public ModInPlayset(Mod fromMod, Playset fromPlayset, long startIndex, bool initiallyActive, bool exists)
 {
     TargetMod             = fromMod;
     TargetPlayset         = fromPlayset;
     this.index            = startIndex;
     this.active           = initiallyActive;
     this.PropertyChanged += UpdateActive;
     this.Exists           = exists;
 }
 public ModInPlayset(Mod fromMod, Playset fromPlayset, long startIndex) : this(fromMod, fromPlayset, startIndex, false, false)
 {
 }