/// <summary> /// Handle Game Command events, now on ui thread /// </summary> private void UiHandleGameChangeEvent(GameSession gameSession, string command) { _viewModel.ExecuteGameCommand(gameSession.ServerName, gameSession.AccountName, command); }
/// <summary> /// Handle Game Monitor events, now on ui thread /// </summary> private void UiHandleGameChangeEvent(GameSession gameSession, GameMonitor.GameChangeType changeType) { _viewModel.UpdateAccountStatus(gameSession.ServerName, gameSession.AccountName, gameSession.Status); }