public void Set(EntityModel entity) { _recordedWorld.Set(entity.Id, entity); }
public void Set(EntityModel entity) { _recordedWorld.Set(entity.Id, entity); }
public WorldModel Put(FSharpSet <EntityModel> entities, EntityModel on) { return(new WorldModel(Entity, Task, Plan, Holding.Add(on, SetModule.Union(Holding[on], entities)), Doing, BelongsTo)); }
public WorldModel Add(EntityModel entity) { return(new WorldModel(Entity.Add(entity.Id, entity), Task, Plan, Holding, Doing, BelongsTo)); }
public WorldModel Put(FSharpSet<EntityModel> entities, EntityModel on) { return new WorldModel(Entity, Task, Plan, Holding.Add(on, SetModule.Union(Holding[on], entities)), Doing, BelongsTo); }
public WorldModel Add(EntityModel entity) { return new WorldModel(Entity.Add(entity.Id, entity), Task, Plan, Holding, Doing, BelongsTo); }