public WriteUBits ( long value, uint numberOfBits ) : void | ||
value | long | Value. |
numberOfBits | uint | Number of bits. |
return | void |
/// <summary> /// see <see cref="SwfDotNet.IO.Tags.BaseTag">base class</see> /// </summary> public override void UpdateData(byte version) { if (version < 3) return; MemoryStream m = new MemoryStream(); BufferedBinaryWriter w = new BufferedBinaryWriter(m); RecordHeader rh = new RecordHeader(TagCode, GetSizeOf()); rh.WriteTo(w); w.Write(this.buttonId); w.WriteUBits(0, 7); w.WriteBoolean(trackAsMenu); w.Write(this.actionOffset); if (characters != null) { IEnumerator butts = characters.GetEnumerator(); while (butts.MoveNext()) { ((ButtonRecord)butts.Current).WriteTo(w, TagCodeEnum.DefineButton2); w.SynchBits(); } } w.Write((byte)0); if (actions != null) { for (int i = 0; i < actions.Count; i++) { ButtonCondaction buttCon = actions[i]; if (i == actions.Count - 1) w.Write((ushort)0); else { int size = buttCon.GetSizeOf(); w.Write((ushort)size); } buttCon.WriteTo(w); } } w.Flush(); // write to data array _data = m.ToArray(); }
/// <summary> /// see <see cref="SwfDotNet.IO.Tags.BaseTag">base class</see> /// </summary> public override void UpdateData(byte version) { MemoryStream m = new MemoryStream(); BufferedBinaryWriter w = new BufferedBinaryWriter(m); RecordHeader rh = new RecordHeader(TagCode, GetSizeOf()); rh.WriteTo(w); w.Write(this.soundId); w.WriteUBits(soundFormat, 4); w.WriteUBits(soundRate, 2); w.WriteUBits(soundSize, 1); w.WriteUBits(soundType, 1); w.Write(this.soundSampleCount); if (soundData != null) w.Write(this.soundData); w.Flush(); // write to data array _data = m.ToArray(); }
/// <summary> /// Writes to a binary writer. /// </summary> /// <param name="writer">Writer.</param> public void WriteTo(BufferedBinaryWriter writer) { uint nBits = GetNumBits(); writer.WriteUBits(nBits, 5); writer.WriteSBits(xMin, nBits); writer.WriteSBits(xMax, nBits); writer.WriteSBits(yMin, nBits); writer.WriteSBits(yMax, nBits); }
/// <summary> /// Writes to. /// </summary> /// <param name="binaryWriter">Binary writer.</param> public void WriteTo(BufferedBinaryWriter binaryWriter) { binaryWriter.SynchBits(); bool hasScale = HasScale(); bool hasRotate = HasRotate(); binaryWriter.WriteBoolean(hasScale); if (hasScale) { uint nScaleBits = GetScaleBitsNum(); binaryWriter.WriteUBits(nScaleBits, 5); binaryWriter.WriteFBits(matrix[0, 0], nScaleBits); binaryWriter.WriteFBits(matrix[1, 1], nScaleBits); } binaryWriter.WriteBoolean(hasRotate); if (hasRotate) { uint nRotateBits = GetRotateBitsNum(); binaryWriter.WriteUBits(nRotateBits, 5); binaryWriter.WriteFBits(matrix[1, 0], nRotateBits); binaryWriter.WriteFBits(matrix[0, 1], nRotateBits); } uint nTranslateBits = GetTranslateBitsNum(); binaryWriter.WriteUBits(nTranslateBits, 5); binaryWriter.WriteSBits((int)matrix[0, 2], nTranslateBits); binaryWriter.WriteSBits((int)matrix[1, 2], nTranslateBits); binaryWriter.SynchBits(); }
