public List <IUnit> GetEnemyAround(IUnit unit, int radius) { var team = GetOpponent(unit.Team); var enemies = TeamHandler.GetUnitsAround(team, unit.Row, unit.Column, radius); return(enemies); }
public IUnit GetUnitAt(int row, int col) { var unit = TeamHandler.GetUnitAt(UpperTeam, row, col); if (unit == null) { unit = TeamHandler.GetUnitAt(LowerTeam, row, col); } return(unit); }