示例#1
0
        protected CharacterManager()
        {
            slotTexture = Global.GetTexture("item_bg");
            selectedAtt = 0;

            Width = 250;
            Height = 400;

            Attributes = Global.Player.Attributes;
        }
示例#2
0
 public Player(TmxObject obj, Tileset tileset) : base(obj, tileset, "")
 {
     Name       = "Stryfe";
     Attributes = new AttributeSheet();
 }
示例#3
0
 public Player(TmxObject obj, Tileset tileset) : base(obj, tileset, "")
 {
     Name = "Stryfe";
     Attributes = new AttributeSheet();
 }