/// <summary> /// Writes to a binary writer. /// </summary> /// <param name="writer">Writer.</param> /// <param name="buttonType">Button type.</param> public void WriteTo(BufferedBinaryWriter writer, TagCodeEnum buttonType) { writer.WriteUBits(0, 4); writer.WriteBoolean(buttonStateHitTest); writer.WriteBoolean(buttonStateDown); writer.WriteBoolean(buttonStateOver); writer.WriteBoolean(buttonStateUp); writer.Write(this.characterId); writer.Write(this.placeDepth); if (placeMatrix != null) placeMatrix.WriteTo(writer); if (colorTransform != null && buttonType == TagCodeEnum.DefineButton2) colorTransform.WriteTo(writer); }
/// <summary> /// Writes to a binary writer. /// </summary> /// <param name="writer">Writer.</param> public void WriteTo(BufferedBinaryWriter writer) { writer.SynchBits(); writer.WriteUBits(ShapeWithStyle.NumFillBits, 4); writer.WriteUBits(ShapeWithStyle.NumLineBits, 4); ShapeRecord lastShape = this.GetLastOne(); if (lastShape != null && !(lastShape is EndShapeRecord)) this.Add(new EndShapeRecord()); IEnumerator shapes = this.GetEnumerator(); while (shapes.MoveNext()) ((ShapeRecord)shapes.Current).WriteTo(writer); }
/// <summary> /// Writes to. /// </summary> /// <param name="writer">Writer.</param> public void WriteTo(BufferedBinaryWriter writer) { writer.WriteUBits(glyphIndex, TextRecordCollection.GLYPH_BITS); writer.WriteSBits(glyphAdvance, TextRecordCollection.ADVANCE_BITS); }
/// <summary> /// Writes to. /// </summary> /// <param name="writer">Writer.</param> public override void WriteTo(BufferedBinaryWriter writer) { base.WriteTo(writer); writer.WriteUBits(0, 5); }
/// <summary> /// see <see cref="SwfDotNet.IO.Tags.BaseTag">base class</see> /// </summary> public override void UpdateData(byte version) { if (version < 6) return; MemoryStream m = new MemoryStream(); BufferedBinaryWriter w = new BufferedBinaryWriter(m); RecordHeader rh = new RecordHeader(TagCode, GetSizeOf(), true); rh.WriteTo(w); w.Write(this.fontId); w.Write((byte)this.fontName.Length); if (fontName != null) w.WriteString(this.fontName, (uint)this.fontName.Length); w.WriteUBits(0, 2); w.WriteBoolean(fontFlagsSmallText); w.WriteUBits(0, 2); w.WriteBoolean(fontFlagsItalic); w.WriteBoolean(fontFlagsBold); w.WriteBoolean(true); w.Write(this.languageCode); if (codeTable != null) { IEnumerator glyphs = codeTable.GetEnumerator(); while (glyphs.MoveNext()) w.Write((ushort)glyphs.Current); } w.Flush(); // write to data array _data = m.ToArray(); }
/// <summary> /// see <see cref="SwfDotNet.IO.Tags.BaseTag">base class</see> /// </summary> public override void UpdateData(byte version) { MemoryStream m = new MemoryStream(); BufferedBinaryWriter w = new BufferedBinaryWriter(m); RecordHeader rh = new RecordHeader(TagCode, GetSizeOf()); rh.WriteTo(w); w.WriteUBits(0, 4); w.WriteUBits(playbackSoundRate, 2); w.WriteUBits(playbackSoundSize, 1); w.WriteUBits(playbackSoundType, 1); w.WriteUBits(streamSoundCompression, 4); w.WriteUBits(streamSoundRate, 2); w.WriteUBits(streamSoundSize, 1); w.WriteUBits(streamSoundType, 1); w.Write(streamSoundSampleCount); if (streamSoundCompression == 2) w.Write(latencySeek); w.Flush(); // write to data array _data = m.ToArray(); }
