public ModInPlayset(Mod fromMod, Playset fromPlayset, long startIndex, bool initiallyActive, bool exists) { TargetMod = fromMod; TargetPlayset = fromPlayset; this.index = startIndex; this.active = initiallyActive; this.PropertyChanged += UpdateActive; this.Exists = exists; }
public ModInPlayset(Mod fromMod, Playset fromPlayset, long startIndex) : this(fromMod, fromPlayset, startIndex, false, false) { }