public DoubleFighter(FightTeam team, Fighter master) : base(team)
 {
 }
 public override void AddCooldownOnSpell(Fighter source, ushort spellId, short value)
 {
     base.AddCooldownOnSpell(source, spellId, value);
     this.Character.Client.Send(new GameActionFightSpellCooldownVariationMessage((ushort)ActionsEnum.ACTION_CHARACTER_ADD_SPELL_COOLDOWN,
                                                                                 source.Id, Id, spellId, value));
 }
Esempio n. 3
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 public bool IsOwner(Fighter fighter)
 {
     return(this.Owner == fighter);
 }