId, short value) { base.AddCooldownOnSpell(source, spellId, value); this.Character.Client.Send(new GameActionFightSpellCooldownVariationMessage((ushort)ActionsEnum.ACTION_CHARACTER_ADD_SPELL_COOLDOWN, source.Id, Id, spellId, value)); }
public bool IsOwner(Fighter fighter) { return(this.Owner == fighter); }