/// <summary>
 /// If the client console enabled for the given player.
 /// </summary>
 /// <param name="player"></param>
 /// <returns>True if enabled.</returns>
 public static bool IsClientConsoleEnabled(this Client player)
 {
     return(ConAPI.IsClientConsoleEnabled(player));
 }
 /// <summary>
 /// Send a message to the given players client console.
 /// </summary>
 /// <param name="player"></param>
 /// <param name="category"></param>
 /// <param name="text"></param>
 /// <param name="args"></param>
 public static void ClientConsoleOutput(this Client player, LogCat category, string text, params object[] args)
 {
     ConAPI.ClientConsoleOutput(player, category, text, args);
 }
 /// <summary>
 /// Enable the client conaole for the given player.
 /// </summary>
 /// <param name="player"></param>
 /// <param name="enabled">If true the client console is enabled for the given player.</param>
 public static void SetClientConsoleEnabled(this Client player, bool enabled)
 {
     ConAPI.SetClientConsoleEnabled(player, enabled);
 }
 /// <summary>
 /// Send a message to the given players client console.
 /// </summary>
 /// <param name="player"></param>
 /// <param name="text"></param>
 public static void ClientConsoleOutput(this Client player, string text)
 {
     ConAPI.ClientConsoleOutput(player, text);
 }