/// <summary>Set the Material used to render the hand! The default /// material uses an offset of 10 to ensure it gets drawn overtop of /// other elements.</summary> /// <param name="hand">>If Handed.Max, this will set the value for /// both hands.</param> /// <param name="material">The new Material!</param> public static void HandMaterial(Handed hand, Material material) => NativeAPI.input_hand_material(hand, material._inst);