/// <summary> /// see <see cref="SwfDotNet.IO.Tags.BaseTag">base class</see> /// </summary> public override void UpdateData(byte version) { MemoryStream m = new MemoryStream(); BufferedBinaryWriter w = new BufferedBinaryWriter(m); RecordHeader rh = new RecordHeader(TagCode, GetSizeOf()); rh.WriteTo(w); w.Write(fontId); w.Write((byte)fontName.Length); if (fontName != null) w.WriteString(fontName, (uint)fontName.Length); w.WriteUBits(0, 2); //reserved w.WriteBoolean(fontFlagsSmallText); w.WriteBoolean(fontFlagsShiftJIS); w.WriteBoolean(fontFlagsAINSI); w.WriteBoolean(fontFlagsItalic); w.WriteBoolean(fontFlagsBold); w.WriteBoolean(fontFlagsWildCodes); if (!fontFlagsWildCodes) { for (int i = 0; i < codeTable.Length; i++) w.Write((byte)codeTable[i]); } else { for (int i = 0; i < codeTable.Length; i++) w.Write((ushort)codeTable[i]); } w.Flush(); // write to data array _data = m.ToArray(); }
/// <summary> /// Writes to. /// </summary> /// <param name="writer">Writer.</param> public void WriteTo(BufferedBinaryWriter writer) { writer.SynchBits(); writer.WriteBoolean(hasAddTerms); writer.WriteBoolean(hasMultTerms); uint nBits = GetNumBits(); writer.WriteUBits(nBits, 4); if (hasMultTerms) { writer.WriteSBits(redMultTerms, nBits); writer.WriteSBits(greenMultTerms, nBits); writer.WriteSBits(blueMultTerms, nBits); } if (hasAddTerms) { writer.WriteSBits(redAddTerms, nBits); writer.WriteSBits(greenAddTerms, nBits); writer.WriteSBits(blueAddTerms, nBits); } writer.SynchBits(); }
/// <summary> /// Writes to a binary writer. /// </summary> /// <param name="writer">Writer.</param> public void WriteTo(BufferedBinaryWriter writer) { writer.WriteUBits(0, 1); writer.WriteUBits((uint)red, 5); writer.WriteUBits((uint)green, 5); writer.WriteUBits((uint)blue, 5); }
/// <summary> /// Writes to. /// </summary> /// <param name="writer">Writer.</param> public override void WriteTo(BufferedBinaryWriter writer) { base.WriteTo(writer); bool stateNewStyle = HasNewStyle(); bool stateLineStyle = HasLineStyle(); bool stateFillStyle0 = HasFillStyle0(); bool stateFillStyle1 = HasFillStyle1(); bool stateMoveTo = HasMoveTo(); writer.WriteBoolean(stateNewStyle); writer.WriteBoolean(stateLineStyle); writer.WriteBoolean(stateFillStyle1); writer.WriteBoolean(stateFillStyle0); writer.WriteBoolean(stateMoveTo); if (stateMoveTo) { uint moveBitsNum = GetMoveNumBits(); writer.WriteUBits(moveBitsNum, 5); writer.WriteSBits(moveDeltaX, moveBitsNum); writer.WriteSBits(moveDeltaY, moveBitsNum); } if (stateFillStyle0) { writer.WriteUBits((uint)fillStyle0, ShapeWithStyle.NumFillBits); } if (stateFillStyle1) { writer.WriteUBits((uint)fillStyle1, ShapeWithStyle.NumFillBits); } if (stateLineStyle) { writer.WriteUBits((uint)lineStyle, ShapeWithStyle.NumLineBits); } if (stateNewStyle) { fillStyles.WriteTo(writer); lineStyles.WriteTo(writer); ShapeWithStyle.NumFillBits = BufferedBinaryWriter.GetNumBits((uint)fillStyles.Count); ShapeWithStyle.NumLineBits = BufferedBinaryWriter.GetNumBits((uint)lineStyles.Count); writer.WriteUBits(ShapeWithStyle.NumFillBits, 4); writer.WriteUBits(ShapeWithStyle.NumLineBits, 4); } }
