public static void BuildIOSFull() { BuildIOSRes(); Version v = Version.LoadVersionFromStreamingAsset(); FileUtilTool.DeleteFolder("Assets/StreamingAssets/"); //写入Version文件和写入fullApkIdentify文件 Version.SaveVersion2StreamingAsset(v); //写入配置信息 WriteIOSConfig(); //拷贝除apk以外的资源 ResTool.CopyResToStreaming(); BuildIOSProject(v); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); //上传资源 //ResTool.UploadRes(); }
public static void BuildApkMiniNoGenRes() { Version v = Version.LoadVersionFromStreamingAsset(); byte[] bytes = FileUtils.ReadBytesFromStreaming("Audio/GeneratedSoundBanks/Android/Init.bnk", false); FileUtilTool.DeleteFolder("Assets/StreamingAssets/"); //写入Version文件和写入fullApkIdentify文件 Version.SaveVersion2StreamingAsset(v); //写入配置信息 //WriteApkConfig(); //写入其他文件 FileUtils.WriteFile(Application.streamingAssetsPath + "/Audio/GeneratedSoundBanks/Android/Init.bnk", bytes, false); string movePath = string.Format("{0}/{1}", ResSetting.build_root_path, v); FileUtilTool.CopyFolder(movePath + "/Movie", "Assets/StreamingAssets/Movie"); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); string outputPath = string.Format("{0}/{1}/{2}", ResSetting.AssetBundlesOutputPath, ResSetting.GetChannelRes(), v); string location = string.Format("{0}/{1}", outputPath, "TankGirl.apk"); BuildApk(v, location); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); }
public static void DeleteMainfestFile(string path) { string[] files = Directory.GetFiles(path, "*.manifest", SearchOption.AllDirectories); string output = "Manifest"; FileUtilTool.DeleteFolder(output); foreach (var f in files) { FileUtilTool.DelFile(f); } }
public static void UpdateStreaming() { //确保svn最新 FileUtilTool.DeleteFolder(Application.streamingAssetsPath); FileUtilTool.CreateFolder(Application.streamingAssetsPath); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport); CallShellCommand(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport); }
public static void CopyStreamingToRes() { FileUtilTool.DeleteFolder("Assets/StreamingAssets/assetbundles"); FileUtilTool.DelFile("Assets/StreamingAssets/assetrecord.dat"); FileUtilTool.DelFile("Assets/StreamingAssets/MD.dat"); FileUtilTool.DelFile("Assets/StreamingAssets/MD2.dat"); FileUtilTool.DelFile("Assets/StreamingAssets/fullApkIdentify"); FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows"); FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android"); FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original"); FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS"); FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original"); // #if UNITY_ANDROID //// FileUtilTool.CopyFolder("WwiseProjects/OutPath/Android_Original", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original"); // FileUtilTool.CopyFolder("WwiseProjects/OutPath/Android", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android"); // #elif UNITY_IOS //// FileUtilTool.CopyFolder("WwiseProjects/OutPath/iOS_Original", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original"); // FileUtilTool.CopyFolder("WwiseProjects/OutPath/iOS", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS"); // #endif //#if UNITY_ANDROID // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows"); //#elif UNITY_IOS // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original"); //#else // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS"); // FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original"); //#endif FileUtilTool.CopyFolder(FileUtils.StreamingPath(), ResSetting.build_res_path); FileUtilTool.CopyFolder(ResSetting.build_ab_path, ResSetting.build_res_path + "/assetbundles"); BuildAssetBundleTool.DeleteMainfestFile(ResSetting.build_res_path); ClearFileWithExtension(ResSetting.build_res_path, ".meta"); //加密资源 ResTool.GenEncrypt(); ResTool.GenMD5(); ResTool.GenMD5Second(); }
public static void BuildApkNoGenRes() { Version v = BuildTool.versionRes; FileUtilTool.DeleteFolder("Assets/StreamingAssets/"); //写入Version文件和写入fullApkIdentify文件 Version.SaveVersion2StreamingAsset(v); //写入配置信息 //WriteApkConfig(); //拷贝除apk以外的资源 ResTool.CopyResToStreaming(); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); //打包 string apkPath = string.Format("{0}/{1}", ResSetting.AssetBundlesOutputPath, ResSetting.GetChannelRes()); string location = ""; if (BuildTool.type == BuildTool.BuildType.APK) { location = string.Format("{0}/{4}/TankGirl{1}({2}).res{3}.apk", apkPath, PlayerSettings.bundleVersion, PlayerSettings.Android.bundleVersionCode, v, string.Format("{0:yyyyMMddHHmm}", System.DateTime.Now)); } else { location = string.Format("{0}/TankGirl_AndroidProject/", apkPath); string path = location.Replace(@"\", "/"); if (path.Contains("/")) { string dir = path.Substring(0, path.LastIndexOf("/")); DeleteADirectory(dir); } } BuildApk(v, location); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); }
public static void BuildStandaloneWithoutRebuiltRes() { Version v = Version.LoadVersionFromStreamingAsset(); FileUtilTool.DeleteFolder("Assets/StreamingAssets/"); //写入Version文件和写入fullApkIdentify文件 Version.SaveVersion2StreamingAsset(v); //写入配置信息 WriteStandaloneConfig(); //拷贝除apk以外的资源 ResTool.CopyResToStreaming(); BuildStandaloneProject(v); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); }