public override void CompTick() { // If forced handler is somehow null, fix that if (forcedHandler == null) { forcedHandler = new SurvivalToolForcedHandler(); } }
public override void Initialize(CompProperties props) { base.Initialize(props); forcedHandler = new SurvivalToolForcedHandler(); }
public override void PostSpawnSetup(bool respawningAfterLoad) { forcedHandler = new SurvivalToolForcedHandler(); }