public static ReadyChecker RequestCheck(IFight fight, Action success, Action <CharacterFighter[]> fail) { var checker = new ReadyChecker(fight, fight.GetAllFighters <CharacterFighter>(entry => !entry.HasLeft()).ToList()); checker.Success += chk => success(); checker.Timeout += (chk, laggers) => fail(laggers); checker.Start(); return(checker); }
public static ReadyChecker RequestCheck(Fight fight, Action success, System.Action <CharacterFighter[]> fail) { ReadyChecker readyChecker = new ReadyChecker(fight, fight.GetAllFighters <CharacterFighter>((CharacterFighter entry) => !entry.HasLeft() && !entry.IsDisconnected).ToList <CharacterFighter>()); readyChecker.Success += delegate(ReadyChecker chk) { success(); }; readyChecker.Timeout += delegate(ReadyChecker chk, CharacterFighter[] laggers) { fail(laggers); }; readyChecker.Start(); return(readyChecker); }