Exemplo n.º 1
0
        public static void BuildIOSFull()
        {
            BuildIOSRes();
            Version v = Version.LoadVersionFromStreamingAsset();

            FileUtilTool.DeleteFolder("Assets/StreamingAssets/");

            //写入Version文件和写入fullApkIdentify文件
            Version.SaveVersion2StreamingAsset(v);

            //写入配置信息
            WriteIOSConfig();

            //拷贝除apk以外的资源
            ResTool.CopyResToStreaming();

            BuildIOSProject(v);


            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();

            //上传资源
            //ResTool.UploadRes();
        }
Exemplo n.º 2
0
        public static void BuildApkMiniNoGenRes()
        {
            Version v = Version.LoadVersionFromStreamingAsset();

            byte[] bytes = FileUtils.ReadBytesFromStreaming("Audio/GeneratedSoundBanks/Android/Init.bnk", false);

            FileUtilTool.DeleteFolder("Assets/StreamingAssets/");

            //写入Version文件和写入fullApkIdentify文件
            Version.SaveVersion2StreamingAsset(v);

            //写入配置信息
            //WriteApkConfig();

            //写入其他文件
            FileUtils.WriteFile(Application.streamingAssetsPath + "/Audio/GeneratedSoundBanks/Android/Init.bnk", bytes, false);
            string movePath = string.Format("{0}/{1}", ResSetting.build_root_path, v);

            FileUtilTool.CopyFolder(movePath + "/Movie", "Assets/StreamingAssets/Movie");


            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();

            string outputPath = string.Format("{0}/{1}/{2}", ResSetting.AssetBundlesOutputPath, ResSetting.GetChannelRes(), v);
            string location   = string.Format("{0}/{1}", outputPath, "TankGirl.apk");

            BuildApk(v, location);


            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();
        }
Exemplo n.º 3
0
        public static void DeleteMainfestFile(string path)
        {
            string[] files = Directory.GetFiles(path, "*.manifest", SearchOption.AllDirectories);

            string output = "Manifest";

            FileUtilTool.DeleteFolder(output);

            foreach (var f in files)
            {
                FileUtilTool.DelFile(f);
            }
        }
Exemplo n.º 4
0
        public static void UpdateStreaming()
        {
            //确保svn最新
            FileUtilTool.DeleteFolder(Application.streamingAssetsPath);
            FileUtilTool.CreateFolder(Application.streamingAssetsPath);

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);

            CallShellCommand();

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
        }
Exemplo n.º 5
0
        public static void CopyStreamingToRes()
        {
            FileUtilTool.DeleteFolder("Assets/StreamingAssets/assetbundles");
            FileUtilTool.DelFile("Assets/StreamingAssets/assetrecord.dat");
            FileUtilTool.DelFile("Assets/StreamingAssets/MD.dat");
            FileUtilTool.DelFile("Assets/StreamingAssets/MD2.dat");
            FileUtilTool.DelFile("Assets/StreamingAssets/fullApkIdentify");

            FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows");
            FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android");
            FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original");
            FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS");
            FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original");
            //        #if UNITY_ANDROID
            ////		FileUtilTool.CopyFolder("WwiseProjects/OutPath/Android_Original", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original");
            //        FileUtilTool.CopyFolder("WwiseProjects/OutPath/Android", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android");
            //        #elif UNITY_IOS
            ////		FileUtilTool.CopyFolder("WwiseProjects/OutPath/iOS_Original", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original");
            //        FileUtilTool.CopyFolder("WwiseProjects/OutPath/iOS", "Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS");
            //        #endif

            //#if UNITY_ANDROID
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android");
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original");
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS");
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows");
            //#elif UNITY_IOS
            //        FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows");
            //        FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android");
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS");
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original");
            //#else
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android_Original");
            //        FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/Android");
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS");
            //		FileUtilTool.DeleteFolder("Assets/StreamingAssets/Audio/GeneratedSoundBanks/iOS_Original");
            //#endif

            FileUtilTool.CopyFolder(FileUtils.StreamingPath(), ResSetting.build_res_path);
            FileUtilTool.CopyFolder(ResSetting.build_ab_path, ResSetting.build_res_path + "/assetbundles");
            BuildAssetBundleTool.DeleteMainfestFile(ResSetting.build_res_path);
            ClearFileWithExtension(ResSetting.build_res_path, ".meta");

            //加密资源
            ResTool.GenEncrypt();
            ResTool.GenMD5();
            ResTool.GenMD5Second();
        }
Exemplo n.º 6
0
        public static void BuildApkNoGenRes()
        {
            Version v = BuildTool.versionRes;

            FileUtilTool.DeleteFolder("Assets/StreamingAssets/");

            //写入Version文件和写入fullApkIdentify文件
            Version.SaveVersion2StreamingAsset(v);

            //写入配置信息
            //WriteApkConfig();

            //拷贝除apk以外的资源
            ResTool.CopyResToStreaming();


            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();

            //打包
            string apkPath  = string.Format("{0}/{1}", ResSetting.AssetBundlesOutputPath, ResSetting.GetChannelRes());
            string location = "";

            if (BuildTool.type == BuildTool.BuildType.APK)
            {
                location = string.Format("{0}/{4}/TankGirl{1}({2}).res{3}.apk", apkPath, PlayerSettings.bundleVersion, PlayerSettings.Android.bundleVersionCode, v,
                                         string.Format("{0:yyyyMMddHHmm}", System.DateTime.Now));
            }
            else
            {
                location = string.Format("{0}/TankGirl_AndroidProject/", apkPath);

                string path = location.Replace(@"\", "/");
                if (path.Contains("/"))
                {
                    string dir = path.Substring(0, path.LastIndexOf("/"));
                    DeleteADirectory(dir);
                }
            }

            BuildApk(v, location);


            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();
        }
Exemplo n.º 7
0
        public static void BuildStandaloneWithoutRebuiltRes()
        {
            Version v = Version.LoadVersionFromStreamingAsset();

            FileUtilTool.DeleteFolder("Assets/StreamingAssets/");

            //写入Version文件和写入fullApkIdentify文件
            Version.SaveVersion2StreamingAsset(v);

            //写入配置信息
            WriteStandaloneConfig();

            //拷贝除apk以外的资源
            ResTool.CopyResToStreaming();

            BuildStandaloneProject(v);


            AssetDatabase.Refresh();
            AssetDatabase.SaveAssets();
        }