public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo) { var message = scenarioPendingInfo.CouldNotInterpret ? "Could not interpret" : "Pending"; DoWrite(ConsoleColor.Yellow, scenarioPendingInfo.Line + " -- " + message); if (scenarioPendingInfo.CouldNotInterpret && scenarioPendingInfo.Suggestion != null) DoWrite(ConsoleColor.Gray, scenarioPendingInfo.Suggestion); }
public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo) { CurrentScenario().Status = ScenarioStatus.Pending; CurrentScenario().AddLine(ScenarioStatus.Pending, scenarioPendingInfo.Line); CurrentScenario().CouldNotInterpret = scenarioPendingInfo.CouldNotInterpret; CurrentScenario().Suggestion = scenarioPendingInfo.Suggestion ?? ""; }
public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo) { _inner.ScenarioPending(scenarioPendingInfo); }
public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo) { AllListeners(x => x.ScenarioPending(scenarioPendingInfo)); }
public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo) { AddLineToCurrentScenario(scenarioPendingInfo.Line, StatusNames.NotUnderstood); SetStatus(_currentScenarioElement, StatusNames.NotUnderstood); SetStatus(_currentStoryElement, StatusNames.Failure); }
public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo) { }