/// <summary> /// Writes to a binary writer. /// </summary> /// <param name="writer">Writer.</param> public void WriteTo(BufferedBinaryWriter writer) { writer.SynchBits(); writer.WriteBoolean(true); writer.WriteUBits(0, 3); bool styleFlagsHasFont = HasFont(); bool styleFlagsHasColor = HasColor(); bool styleFlagsHasYOffset = HasYOffset(); bool styleFlagsHasXOffset = HasXOffset(); writer.WriteBoolean(styleFlagsHasFont); writer.WriteBoolean(styleFlagsHasColor); writer.WriteBoolean(styleFlagsHasYOffset); writer.WriteBoolean(styleFlagsHasXOffset); if (styleFlagsHasFont) writer.Write(this.fontId); if (styleFlagsHasColor) this.textColor.WriteTo(writer); if (styleFlagsHasXOffset) writer.Write(this.xOffset); if (styleFlagsHasYOffset) writer.Write(this.yOffset); if (styleFlagsHasFont) writer.Write(this.textHeight); writer.Write((byte)this.glyphEntries.Count); if (this.glyphEntries != null) { IEnumerator glyphs = this.glyphEntries.GetEnumerator(); while (glyphs.MoveNext()) ((GlyphEntry)glyphs.Current).WriteTo(writer); } }
/// <summary> /// Writes to a binary writer. /// </summary> /// <param name="writer">Writer.</param> public override void WriteTo(BufferedBinaryWriter writer) { base.WriteTo(writer); uint numBits = GetNumBits(); writer.WriteUBits(numBits - 2, 4); writer.WriteSBits(controlDeltaX, numBits); writer.WriteSBits(controlDeltaY, numBits); writer.WriteSBits(anchorDeltaX, numBits); writer.WriteSBits(anchorDeltaY, numBits); }
/// <summary> /// see <see cref="SwfDotNet.IO.Tags.BaseTag">base class</see> /// </summary> public override void UpdateData(byte version) { if (version < 6) return; MemoryStream m = new MemoryStream(); BufferedBinaryWriter w = new BufferedBinaryWriter(m); RecordHeader rh = new RecordHeader(TagCode, GetSizeOf()); rh.WriteTo(w); w.Write(this.characterId); w.Write(this.numFrames); w.Write(this.width); w.Write(this.height); w.WriteUBits(0, 5); w.WriteUBits(videoFlagsDeblocking, 2); w.WriteBoolean(videoFlagsSmoothing); w.Write(this.codecId); w.Flush(); // write to data array _data = m.ToArray(); }
/// <summary> /// Writes to. /// </summary> /// <param name="writer">Writer.</param> public override void WriteTo(BufferedBinaryWriter writer) { base.WriteTo(writer); uint numBits = GetNumBits(); writer.WriteUBits(numBits - 2, 4); bool generalLineFlag = HasGeneralLine(); writer.WriteBoolean(generalLineFlag); if (generalLineFlag) { writer.WriteSBits(deltaX, numBits); writer.WriteSBits(deltaY, numBits); } else { bool vertLineFlag = HasVerticalLine(); writer.WriteBoolean(vertLineFlag); if (!vertLineFlag) writer.WriteSBits(deltaX, numBits); else writer.WriteSBits(deltaY, numBits); } }
/// <summary> /// Writes to binary writer. /// </summary> /// <param name="writer">Writer.</param> public void WriteTo(BufferedBinaryWriter writer) { writer.WriteUBits(0, 2); writer.WriteBoolean(syncStop); writer.WriteBoolean(syncNoMultiple); writer.WriteBoolean(HasEnvelope); writer.WriteBoolean(HasLoops); writer.WriteBoolean(HasOutPoint); writer.WriteBoolean(HasInPoint); if (HasInPoint) writer.Write(inPoint); if (HasOutPoint) writer.Write(outPoint); if (HasLoops) writer.Write(loopCount); if (HasEnvelope) { writer.Write((byte)envelopeRecord.Count); IEnumerator envelopes = envelopeRecord.GetEnumerator(); while (envelopes.MoveNext()) ((SoundEnvelope)envelopes.Current).WriteTo(writer); } }