public WriteFBits ( float value, uint numberOfBits ) : void | ||
value | float | Value. |
numberOfBits | uint | Number of bits. |
return | void |
/// <summary> /// Writes to. /// </summary> /// <param name="binaryWriter">Binary writer.</param> public void WriteTo(BufferedBinaryWriter binaryWriter) { binaryWriter.SynchBits(); bool hasScale = HasScale(); bool hasRotate = HasRotate(); binaryWriter.WriteBoolean(hasScale); if (hasScale) { uint nScaleBits = GetScaleBitsNum(); binaryWriter.WriteUBits(nScaleBits, 5); binaryWriter.WriteFBits(matrix[0, 0], nScaleBits); binaryWriter.WriteFBits(matrix[1, 1], nScaleBits); } binaryWriter.WriteBoolean(hasRotate); if (hasRotate) { uint nRotateBits = GetRotateBitsNum(); binaryWriter.WriteUBits(nRotateBits, 5); binaryWriter.WriteFBits(matrix[1, 0], nRotateBits); binaryWriter.WriteFBits(matrix[0, 1], nRotateBits); } uint nTranslateBits = GetTranslateBitsNum(); binaryWriter.WriteUBits(nTranslateBits, 5); binaryWriter.WriteSBits((int)matrix[0, 2], nTranslateBits); binaryWriter.WriteSBits((int)matrix[1, 2], nTranslateBits); binaryWriter.SynchBits(); }