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C# (CSharp) StereoKit NativeAPI.bounds_point_contains示例
编程语言:
C# (CSharp)
命名空间/包名称:
StereoKit
类/类型:
NativeAPI
方法/功能:
bounds_point_contains
hotexamples.com的示例:
1
C# (CSharp) StereoKit NativeAPI.bounds_point_contains - 已找到1个示例
。这些是从开源项目中提取的最受好评的
StereoKit.NativeAPI.bounds_point_contains
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
matrix_trs(6)
matrix_mul_point(3)
input_pointer_count(2)
line_add(2)
log_subscribe(2)
log_unsubscribe(2)
backend_openxr_get_function(2)
input_pointer(2)
log_write(2)
input_key(2)
material_create(2)
input_hand(2)
material_set_color(2)
material_set_id(2)
font_create(2)
bounds_ray_intersect(2)
matrix_mul_direction(2)
color_hsv(2)
color_lab(2)
material_set_matrix(1)
mesh_create(1)
matrix_mul(1)
material_copy(1)
material_buffer_create(1)
material_copy_id(1)
matrix_inverse(1)
material_find(1)
material_set_vector(1)
material_set_texture(1)
material_set_float(1)
log_set_filter(1)
backend_openxr_ext_enabled(1)
input_text_reset(1)
font_create_files(1)
bounds_capsule_contains(1)
bounds_line_contains(1)
bounds_point_contains(1)
camera_initialize(1)
color_to_gamma(1)
color_to_hsv(1)
color_to_lab(1)
color_to_linear(1)
font_find(1)
input_text_consume(1)
input_controller(1)
input_fire_event(1)
input_hand_material(1)
input_hand_override(1)
input_hand_solid(1)
input_hand_visible(1)
常用方法
matrix_trs (6)
matrix_mul_point (3)
input_pointer_count (2)
line_add (2)
log_subscribe (2)
log_unsubscribe (2)
backend_openxr_get_function (2)
input_pointer (2)
log_write (2)
input_key (2)
常用方法
material_create (2)
input_hand (2)
material_set_color (2)
material_set_id (2)
font_create (2)
bounds_ray_intersect (2)
matrix_mul_direction (2)
color_hsv (2)
color_lab (2)
material_set_matrix (1)
mesh_create (1)
matrix_mul (1)
material_copy (1)
material_buffer_create (1)
material_copy_id (1)
matrix_inverse (1)
material_find (1)
material_set_vector (1)
material_set_texture (1)
material_set_float (1)
常用方法
mesh_create (1)
matrix_mul (1)
material_copy (1)
material_buffer_create (1)
material_copy_id (1)
matrix_inverse (1)
material_find (1)
material_set_vector (1)
material_set_texture (1)
material_set_float (1)
log_set_filter (1)
backend_openxr_ext_enabled (1)
input_text_reset (1)
font_create_files (1)
bounds_capsule_contains (1)
bounds_line_contains (1)
bounds_point_contains (1)
camera_initialize (1)
color_to_gamma (1)
color_to_hsv (1)
color_to_lab (1)
color_to_linear (1)
font_find (1)
input_text_consume (1)
input_controller (1)
input_fire_event (1)
input_hand_material (1)
input_hand_override (1)
input_hand_solid (1)
input_hand_visible (1)
常用方法
log_set_filter (1)
backend_openxr_ext_enabled (1)
input_text_reset (1)
font_create_files (1)
bounds_capsule_contains (1)
bounds_line_contains (1)
bounds_point_contains (1)
camera_initialize (1)
color_to_gamma (1)
color_to_hsv (1)
color_to_lab (1)
color_to_linear (1)
font_find (1)
input_text_consume (1)
input_controller (1)
input_fire_event (1)
input_hand_material (1)
input_hand_override (1)
input_hand_solid (1)
input_hand_visible (1)
input_head (1)
input_mouse (1)
input_subscribe (1)
mesh_find (1)
示例#1
0
显示文件
文件:
Bounds.cs
项目:
studentutu/StereoKit
public bool Contains(Vec3 pt) => NativeAPI.bounds_point_contains(this, pt);
x