public double DistanceTo(DecardPoint p) { double dx = p.x - x; double dy = p.y - y; double dz = p.z - z; return(Math.Sqrt(dx * dx + dy * dy + dz * dz)); }
public Vector(DecardPoint A) { i = A.x; j = A.y; k = A.z; }
public Vector(DecardPoint A, DecardPoint B) { i = B.x - A.x; j = B.y - A.y; k = B.z - A.z; }