public override void CompTick()
 {
     // If forced handler is somehow null, fix that
     if (forcedHandler == null)
     {
         forcedHandler = new SurvivalToolForcedHandler();
     }
 }
 public override void Initialize(CompProperties props)
 {
     base.Initialize(props);
     forcedHandler = new SurvivalToolForcedHandler();
 }
 public override void PostSpawnSetup(bool respawningAfterLoad)
 {
     forcedHandler = new SurvivalToolForcedHandler();
 }