/// <summary> /// This should be called when you're done communicating with a user, as this will /// free up all of the resources allocated for the connection under-the-hood. /// If the remote user tries to send data to you again, a new OnP2PSessionRequest /// callback will be posted /// </summary> public static bool CloseP2PSessionWithUser(SteamId user) => Internal.CloseP2PSessionWithUser(user);