示例#1
0
 public void Set(EntityModel entity)
 {
     _recordedWorld.Set(entity.Id, entity);
 }
示例#2
0
 public void Set(EntityModel entity)
 {
     _recordedWorld.Set(entity.Id, entity);
 }
示例#3
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 public WorldModel Put(FSharpSet <EntityModel> entities, EntityModel on)
 {
     return(new WorldModel(Entity, Task, Plan, Holding.Add(on, SetModule.Union(Holding[on], entities)), Doing, BelongsTo));
 }
示例#4
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 public WorldModel Add(EntityModel entity)
 {
     return(new WorldModel(Entity.Add(entity.Id, entity), Task, Plan, Holding, Doing, BelongsTo));
 }
示例#5
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 public WorldModel Put(FSharpSet<EntityModel> entities, EntityModel on)
 {
     return new WorldModel(Entity, Task, Plan, Holding.Add(on, SetModule.Union(Holding[on], entities)), Doing, BelongsTo);
 }
示例#6
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 public WorldModel Add(EntityModel entity)
 {
     return new WorldModel(Entity.Add(entity.Id, entity), Task, Plan, Holding, Doing, BelongsTo);
 }