public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo)
        {
            var message = scenarioPendingInfo.CouldNotInterpret ? "Could not interpret" : "Pending";
            DoWrite(ConsoleColor.Yellow, scenarioPendingInfo.Line + " -- " + message);

            if (scenarioPendingInfo.CouldNotInterpret && scenarioPendingInfo.Suggestion != null)
                DoWrite(ConsoleColor.Gray, scenarioPendingInfo.Suggestion);
        }
 public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo)
 {
     CurrentScenario().Status = ScenarioStatus.Pending;
     CurrentScenario().AddLine(ScenarioStatus.Pending, scenarioPendingInfo.Line);
     CurrentScenario().CouldNotInterpret = scenarioPendingInfo.CouldNotInterpret;
     CurrentScenario().Suggestion = scenarioPendingInfo.Suggestion ?? "";
 }
Exemplo n.º 3
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 public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo)
 {
     _inner.ScenarioPending(scenarioPendingInfo);
 }
Exemplo n.º 4
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 public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo)
 {
     AllListeners(x => x.ScenarioPending(scenarioPendingInfo));
 }
Exemplo n.º 5
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 public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo)
 {
     AddLineToCurrentScenario(scenarioPendingInfo.Line, StatusNames.NotUnderstood);
     SetStatus(_currentScenarioElement, StatusNames.NotUnderstood);
     SetStatus(_currentStoryElement, StatusNames.Failure);
 }
 public void ScenarioPending(ScenarioPendingInfo scenarioPendingInfo)
 {
 }